[Release] The Ultimate Torment & Torture (v1.02.1 Final!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
Found a few more bugs, while playing in HMP:
1. In the armory, some enemies were in odd places. Since it seems unlikely they fell there, I assume they were placed there or spawned at a point that was placed there. There was a mancubus in the skybox (!) and this imp trapped in an inviso-pit (:p) and another bathing in lava, right by an edge.

2. In the cursed peak, second part, there were quite a lot of insta-kill goodies: I dived in the lava to take this screenshot of a shell box that was standing there (there's also its twin on the other side of this big cave), and in the same room I can't say I liked the insta-kill secret sector with the rocket launcher and its ammo. "Player fell too far" while walking on it, great! Still in this big cave, on the high container platform, I discovered during a baron fight that the fence is partly pass-through. Oh, and while the secret sector was instakill, the lava itself wasn't alway (consequence of a failed platform jump, I suppose this is not fixable because of the 3D floors right above would be instakill too then).

1. In the armory, some enemies were in odd places. Since it seems unlikely they fell there, I assume they were placed there or spawned at a point that was placed there. There was a mancubus in the skybox (!) and this imp trapped in an inviso-pit (:p) and another bathing in lava, right by an edge.


2. In the cursed peak, second part, there were quite a lot of insta-kill goodies: I dived in the lava to take this screenshot of a shell box that was standing there (there's also its twin on the other side of this big cave), and in the same room I can't say I liked the insta-kill secret sector with the rocket launcher and its ammo. "Player fell too far" while walking on it, great! Still in this big cave, on the high container platform, I discovered during a baron fight that the fence is partly pass-through. Oh, and while the secret sector was instakill, the lava itself wasn't alway (consequence of a failed platform jump, I suppose this is not fixable because of the 3D floors right above would be instakill too then).



- Tormentor667
- Posts: 13556
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
The ceiling of the skybox on "Fury of Fire" is a VERY clashing CEIL5_2 flat. It really only needs to be turned into one of those starry textures you used for the final TNT4 level's skybox. Apart from that, epic. I found the WolfenDoom easter egg - or whatever it was supposed to be.
I loved the final battle with the Netherworld Queen. Very nice.
The rest of these maps are great, save a few minor architecture flaws.

The rest of these maps are great, save a few minor architecture flaws.

- Tormentor667
- Posts: 13556
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
Imp in impossibly thin crevice in one of the armory's warehouses:Tormentor667 wrote:Thx for the report but could you be so kind and add coords to your screenshots with IDMYPOS? Otherwise I cant localize the screenshots

The Great Mancubus in the Sky(box):

The followings are all from the mining facility of the Cursed Peak.
How am I supposed to pick these shells up?

Every step from here is instantly lethal. They lead to the rocket launcher secret.

Yet more pickups enjoying a nice, warm bath, safe from the evil players who would want to grab them:

A pass-through railing:

And now, for something completly different, the amazing scrolling stone, from the dark fortress, army assault version:



Also, in the Army Assault level, there are many marines who seem to enjoy diving in the lava. Since they're not players, they live, and just spend the rest of their time walking along the edges. More importantly, could you change their DECORATE properties so that they don't count as monsters? A marine shouldn't have to choose between a 100% monster kill and not murdering his surviving friends...
- Serious Cacodemon
- Posts: 184
- Joined: Wed Jan 10, 2007 4:56 pm
- Location: Canada
ZDUser wrote:How to defeat the boss with those Duke Nukem enemies?
Spoiler: Havoc episode Endboss spoilersAnyways, I played through the whole thing (including the alternate final level and the Lost Episode. Didn't like the Epilogue for the Lost Episode for some reason) and I've got to say, it's been a blast! Too bad the non-directors cut level caused my framerate to be low (I'm running a 2.19 GHz Athlon 64 3400+, with 2 gigs of RAM, and a ATI Radeon X1600 512 AGP with all GZDoom settings at max and on a resolution of 1280 by 1024).
- Juan "JacKThERiPPeR
- Posts: 931
- Joined: Sun Jun 03, 2007 7:25 am
- Location: SPAIN
- Contact:
- Marcus101RR
- Posts: 250
- Joined: Sun Jul 08, 2007 10:59 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: USA, Florida
- Contact:
Best ZDoom PWAD Of The Year - Award
This is definently the best pwad of the year in my opinion, this takes KDIZD down the dirt if you ask me. Even though KDIZD is a revamped version of the First Episode of doom it still beats it to the punch!
I decare this the best pwad of 2007! nuff said. And if you played this pwad already 5 times, don't bother stopping there is alot of easter eggs and secrets to be found. Chances are, you will never find them all in one sitting!
***SYSTEM REQUIREMENTS***
MINIMUM
Operating System: Windows 98/2000/XP/Vista
Processor: Pentium 2 or Higher (1.5 GHZ or Higher)
Memory: 512MB
Graphic Card Memory: GeForce FX5200 or Higher, Radeon 8500 or Higher (256MB VRAM)
RECOMMENDED
Operating System: XP/Vista
Processor: Pentium D or Higher (3.0 GHZ or Higher)
Memory: 1024 MB
Graphic Card Memory: GeForce 8 or Higher, Radeon X1300 or Higher (512MB VRAM)
KNOWN ISSUES WITH GRAPHIC CARDS
Intel Media Graphics Accelerator - Known to lag in some huge map areas. Too many effects, hence the so called "Flying Baron".
Software Mode - Some bugs identified, none verified though.
This is definently the best pwad of the year in my opinion, this takes KDIZD down the dirt if you ask me. Even though KDIZD is a revamped version of the First Episode of doom it still beats it to the punch!
I decare this the best pwad of 2007! nuff said. And if you played this pwad already 5 times, don't bother stopping there is alot of easter eggs and secrets to be found. Chances are, you will never find them all in one sitting!
***SYSTEM REQUIREMENTS***
MINIMUM
Operating System: Windows 98/2000/XP/Vista
Processor: Pentium 2 or Higher (1.5 GHZ or Higher)
Memory: 512MB
Graphic Card Memory: GeForce FX5200 or Higher, Radeon 8500 or Higher (256MB VRAM)
RECOMMENDED
Operating System: XP/Vista
Processor: Pentium D or Higher (3.0 GHZ or Higher)
Memory: 1024 MB
Graphic Card Memory: GeForce 8 or Higher, Radeon X1300 or Higher (512MB VRAM)
KNOWN ISSUES WITH GRAPHIC CARDS
Intel Media Graphics Accelerator - Known to lag in some huge map areas. Too many effects, hence the so called "Flying Baron".
Software Mode - Some bugs identified, none verified though.