[Release] The Ultimate Torment & Torture (v1.02.1 Final!

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dennisj1
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Post by dennisj1 »

@Tormenter: Are you going to add the rest of those new monsters (from UTNT) to your bestiratry? Also, that boss (in TNT4) was certainly fun to defeat!.
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Shadelight
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Post by Shadelight »

I finally got a chance to play this, and I'm very impressed with the fourth one, now I just have to play through all four and LE in co-op. :P
Gez
 
 
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Post by Gez »

Found a few more bugs, while playing in HMP:
1. In the armory, some enemies were in odd places. Since it seems unlikely they fell there, I assume they were placed there or spawned at a point that was placed there. There was a mancubus in the skybox (!) and this imp trapped in an inviso-pit (:p) and another bathing in lava, right by an edge.
Image Image

2. In the cursed peak, second part, there were quite a lot of insta-kill goodies: I dived in the lava to take this screenshot of a shell box that was standing there (there's also its twin on the other side of this big cave), and in the same room I can't say I liked the insta-kill secret sector with the rocket launcher and its ammo. "Player fell too far" while walking on it, great! Still in this big cave, on the high container platform, I discovered during a baron fight that the fence is partly pass-through. Oh, and while the secret sector was instakill, the lava itself wasn't alway (consequence of a failed platform jump, I suppose this is not fixable because of the 3D floors right above would be instakill too then).
Image Image Image
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Tormentor667
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Post by Tormentor667 »

Thx for the report but could you be so kind and add coords to your screenshots with IDMYPOS? Otherwise I cant localize the screenshots :(
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Jimmy
 
 
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Post by Jimmy »

The ceiling of the skybox on "Fury of Fire" is a VERY clashing CEIL5_2 flat. It really only needs to be turned into one of those starry textures you used for the final TNT4 level's skybox. Apart from that, epic. I found the WolfenDoom easter egg - or whatever it was supposed to be. :P I loved the final battle with the Netherworld Queen. Very nice.

The rest of these maps are great, save a few minor architecture flaws. :D
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Tormentor667
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Post by Tormentor667 »

jimmy91 wrote:The ceiling of the skybox on "Fury of Fire" is a VERY clashing CEIL5_2 flat.
Supposed to, it's a cave
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KeksDose
 
 
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Post by KeksDose »

Also, this skybox here in TNTLE in the "super secret" secret seems to have some clashes with the original cave skybox...
Spoiler: For those who HAVEN'T found the secret I thumbnailed AND spoiler'd it!
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Virtue
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Post by Virtue »

Tormentor667 wrote:
jimmy91 wrote:The ceiling of the skybox on "Fury of Fire" is a VERY clashing CEIL5_2 flat.
Supposed to, it's a cave
I think it should have a rockier texture or some shading on the ceiling, i thought i was playing with a broken skybox lol
Gez
 
 
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Post by Gez »

Tormentor667 wrote:Thx for the report but could you be so kind and add coords to your screenshots with IDMYPOS? Otherwise I cant localize the screenshots :(
Imp in impossibly thin crevice in one of the armory's warehouses:
Image

The Great Mancubus in the Sky(box):
Image

The followings are all from the mining facility of the Cursed Peak.

How am I supposed to pick these shells up?
Image

Every step from here is instantly lethal. They lead to the rocket launcher secret.
Image

Yet more pickups enjoying a nice, warm bath, safe from the evil players who would want to grab them:
Image

A pass-through railing:
Image

And now, for something completly different, the amazing scrolling stone, from the dark fortress, army assault version:
Image Image Image

Also, in the Army Assault level, there are many marines who seem to enjoy diving in the lava. Since they're not players, they live, and just spend the rest of their time walking along the edges. More importantly, could you change their DECORATE properties so that they don't count as monsters? A marine shouldn't have to choose between a 100% monster kill and not murdering his surviving friends...
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ZDUser
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Post by ZDUser »

How to defeat the boss with those Duke Nukem enemies?
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Serious Cacodemon
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Post by Serious Cacodemon »

ZDUser wrote:How to defeat the boss with those Duke Nukem enemies?
Spoiler: Havoc episode Endboss spoilers
Anyways, I played through the whole thing (including the alternate final level and the Lost Episode. Didn't like the Epilogue for the Lost Episode for some reason) and I've got to say, it's been a blast! Too bad the non-directors cut level caused my framerate to be low (I'm running a 2.19 GHz Athlon 64 3400+, with 2 gigs of RAM, and a ATI Radeon X1600 512 AGP with all GZDoom settings at max and on a resolution of 1280 by 1024).
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Juan "JacKThERiPPeR
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Post by Juan "JacKThERiPPeR »

How do I find the Sam & Max easter egg?
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KeksDose
 
 
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Post by KeksDose »

@Ripper
Spoiler:
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Marcus101RR
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Post by Marcus101RR »

Best ZDoom PWAD Of The Year - Award

This is definently the best pwad of the year in my opinion, this takes KDIZD down the dirt if you ask me. Even though KDIZD is a revamped version of the First Episode of doom it still beats it to the punch!

I decare this the best pwad of 2007! nuff said. And if you played this pwad already 5 times, don't bother stopping there is alot of easter eggs and secrets to be found. Chances are, you will never find them all in one sitting!

***SYSTEM REQUIREMENTS***

MINIMUM
Operating System: Windows 98/2000/XP/Vista
Processor: Pentium 2 or Higher (1.5 GHZ or Higher)
Memory: 512MB
Graphic Card Memory: GeForce FX5200 or Higher, Radeon 8500 or Higher (256MB VRAM)

RECOMMENDED
Operating System: XP/Vista
Processor: Pentium D or Higher (3.0 GHZ or Higher)
Memory: 1024 MB
Graphic Card Memory: GeForce 8 or Higher, Radeon X1300 or Higher (512MB VRAM)

KNOWN ISSUES WITH GRAPHIC CARDS
Intel Media Graphics Accelerator - Known to lag in some huge map areas. Too many effects, hence the so called "Flying Baron".
Software Mode - Some bugs identified, none verified though.
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jallamann
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Post by jallamann »

Marcus101RR wrote:Processor: Pentium 2 or Higher (1.5 GHZ or Higher)
Wait, what?
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