Doosk, aka Dusk weapons rip. 5th Anniversary update available now!
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- AlphaEnt
- Posts: 110
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Re: Doosk, aka Dusk weapons rip. Multiplayer maps available
Cancel your valentine's day, doosk is now your new date =P
Optional dusk ammotype, 2 new weapons, 2 optional weapon skins (oldschool shotgun mutator), 5 multiplayer maps with dusk's textures, a bunch of bugfixes and lots of fun awaits on latest doosk update =P
And a demake of "Night of the dead", one of the many iconic maps from dusk, ported into the mod.
Latest links: (Last updated 14/02/24)
Download Doosk (Current version: Manteinance update 05 V0.955)
Alternate link: Files only
Optional standalone monsters to play with vanilla doom/heretic and other mod's
And the optional hi res weapons for those with better computers: Pick only one...
Optional 360p weapon sprites
Optional 720p weapon sprites
There are still more updates planned for later, like new multiplayer maps and hopefully, some singleplayer maps, but i don't have a defined date for those future updates...
In the meantime, enjoy the new stuff =P
Optional dusk ammotype, 2 new weapons, 2 optional weapon skins (oldschool shotgun mutator), 5 multiplayer maps with dusk's textures, a bunch of bugfixes and lots of fun awaits on latest doosk update =P
And a demake of "Night of the dead", one of the many iconic maps from dusk, ported into the mod.
Latest links: (Last updated 14/02/24)
Download Doosk (Current version: Manteinance update 05 V0.955)
Alternate link: Files only
Optional standalone monsters to play with vanilla doom/heretic and other mod's
And the optional hi res weapons for those with better computers: Pick only one...
Optional 360p weapon sprites
Optional 720p weapon sprites
There are still more updates planned for later, like new multiplayer maps and hopefully, some singleplayer maps, but i don't have a defined date for those future updates...
In the meantime, enjoy the new stuff =P
Last edited by AlphaEnt on Wed Feb 14, 2024 1:56 pm, edited 2 times in total.
- BROS_ETT_311
- Posts: 221
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Re: Doosk, aka Dusk weapons rip. Multiplayer maps available
You fragged Mr. Icarus 

- AlphaEnt
- Posts: 110
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Re: Doosk, aka Dusk weapons rip. 4th anniversary update coming feb 14th!
Oh hai!
So, it's that time of the year again, where I make another Doosk update.
I updated the mod last year with one new multiplayer level and few bugfixes, but I didn't wanted to bring back to life this forum for such a small deal.
But now that the mod is reaching it's 4th anniversary and i'll be updating the mod with a bunch of stuff, I think that now the update is worth posting on the forum again, so here you go =P
> Here's an abridged list of some of the new content this mod will feature:
* 4 brand new multiplayer levels, based on some well known "Quake champions" levels.
(for a total of 10 maps)

* Two singleplayer "Proof of concept" levels, for players to give a try at how levels of mine would look/feel like.
* One "horde mode" level (zandronum only): A heavily modified deathmatch level that recreates the skulltag's invasion experience.
Yep, fully done from scratch with acs.

