[WIP] "Hell on Earth"

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Xaser
 
 
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Re: [WIP] "Hell on Earth"

Post by Xaser »

Hmm... it does indeed look like all three lights are on. If all else fails, blinking red is your friend & enemy. ;)
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Mike12
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Re: [WIP] "Hell on Earth"

Post by Mike12 »

Haha, well, the traffic light textures are actually older textures of mine that I'll probably re-do later. You can tell which ones are on and off when you're in front of them though, the quoted picture is off from a distance a bit so perhaps that's part of the problem.


Also, regarding human helpers in the wad: I'm probably going to try and keep this wad ZDaemon-compatible (I know, I know, I still have a soft spot for ZD though). BUT, I will probably go back to this and do some GZDoom additions for a later version or something of the like. Besides, I want the initial release to be compatible with other wads and having alot of decorate and the sort would collide with that.

Additionally, I'm going to make use of the invisispheres in certain places in order to take advantage of Brutal Doom's captured helper-marine feature, for those who run the wad with Brutal Doom (which is kind of what I intended in the first place.)
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Matt
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Re: [WIP] "Hell on Earth"

Post by Matt »

...okay, I'm a bit slow, but: where is this that the green light is on top?
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Mike12
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Re: [WIP] "Hell on Earth"

Post by Mike12 »

Vaecrius wrote:...okay, I'm a bit slow, but: where is this that the green light is on top?
Huh, shit. I didn't realize that, haha. Will have to fix that.
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Conmon
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Re: [WIP] "Hell on Earth"

Post by Conmon »

Well, if you're gonna do the Dehacked approach for the marine helpers, you can just make a bunch of dummy marines with A_Chase and no attack, and use the 4 color translations.

I would gladly help you with that Dehacked junk, but it seems like your able to do pretty much everything on your own :D
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TheMistress
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Re: [WIP] "Hell on Earth"

Post by TheMistress »

Wasn't there a screenshot of a city at night wich you once showed us?
I remember it looked quite epic and beautifull..
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Mike12
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Re: [WIP] "Hell on Earth"

Post by Mike12 »

TheMistress wrote:Wasn't there a screenshot of a city at night wich you once showed us?
I remember it looked quite epic and beautifull..
Ah, I believe you're thinking of DoomCenter. Futuristic city with flying cars and such in the skybox, right? I plan to get back to that one day, but it's a little complicated since the guy who was helping me with decorate sorta hijacked the wad in my absence and took it in a direction that didn't fit my vision for the wad at all. I'd need a new person to help out with decorate and ACS, and I'll have to start work from the last version before the wad got hijacked.
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TheMistress
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Re: [WIP] "Hell on Earth"

Post by TheMistress »

Mike12 wrote:
TheMistress wrote:Wasn't there a screenshot of a city at night wich you once showed us?
I remember it looked quite epic and beautifull..
Ah, I believe you're thinking of DoomCenter. Futuristic city with flying cars and such in the skybox, right? I plan to get back to that one day, but it's a little complicated since the guy who was helping me with decorate sorta hijacked the wad in my absence and took it in a direction that didn't fit my vision for the wad at all. I'd need a new person to help out with decorate and ACS, and I'll have to start work from the last version before the wad got hijacked.
No noo, not doomcenter, it was this screenshot that featured in the right 2 burning cars and ontop of a big building fire too, and the big lamps lit the streets with Dynamic lights, monsters where in the streets too, it wasn't doomcenter i'm sure.
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Mike12
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Re: [WIP] "Hell on Earth"

Post by Mike12 »

TheMistress wrote:
Mike12 wrote:
TheMistress wrote:Wasn't there a screenshot of a city at night wich you once showed us?
I remember it looked quite epic and beautifull..
Ah, I believe you're thinking of DoomCenter. Futuristic city with flying cars and such in the skybox, right? I plan to get back to that one day, but it's a little complicated since the guy who was helping me with decorate sorta hijacked the wad in my absence and took it in a direction that didn't fit my vision for the wad at all. I'd need a new person to help out with decorate and ACS, and I'll have to start work from the last version before the wad got hijacked.
No noo, not doomcenter, it was this screenshot that featured in the right 2 burning cars and ontop of a big building fire too, and the big lamps lit the streets with Dynamic lights, monsters where in the streets too, it wasn't doomcenter i'm sure.

Ah no, that wasn't mine. You're thinking of Pedrovc's Lucifer Rising, I believe.
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TheMistress
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Re: [WIP] "Hell on Earth"

Post by TheMistress »

Mike12 wrote: Ah no, that wasn't mine. You're thinking of Pedrovc's Lucifer Rising, I believe.
Oh right..I'm sorry i kinda confused it with this wad because you're making a city also, But i love the work you're making ;o, is there gonna be a beta version any soon maybe?
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ryguy147
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Re: [WIP] "Hell on Earth"

Post by ryguy147 »

Looks very detailed.
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Conmon
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Re: [WIP] "Hell on Earth"

Post by Conmon »

Mike12 wrote:
TheMistress wrote:Wasn't there a screenshot of a city at night wich you once showed us?
I remember it looked quite epic and beautifull..
Ah, I believe you're thinking of DoomCenter. Futuristic city with flying cars and such in the skybox, right? I plan to get back to that one day, but it's a little complicated since the guy who was helping me with decorate sorta hijacked the wad in my absence and took it in a direction that didn't fit my vision for the wad at all. I'd need a new person to help out with decorate and ACS, and I'll have to start work from the last version before the wad got hijacked.
I could help you out - I know a bit about both DECORATE and ACS, and I have a friend of mine who is a champion at it, too.
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Ethril
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Re: [WIP] "Hell on Earth"

Post by Ethril »

re: traffic lights

dynamic light actors in the appropriate locations would be pretty sweet too, especially for nighttime maps.
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Wargasm92
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Re: [WIP] "Hell on Earth"

Post by Wargasm92 »

"The End is Extremely Fucking Nigh"

*BAM* new desktop background.
Continue with the excellent work, Mr. Bond Mike12.
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Mike12
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Re: [WIP] "Hell on Earth"

Post by Mike12 »

Updated all the screenshots to show off alot of new details and texture replacements, and I've included a couple screenshots of the theater interior (still very WIP).
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