[DeusDoom: Weapons] adding Deus Ex weapons to Doom

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cyber_cool
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Re: [DeusDoom: Weapons] adding Deus Ex weapons to Doom

Post by cyber_cool »

StroggVorbis wrote: Fri Nov 10, 2023 1:44 pm If you try to change the ammo type of a weapon you don't have equipped via the inventory screen, the game will crash.

Only loaded core + weapons, but not augmentations if that turns out to be crucial.
Good catch, I fixed the issue.
( Remember that weapon and aug mods are intended to be separate. )
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Re: [DeusDoom: Weapons] adding Deus Ex weapons to Doom

Post by ZikShadow »

Seems like picking up thrown throwing knives crashes the game. Playing with augs as well.

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cyber_cool
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Re: [DeusDoom: Weapons] adding Deus Ex weapons to Doom

Post by cyber_cool »

ZikShadow wrote: Wed Nov 22, 2023 4:49 am Seems like picking up thrown throwing knives crashes the game. Playing with augs as well.
I tried my hardest, but couldn't pick up the knives as an object. Addressed the abort, however.
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Re: [DeusDoom: Weapons] adding Deus Ex weapons to Doom

Post by cyber_cool »

Good news! I managed to consistently reproduce the freezing issue and I think I got it fixed.
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Re: [DeusDoom: Weapons] adding Deus Ex weapons to Doom

Post by ZikShadow »

Way past cool. I'll redownload and play the new version. Let ya know if I find more hiccups.
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Gordon Threemen
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Re: [DeusDoom: Weapons] adding Deus Ex weapons to Doom

Post by Gordon Threemen »

Any way to rotate items in the inventory?
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Re: [DeusDoom: Weapons] adding Deus Ex weapons to Doom

Post by cyber_cool »

Gordon Threemen wrote: Wed Dec 06, 2023 8:37 pm Any way to rotate items in the inventory?
There isnt. It wasnt in Deus Ex either.
I thought about adding it. While fitting a sawed-off shotgun alongside 3 heavy weapons would be nice, I think it would make pistols even worse than they are now without stupid buffs to compensate.
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Re: [DeusDoom: Weapons] adding Deus Ex weapons to Doom

Post by Gordon Threemen »

Huh, I could have sworn you could have rotated stuff in Deus Ex. Guess it's been too long since I last played it.

Fun mod, by the way. Usually I only play two or three maps of vanilla Doom 2 to test out a new weapon mod - this time I made it up to Map09 before I realized the "test" was going on far longer than normal.
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Re: [DeusDoom: Weapons] adding Deus Ex weapons to Doom

Post by cyber_cool »

Gordon Threemen wrote: Thu Dec 07, 2023 2:26 pm Huh, I could have sworn you could have rotated stuff in Deus Ex. Guess it's been too long since I last played it.

Fun mod, by the way. Usually I only play two or three maps of vanilla Doom 2 to test out a new weapon mod - this time I made it up to Map09 before I realized the "test" was going on far longer than normal.
Thanks, glad you liked it.
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Re: [DeusDoom: Weapons] adding Deus Ex weapons to Doom

Post by cyber_cool »

All repos are deleted, download links are invalid. Don't ask me to do anything about this.
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Re: [DeusDoom: Weapons] adding Deus Ex weapons to Doom

Post by Ferretmanjcdenton »

Why ? 🥺🥺

This mod (mods) are so insanely awesome
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Re: [DeusDoom: Weapons] adding Deus Ex weapons to Doom

Post by Ferretmanjcdenton »

I don't get it. Why you delete this amazing mod? I luckily downloaded the latest versions and uploaded them to may of my social media accounts and SD cards. Your mod is such an insanely awesome project. Please don't abandon it 😭..

Make it work with the other one.(you made?). I wonder why you didn't do that in the first place if the augments are made by you.
Please come back.. or come to discord. My discord.
We would definitely appreciate if you do.

Hook me up then I'll send you invite. Or check on my channel ANDROIDFERRET on YouTube
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Enjay
 
 
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Re: [DeusDoom: Weapons] adding Deus Ex weapons to Doom

Post by Enjay »

Topic locked because the mod author has discontinued and deleted the mod for their own reasons.

If the situation surrounding the mod changes, then the lock can be reviewed.
Locked

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