* New singleplayer mutator: Claw swap. (Replaces "Totem" sprites with "Dark claw")
> And a bunch of bugfixes:
* Heavily improved Sword responsiveness.
* Fixed a major bug regarding ammo not respawning while in multiplayer.
* Fixed an issue where cowgirl/mama won't spawn projectiles to attack enemies who attacked her, due to checksight looking for players out of sight instead of checklof looking for current monster target.
* Added back previously taken dynamic lights to Crossbow projectile, it no longer shows light if below floor.
* Added optional chiptunes music. (From dusk '82, OST made by Andrew Hulshult)
Just to name a few. (Full changelog will be included on the mod once updated)
Anyways, I hope you enjoy the next update, coming in a few weeks, and just so you know, there will be few more updates coming eventually on the next years, I'm still commited to have a singleplayer campaign done, even if it takes me a while to finish it.
I found no mappers willing to make stuff for this project, so I decided to make the levels myself.
I just decided to make the multiplayer levels first to gain some mapping experience, heh.
Doosk 4th anniversary update coming February 14th.
(Yep, on valentine's day. Cancel you date, Doosk is now your new date =P)
So, it's that time of the year again, where I make another Doosk update.
I updated the mod last year with one new multiplayer level and few bugfixes, but I didn't wanted to bring back to life this forum for such a small deal.
But now that the mod is reaching it's 4th anniversary and i'll be updating the mod with a bunch of stuff, I think that now the update is worth posting on the forum again, so here you go =P
> Here's an abridged list of some of the new content this mod will feature:
* 4 brand new multiplayer levels, based on some well known "Quake champions" levels.
(for a total of 10 maps)

* Two singleplayer "Proof of concept" levels, for players to give a try at how levels of mine would look/feel like.
* One "horde mode" level (zandronum only): A heavily modified deathmatch level that recreates the skulltag's invasion experience.
Yep, fully done from scratch with acs.

* New singleplayer mutator: Claw swap. (Replaces "Totem" sprites with "Dark claw")
> And a bunch of bugfixes:
* Heavily improved Sword responsiveness.
* Fixed a major bug regarding ammo not respawning while in multiplayer.
* Fixed an issue where cowgirl/mama won't spawn projectiles to attack enemies who attacked her, due to checksight looking for players out of sight instead of checklof looking for current monster target.
* Added back previously taken dynamic lights to Crossbow projectile, it no longer shows light if below floor.
* Added optional chiptunes music. (From dusk '82, OST made by Andrew Hulshult)
Just to name a few. (Full changelog will be included on the mod once updated)
Anyways, I hope you enjoy the next update, coming in a few weeks, and just so you know, there will be few more updates coming eventually on the next years, I'm still commited to have a singleplayer campaign done, even if it takes me a while to finish it.
I found no mappers willing to make stuff for this project, so I decided to make the levels myself.
I just decided to make the multiplayer levels first to gain some mapping experience, heh.
Doosk 4th anniversary update coming February 14th.
(Yep, on valentine's day. Cancel you date, Doosk is now your new date =P)
Last edited by AlphaEnt on Thu Feb 08, 2024 2:52 am, edited 1 time in total.
- mamaluigisbagel
- Posts: 526
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Re: Doosk, aka Dusk weapons rip. 4th Anniversary update coming feb 14th!
Reminds me, I need to redownload Zandronum so I can try Doosk multiplayer....it does look fun. Curious to try the chiptune music for a playthrough!
I don't really want to ask this, but I know someone will (or likely already has) so just to get it out of the way, any plans for the HD models? Considering that would include enemies too, I figure if it was planned, it would be a loooooong ways away.
(also I like that Doosk had a Valentine's update in 2022 as well. You must really like that date
)
I don't really want to ask this, but I know someone will (or likely already has) so just to get it out of the way, any plans for the HD models? Considering that would include enemies too, I figure if it was planned, it would be a loooooong ways away.
(also I like that Doosk had a Valentine's update in 2022 as well. You must really like that date

