
[WIP] "Hell on Earth"
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP] "Hell on Earth"
Hmm... it does indeed look like all three lights are on. If all else fails, blinking red is your friend & enemy. 

Re: [WIP] "Hell on Earth"
Haha, well, the traffic light textures are actually older textures of mine that I'll probably re-do later. You can tell which ones are on and off when you're in front of them though, the quoted picture is off from a distance a bit so perhaps that's part of the problem.
Also, regarding human helpers in the wad: I'm probably going to try and keep this wad ZDaemon-compatible (I know, I know, I still have a soft spot for ZD though). BUT, I will probably go back to this and do some GZDoom additions for a later version or something of the like. Besides, I want the initial release to be compatible with other wads and having alot of decorate and the sort would collide with that.
Additionally, I'm going to make use of the invisispheres in certain places in order to take advantage of Brutal Doom's captured helper-marine feature, for those who run the wad with Brutal Doom (which is kind of what I intended in the first place.)
Also, regarding human helpers in the wad: I'm probably going to try and keep this wad ZDaemon-compatible (I know, I know, I still have a soft spot for ZD though). BUT, I will probably go back to this and do some GZDoom additions for a later version or something of the like. Besides, I want the initial release to be compatible with other wads and having alot of decorate and the sort would collide with that.
Additionally, I'm going to make use of the invisispheres in certain places in order to take advantage of Brutal Doom's captured helper-marine feature, for those who run the wad with Brutal Doom (which is kind of what I intended in the first place.)
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Re: [WIP] "Hell on Earth"
...okay, I'm a bit slow, but: where is this that the green light is on top?
Re: [WIP] "Hell on Earth"
Huh, shit. I didn't realize that, haha. Will have to fix that.Vaecrius wrote:...okay, I'm a bit slow, but: where is this that the green light is on top?
Re: [WIP] "Hell on Earth"
Well, if you're gonna do the Dehacked approach for the marine helpers, you can just make a bunch of dummy marines with A_Chase and no attack, and use the 4 color translations.
I would gladly help you with that Dehacked junk, but it seems like your able to do pretty much everything on your own
I would gladly help you with that Dehacked junk, but it seems like your able to do pretty much everything on your own

- TheMistress
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Re: [WIP] "Hell on Earth"
Wasn't there a screenshot of a city at night wich you once showed us?
I remember it looked quite epic and beautifull..
I remember it looked quite epic and beautifull..
Re: [WIP] "Hell on Earth"
Ah, I believe you're thinking of DoomCenter. Futuristic city with flying cars and such in the skybox, right? I plan to get back to that one day, but it's a little complicated since the guy who was helping me with decorate sorta hijacked the wad in my absence and took it in a direction that didn't fit my vision for the wad at all. I'd need a new person to help out with decorate and ACS, and I'll have to start work from the last version before the wad got hijacked.TheMistress wrote:Wasn't there a screenshot of a city at night wich you once showed us?
I remember it looked quite epic and beautifull..
- TheMistress
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Re: [WIP] "Hell on Earth"
No noo, not doomcenter, it was this screenshot that featured in the right 2 burning cars and ontop of a big building fire too, and the big lamps lit the streets with Dynamic lights, monsters where in the streets too, it wasn't doomcenter i'm sure.Mike12 wrote:Ah, I believe you're thinking of DoomCenter. Futuristic city with flying cars and such in the skybox, right? I plan to get back to that one day, but it's a little complicated since the guy who was helping me with decorate sorta hijacked the wad in my absence and took it in a direction that didn't fit my vision for the wad at all. I'd need a new person to help out with decorate and ACS, and I'll have to start work from the last version before the wad got hijacked.TheMistress wrote:Wasn't there a screenshot of a city at night wich you once showed us?
I remember it looked quite epic and beautifull..
Re: [WIP] "Hell on Earth"
TheMistress wrote:No noo, not doomcenter, it was this screenshot that featured in the right 2 burning cars and ontop of a big building fire too, and the big lamps lit the streets with Dynamic lights, monsters where in the streets too, it wasn't doomcenter i'm sure.Mike12 wrote:Ah, I believe you're thinking of DoomCenter. Futuristic city with flying cars and such in the skybox, right? I plan to get back to that one day, but it's a little complicated since the guy who was helping me with decorate sorta hijacked the wad in my absence and took it in a direction that didn't fit my vision for the wad at all. I'd need a new person to help out with decorate and ACS, and I'll have to start work from the last version before the wad got hijacked.TheMistress wrote:Wasn't there a screenshot of a city at night wich you once showed us?
I remember it looked quite epic and beautifull..
Ah no, that wasn't mine. You're thinking of Pedrovc's Lucifer Rising, I believe.
- TheMistress
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Re: [WIP] "Hell on Earth"
Oh right..I'm sorry i kinda confused it with this wad because you're making a city also, But i love the work you're making ;o, is there gonna be a beta version any soon maybe?Mike12 wrote: Ah no, that wasn't mine. You're thinking of Pedrovc's Lucifer Rising, I believe.
Re: [WIP] "Hell on Earth"
Looks very detailed.
Re: [WIP] "Hell on Earth"
I could help you out - I know a bit about both DECORATE and ACS, and I have a friend of mine who is a champion at it, too.Mike12 wrote:Ah, I believe you're thinking of DoomCenter. Futuristic city with flying cars and such in the skybox, right? I plan to get back to that one day, but it's a little complicated since the guy who was helping me with decorate sorta hijacked the wad in my absence and took it in a direction that didn't fit my vision for the wad at all. I'd need a new person to help out with decorate and ACS, and I'll have to start work from the last version before the wad got hijacked.TheMistress wrote:Wasn't there a screenshot of a city at night wich you once showed us?
I remember it looked quite epic and beautifull..
Re: [WIP] "Hell on Earth"
re: traffic lights
dynamic light actors in the appropriate locations would be pretty sweet too, especially for nighttime maps.
dynamic light actors in the appropriate locations would be pretty sweet too, especially for nighttime maps.
- Wargasm92
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Re: [WIP] "Hell on Earth"
"The End is Extremely Fucking Nigh"
*BAM* new desktop background.
Continue with the excellent work, Mr. Bond Mike12.
*BAM* new desktop background.
Continue with the excellent work, Mr. Bond Mike12.
Re: [WIP] "Hell on Earth"
Updated all the screenshots to show off alot of new details and texture replacements, and I've included a couple screenshots of the theater interior (still very WIP).