What’s Happening With UZDoom?
- Armaetus
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Re: What’s Happening With UZDoom?
I didn't even know drama went down since I don't browse the forums too often, but I am looking forward to seeing what the development of UZDoom will be like.
- Jay0
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Re: What’s Happening With UZDoom?
that wouldn't work - the devbuilds are for 5.0-dev, the release would be for 4.14.3, so a follow-up to 4.14.2 - saves/configs/etc from the devbuild would not load in itDoomguy 2000 wrote: ↑Sun Oct 26, 2025 8:44 pmI'd figure since I already have a dev build downloaded from GitHub that I might as well use it. I will download a dev build when it becomes available and replace it with that build. I do have a couple of questions when it comes to the menu and one of the feature suggestions. I've noticed from the GitHub build I've downloaded that you can turn the simple menu on and off. From the latest dev build of GZDoom, the menu is more simplified and doesn't have the simple and full menu versions of the options. Is being able to switch between a simplified and full version of the menu going to exist in the first public version of UZDoom, or will we have just the simplified version that I've seen from one of the GZDoom dev builds?
- Zenon
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Re: What’s Happening With UZDoom?
Do you plan on revisiting any [No]'s (for lack of a better/simpler term)?
I can think of one
I can think of one
Re: What’s Happening With UZDoom?
The full menu will be returned with the simple options menu being opt-in. There's been far too many important features buried underneath the simple options menu and it easily breaks mods. As for the last question, the spreadfire rune is now doable from ZScript so while it won't be added engine-side, it can be done through mods. At some point I'd really like to release a big ZSkulltag pack that scriptifies all of it for use in regular maps, but that'll just be a personal project and not related to UZDoom.Doomguy 2000 wrote: ↑Sun Oct 26, 2025 8:44 pmI'd figure since I already have a dev build downloaded from GitHub that I might as well use it. I will download a dev build when it becomes available and replace it with that build. I do have a couple of questions when it comes to the menu and one of the feature suggestions. I've noticed from the GitHub build I've downloaded that you can turn the simple menu on and off. From the latest dev build of GZDoom, the menu is more simplified and doesn't have the simple and full menu versions of the options. Is being able to switch between a simplified and full version of the menu going to exist in the first public version of UZDoom, or will we have just the simplified version that I've seen from one of the GZDoom dev builds?
Spoiler:The last question I have is in regards to Skulltag features. Will we see spreadfire being added to the source port or does that idea come with more complicated issues, as Graf has pointed out in the past?
- Jay0
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Re: What’s Happening With UZDoom?
if anyone's PRing that, we'll take a look instead of No'ing, but the priorities are currently on finishing 5.0 and on putting out the 4.14.3 patchZenon wrote: ↑Mon Oct 27, 2025 2:35 am Do you plan on revisiting any [No]'s (for lack of a better/simpler term)?
I can think of one