- AlphaEnt
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Re: Doosk, aka Dusk weapons rip. 4th Anniversary update coming feb 14th!
Long text of wall incoming, be warned =P
(Yep, took my time to reply, haha)
I also have other mod's in the works, so i can't be fully commited to one mod. When I get tired of one project, i switch into another and so on until I get back from the beggining. Like a clockwork, but each hour is a mod and each minute is my patience with each mod, if it makes any sense.
(I'm also working on several stuff, like Titan, CSDMO, Blorc, and Q4Rip, just to name a few.
Plus, also currently programming a game to be released on steam and doing updates for gamejams i've did, so yep, super busy with stuff.)
Also, back then I didn't had the mod ready for doom's anniversary or xmas, so it was either release the mod earlier on feb 14th or wait until april 1st for april fools. But i had different plans for april. (doosk heretic update and another mod update)
So, yep, the mod being released on valentine's day is one big bad joke XD.
(Yep, took my time to reply, haha)
I have no plans on working on the HD Models, or at least not anytime soon, mostly because that would mean I have to redo all guns and enemies, reconvert all monster models, assuming the converter would work as well (I had few issues with the conversions before, I think the polycount was reduced because of md3 format? But idk if that's an md3 format limit or an issue with the converter itself) and then rename all hd texture walls manually as well.mamaluigisbagel wrote: ↑Wed Feb 07, 2024 4:50 am I don't really want to ask this, but I know someone will (or likely already has) so just to get it out of the way, any plans for the HD models? Considering that would include enemies too, I figure if it was planned, it would be a loooooong ways away.
Spoiler: Is it doable?My top priority for the mod currently is to start working on singleplayer maps and keep doing manteinance when a bug or issue is found.
I also have other mod's in the works, so i can't be fully commited to one mod. When I get tired of one project, i switch into another and so on until I get back from the beggining. Like a clockwork, but each hour is a mod and each minute is my patience with each mod, if it makes any sense.
(I'm also working on several stuff, like Titan, CSDMO, Blorc, and Q4Rip, just to name a few.
Plus, also currently programming a game to be released on steam and doing updates for gamejams i've did, so yep, super busy with stuff.)
Haha, actually no. I just thought the "Now you have a date with Doosk" was a fun thing to say and I commited to the bit ever since.mamaluigisbagel wrote: ↑Wed Feb 07, 2024 4:50 am (also I like that Doosk had a Valentine's update in 2022 as well. You must really like that date)
Also, back then I didn't had the mod ready for doom's anniversary or xmas, so it was either release the mod earlier on feb 14th or wait until april 1st for april fools. But i had different plans for april. (doosk heretic update and another mod update)
So, yep, the mod being released on valentine's day is one big bad joke XD.
- mamaluigisbagel
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Re: Doosk, aka Dusk weapons rip. 4th Anniversary update coming feb 14th!
Perfectly fine with me. Honestly I'm just glad you're still working on your other mods, and I'm still interested in Hellslinger, so I'm okay with the HD content not getting ported.
Funny to hear about the Valentine's Day joke though xD Just a random thing I noticed when I was replying last time.
Funny to hear about the Valentine's Day joke though xD Just a random thing I noticed when I was replying last time.
- AlphaEnt
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Re: Doosk, aka Dusk weapons rip. 4th Anniversary update available now!
Doosk update available now! =P
4 new multiplayer maps (for a total of 10 levels), 2 Singleplayer "test" levels, One "horde mode" level that recreates Skulltag's invasion from scratch with ACS, a bunch of bugfixes and lots of fun awaits on latest doosk update =P

Latest links: (Last updated 14/02/24)
Download Doosk (Current version: Manteinance update 05 V0.955)
Alternate link: Files only
Optional standalone monsters to play with vanilla doom/heretic and other mod's
And the optional hi res weapons for those with better computers: Pick only one...
Optional 360p weapon sprites
Optional 720p weapon sprites
4 new multiplayer maps (for a total of 10 levels), 2 Singleplayer "test" levels, One "horde mode" level that recreates Skulltag's invasion from scratch with ACS, a bunch of bugfixes and lots of fun awaits on latest doosk update =P

