STRAFE: The Bleeding Edge Game set for '96 Release

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XanderK9
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Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by XanderK9 »

"It's also really important for us to try to get the graphics as photo-realistic as possible..."

To be honest, I don't care about the graphics, but the joke is getting old rather quickly.


EDIT:
DoomRater wrote:All of this actually makes me wish they did polish the textures and made them... appropriate. At least there's strategy with the gore system in place- it seems like the only mechanic that's actually well thought out so far.
The gore seems a bit too much, although I guess "painting" the hazardous material with blood, even if it makes no sense, was kind of a redeeming factor, I suppose.
Last edited by XanderK9 on Thu Jan 29, 2015 6:02 pm, edited 4 times in total.
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MetroidJunkie
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Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by MetroidJunkie »

mallo wrote:There were apparently plans of putting Wolfenstein 3-D on the GameBoy, but they got nowhere.


https://www.youtube.com/watch?v=iZq31JUYf8M#t=35s


The Game-Boy was a bit too weak to be able to handle 3D ray-tracing correctly, it chugged even with a low draw distance and texture-less walls. Of course, Wolfenstein 3D made its way onto the GBA although I don't get why the music was cut out when they could have easily done it, maybe they were just strapped for time.


https://www.youtube.com/watch?v=MDSQnCHB4mw

Hellstorm Archon wrote:Video

That's a little better than the other ones I've seen but it still seems like they're missing a lot of fundamentals of 90's shooters.

XanderK9 wrote:"It's also really important for us to try to get the graphics as photo-realistic as possible..."

To be honest, I don't care about the graphics, but the joke is getting old rather quickly.

Yeah, they're really pushing that gimmick of 1996 a little too hard there. :wink:
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Viscra Maelstrom
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Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by Viscra Maelstrom »

MetroidJunkie wrote:The Game-Boy was a bit too weak to be able to handle 3D ray-tracing correctly, it chugged even with a low draw distance and texture-less walls. Of course, Wolfenstein 3D made its way onto the GBA although I don't get why the music was cut out when they could have easily done it, maybe they were just strapped for time.


https://www.youtube.com/watch?v=MDSQnCHB4mw:
wasn't the frame-rate terrible for the port, as well? maybe the music playback was stripped out due to hardware limitations, IIRC Duke Nukem Advance doesn't have any music during the actual gameplay, only the Grabbag theme at the title screen.
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MetroidJunkie
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Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by MetroidJunkie »

Viscra Maelstrom wrote: wasn't the frame-rate terrible for the port, as well? maybe the music playback was stripped out due to hardware limitations, IIRC Duke Nukem Advance doesn't have any music during the actual gameplay, only the Grabbag theme at the title screen.
The frame-rate seems pretty well from what I've seen but why would the music be stripped out for hardware limitations when both Dooms on the GBA managed to have music? I guess Duke Nukem Advance needed to dedicate the GBA's resources to rendering it out (Kinda like the Jaguar version of Doom) but you'd think rendering Wolfenstein 3D with music would be nothing for the system that could handle Doom and Doom II with music and the only real limitation being that the corpses disappear, probably so the system doesn't have to keep remembering where they are.
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Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by zrrion the insect »

The throwing of barrels is cool. I dislike the mixing or drastically different resolutions of the assets.
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Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by MetroidJunkie »

zrrion the insect wrote:The throwing of barrels is cool. I dislike the mixing or drastically different resolutions of the assets.
Yeah, it's like they can't even decide which aesthetic style they're going for so they're mashing it all together.
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Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by zrrion the insect »

Its an in development thing so they could just be lo-rez placeholders.
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Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by MetroidJunkie »

zrrion the insect wrote:Its an in development thing so they could just be lo-rez placeholders.
That's true, maybe I should quit being so pessimistic and give them a fair shake. The Wolfenstein themed level through the arcade machine wasn't too bad even though the concept is suspiciously similar to what ChubzDoomer did in Call of Dooty Part 2 in the sense that it's basically Wolfenstein 3D in a random arcade machine. XD


https://www.youtube.com/watch?v=F0J_q-spmaE#t=32s
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Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by Hellstorm Archon »

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Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by demo_the_man »

MetroidJunkie wrote:
zrrion the insect wrote:Its an in development thing so they could just be lo-rez placeholders.
That's true, maybe I should quit being so pessimistic and give them a fair shake. The Wolfenstein themed level through the arcade machine wasn't too bad even though the concept is suspiciously similar to what ChubzDoomer did in Call of Dooty Part 2 in the sense that it's basically Wolfenstein 3D in a random arcade machine. XD


https://www.youtube.com/watch?v=F0J_q-spmaE#t=32s
wolfenstien 3d arcade machines are common, i know for a fact that one was done in a doom 3 style E1M1
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MetroidJunkie
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Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by MetroidJunkie »

demo_the_man wrote: wolfenstien 3d arcade machines are common, i know for a fact that one was done in a doom 3 style E1M1

I thought the only arcade machine in Doom 3 was Super Turbo Turkey Puncher 3.
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Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by leileilol »

for a '1996!!111' game it sure feels like a 2005 game, and seems rather unplayable. too scarce ammo, no melee, poor damage feedback, very frequent slowdown, and of course the problem of making the player fast running into a bumpy map and corpsetacles, the apparent definition of 'oldschool fps' in this decade


unlike rott'13 (OH NO BLASPHEMY) it has a year to realize that last problem and do something about it, though given it's Unity maybe i'm being too optimistic about that.


finally why is it even 272mb
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Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by demo_the_man »

the one done by demios anomaly in zdoom
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MetroidJunkie
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Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by MetroidJunkie »

demo_the_man wrote:the one done by demios anomaly in zdoom
Ah, I didn't know about that before. I wonder if Demios Anomaly's the one who came up with that.
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Re: STRAFE: The Bleeding Edge Game set for '96 Release

Post by Hellstorm Archon »

On-topic: The kickstarter goal has been reached, and then some.
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