Latest links: (Last updated 14/02/24)
Download Doosk (Current version: Manteinance update 05 V0.955)
Alternate link: Files only
Optional standalone monsters to play with vanilla doom/heretic and other mod's
And the optional hi res weapons for those with better computers: Pick only one...
Optional 360p weapon sprites
Optional 720p weapon sprites
- AlphaEnt
- Posts: 110
- Joined: Fri Mar 13, 2009 9:45 am
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Lost in Buenos Aires, Argentina I think...
- Contact:
Re: Doosk, aka Dusk weapons rip. 5th Anniversary update coming soon
Doosk's 5th anniversary update coming soon!
It's been a long time =P
So, i'm quite sastified with the way the mod currently is now, that doesn't mean i'm done yet!
In addition to the 10+ multiplayer levels i've done in the past, I still want to include a singleplayer level pack before calling the mod "feature completed".
That being said, there are no new levels this year.
I wanted to make something different.
So, for its fifth anniversary, I bring upon, two new cool stuff to the mod:
Optional dusk HD rips (separate download): Now, you can pick between regular dusk weapons and alternate dusk hd rips variant.
Weapons decorate remains the same, so it's only the sprites that changes.

KEX port compatible (dsdhacked/mbf21): That's right! With the power of decohack, i've managed to quite accurately convert doosk weapons into mbf21, meaning, doosk can also be played in KEX port (which also means, an even wider variety of sourceports, so basically, whatever it supports dsdhacked/mbf21)

FIle merging: That one is a bit complicated to explain. I originally made doosk in a modular way, meaning you could take away the monsters, music and stuff, which led to multiple separate files.
For simplicity's sake and now that we're reaching a stable version, for its 5th anniversary i've decided to merge multiple files into one. (things like duskmovement, optional models and mappack remain separate)
Now the file should be theorically easier to load without batch files (I know some use zdl instead =P)

After this update, I may take some time off, as the only thing I consider left to do are the singleplayer levels, and that's still far away from completion.
And as most of you know, i'm not a pro skilled mapper, that being said, i'll still give it a try, even if it means may look like if they were done in 1993 (though considering the style of the mod, who know if that's even benefitial =P)
Anyways, see ya in few weeks, once the mod gets updated.
It's been a long time =P
So, i'm quite sastified with the way the mod currently is now, that doesn't mean i'm done yet!
In addition to the 10+ multiplayer levels i've done in the past, I still want to include a singleplayer level pack before calling the mod "feature completed".
That being said, there are no new levels this year.
I wanted to make something different.
So, for its fifth anniversary, I bring upon, two new cool stuff to the mod:
Optional dusk HD rips (separate download): Now, you can pick between regular dusk weapons and alternate dusk hd rips variant.
Weapons decorate remains the same, so it's only the sprites that changes.

KEX port compatible (dsdhacked/mbf21): That's right! With the power of decohack, i've managed to quite accurately convert doosk weapons into mbf21, meaning, doosk can also be played in KEX port (which also means, an even wider variety of sourceports, so basically, whatever it supports dsdhacked/mbf21)

FIle merging: That one is a bit complicated to explain. I originally made doosk in a modular way, meaning you could take away the monsters, music and stuff, which led to multiple separate files.
For simplicity's sake and now that we're reaching a stable version, for its 5th anniversary i've decided to merge multiple files into one. (things like duskmovement, optional models and mappack remain separate)
Now the file should be theorically easier to load without batch files (I know some use zdl instead =P)

After this update, I may take some time off, as the only thing I consider left to do are the singleplayer levels, and that's still far away from completion.
And as most of you know, i'm not a pro skilled mapper, that being said, i'll still give it a try, even if it means may look like if they were done in 1993 (though considering the style of the mod, who know if that's even benefitial =P)
Anyways, see ya in few weeks, once the mod gets updated.
Re: Doosk, aka Dusk weapons rip. 5th Anniversary update coming soon
Am I right to assume that the included texture mod only works with the included map? I've tried using the texture mod without the included map, hoping to give a Dusk aesthetic to Doom (or more specifically, Doom Fusion).
- AlphaEnt
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Re: Doosk, aka Dusk weapons rip. 5th Anniversary update coming soon
Yeah. For now, the texture pack are meant to be used for either the included maps, or mappers to make their own levels with.
I just don't have the patience to replace all doom1/2 textures in a way that it works well enough. (Or at least, it was on my lowest of priorities, as I work on several other mod's besides Doosk, so it's not like I can go full time to do that kind of stuff.)
I know craneo is very skilled at making these kind of texture ports, but he had no interest on making a dusk texture port, so alas.
(Also, dusk textures are a bit difficult to work at, as they weren't designed with the 8px grid mindset doom did.)
- AlphaEnt
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Re: Doosk, aka Dusk weapons rip. 5th Anniversary update available now!
Doosk 5th anniversary update available now!
Some of the new features:
* Optional "Dusk HD" weapon sprites (Separate download, 360p/720p versions available, pick one)
* Optional "DECOHACK/MBF21" weapons demake, for those that wants to play on KEX Doom, DSDA Doom or any complevel-21/mbf21 compilant sourceports. (If you want to use KEX Doom, it's already uploaded on the mod's page, search for "Doosk" or "AlphaEnt2" and it should appear. Pick either Doom 1 or Doom 2 version, or both, to play your fave doom 1/2 campaign.)
* Merged multiple files into one, for easier zdl loading process. (An often requested feature, decided to implement it now, that the mod has reached a more stable status.)
* Bugfixes and more!
I've delayed singleplayer campaign once again, as I wanted to focus on other mod's (and also got distracted with the KEX Update, Decohack and HD rips), but I think I may have an idea on what to do for the singleplayer, even if it's not what I've originally envisioned.
Anyways, happy 5th year anniversary!
Latest links: (Last updated 14/02/25)
Download Doosk (Current version: 5th year anniversary)
Alternate link: Files only
Optional standalone monsters to play with vanilla doom/heretic and other mod's
And the optional high-res weapons for those with better computers: Pick only one...
Optional 360p "Classic Dusk" weapon sprites
Optional 720p "Classic Dusk" weapon sprites
Alternative "Dusk HD" weapon sprites: 360p/720p sprites included, pick only one...
Optional 360p/720p "Dusk HD" weapon sprites
DECOHACK weapons demake: Now compatible with KEX Doom, DSDA Doom and several MBF21 compilant sourceports...
DECOHACK/MBF21 Demake
PS: Remember the mod is not only compatible with Doom, but also Heretic =P
Some of the new features:
* Optional "Dusk HD" weapon sprites (Separate download, 360p/720p versions available, pick one)
* Optional "DECOHACK/MBF21" weapons demake, for those that wants to play on KEX Doom, DSDA Doom or any complevel-21/mbf21 compilant sourceports. (If you want to use KEX Doom, it's already uploaded on the mod's page, search for "Doosk" or "AlphaEnt2" and it should appear. Pick either Doom 1 or Doom 2 version, or both, to play your fave doom 1/2 campaign.)
* Merged multiple files into one, for easier zdl loading process. (An often requested feature, decided to implement it now, that the mod has reached a more stable status.)
* Bugfixes and more!
I've delayed singleplayer campaign once again, as I wanted to focus on other mod's (and also got distracted with the KEX Update, Decohack and HD rips), but I think I may have an idea on what to do for the singleplayer, even if it's not what I've originally envisioned.
Anyways, happy 5th year anniversary!
Latest links: (Last updated 14/02/25)
Download Doosk (Current version: 5th year anniversary)
Alternate link: Files only
Optional standalone monsters to play with vanilla doom/heretic and other mod's
And the optional high-res weapons for those with better computers: Pick only one...
Optional 360p "Classic Dusk" weapon sprites
Optional 720p "Classic Dusk" weapon sprites
Alternative "Dusk HD" weapon sprites: 360p/720p sprites included, pick only one...
Optional 360p/720p "Dusk HD" weapon sprites
DECOHACK weapons demake: Now compatible with KEX Doom, DSDA Doom and several MBF21 compilant sourceports...
DECOHACK/MBF21 Demake
PS: Remember the mod is not only compatible with Doom, but also Heretic =P