D4D - Announcement in 1st post (Jan 4th 2017)

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DBThanatos
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Re: D4D - Released! (New Version Jul-21, pg1)

Post by DBThanatos »

A new version has been released. Thanks for the feedback!

Code: Select all

-Super shotgun "DDTT" has been made SMOOTH AS JAZZ (much more responsive)
-Fixed an issue where the cyberdemon laser attack would crash the game if you had chasecam/deathcam
-Shotgun ammo capacity increased by 50%
-Added Micro missiles chamber pull up / down sounds
-Added shotgun "cancel aim" sound
-Doomimpball are slightly less visually noisy
-Demon has been rebalanced
-Zombieman has been rebalanced
-Chainsaw buffed
Just as a reminder:
0.1 If you are low on any ammo type, and "Drop loot" option is "on", upon
dying, monsters will drop ammo of the weapons you need ammo for. Only
exceptions are BFG and Chainsaw ammo.
Also, remember that if you kill monsters with the chainsaw primary, they will ALWAYS drop health. If you kill them with the scondary, the will ALWAYS give ammo.
Chainsaw is a big part in this mod. Manage it's ammo wisely, and you'll rarely end up without ammo/health.

As a tip: If you're running low on ammo, keep a weakling at a safe distance, and go back to it for ammo loot. Will cost one single ammo point of the chainsaw, and it will pay out quite nicely. Or, my preffered way to deal with stuff, use the chainsaw on just about anything after you've weakened enough. Takes some practice to figure out how near they are to dying, but in general, spending 2 chainsaw ammo on a weakened baron vs spending 5 csaw ammo on a full health baron, makes a huge difference. Dont use that ammo to simply dispatch big monsters in one hit. Use it to replenish ammo constantly.
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Re: D4D - Released! (New Version Jul-21, pg1)

Post by JohnnyTheWolf »

A very small issue I am experiencing that has yet to be solved: when I get to name a savefile, the last character in the lower right corner of the virtual keyboard appears to have been turned into a long pixelated line. I do not know what is causing this, but I have never experienced it before:
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pixelated line.jpg
JohnnyTheWolf
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Re: D4D - Released! (New Version Jul-21, pg1)

Post by JohnnyTheWolf »

Also, the shotgun ammo bar appears to be glitched: before I acquire the backpack, I can only get a maximum of 45 shells, yet the blue bar makes it look like I have not reached full capacity. Once I get the backpack, the blue bar does not decrease until I get below 50 shells.
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Martinoz
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Re: D4D - Released! (New Version Jul-21, pg1)

Post by Martinoz »

Also, remember that if you kill monsters with the chainsaw primary, they will ALWAYS drop health. If you kill them with the scondary, the will ALWAYS give ammo.
Chainsaw is a big part in this mod. Manage it's ammo wisely, and you'll rarely end up without ammo/health.

As a tip: If you're running low on ammo, keep a weakling at a safe distance, and go back to it for ammo loot. Will cost one single ammo point of the chainsaw, and it will pay out quite nicely. Or, my preffered way to deal with stuff, use the chainsaw on just about anything after you've weakened enough. Takes some practice to figure out how near they are to dying, but in general, spending 2 chainsaw ammo on a weakened baron vs spending 5 csaw ammo on a full health baron, makes a huge difference. Dont use that ammo to simply dispatch big monsters in one hit. Use it to replenish ammo constantly.
Good luck

There is close to 0 chance that player will survive more than 5 seconds here.
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DBThanatos
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Re: D4D - Released! (New Version Jul-21, pg1)

Post by DBThanatos »

@JohnnyTheWolf: I dont remember you ever mentioned this virtual keyboard issue. It's probably about the smallfont. About the Ammo bar, oops! My bad. Will fix it tonight.

@Martinoz: Well, a couple well placed bfg shots will obliterate HUGE amounts of monsters. BFG is guaranteed to kill anything hit with the beams, and it has a massive explosion. It can clear enitre rooms full of barons. But then again, if one is to play a wad that was difficult in the original doom, one can only expect the worst when played with a mod that increases difficulty significatively. Im curious to try this map myself and figure it out. Who knows, maybe is possible.
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Martinoz
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Re: D4D - Released! (New Version Jul-21, pg1)

Post by Martinoz »

Tried multiple times with this map. You die in first few seconds because Pain Elementals will block your path - also back to the player there are Barons of Hell and Revenants. I was able to finish that level with Brutal Doom and Project Brutality, but here it's not possible to last few seconds.
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Re: D4D - Released! (New Version Jul-21, pg1)

Post by Caligari87 »

To everyone complaining about difficulty: If a map is too hard, LOWER YOUR DIFFICULTY. That's what the options are there for; the new monsters are as dangerous as the ones in New Doom, and that requires having less of them to balance out. Either that or turn off the D4D monsters. You won't be able to play every map on UV with the stronger monsters because the maps weren't designed for it.

8-)
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Martinoz
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Re: D4D - Released! (New Version Jul-21, pg1)

Post by Martinoz »

Monster spawn & their abilities for every of them like in Project Brutality? Most of them are ok, but getting caught by hardly seen Archvile + Revenants is painful.
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Re: D4D - Released! (New Version Jul-21, pg1)

Post by Major Cooke »

Holo grenades are your friends, guys.

Use the tools at your disposal. Drop one and run the hell away.

Tip: It draws EVERY SINGLE MONSTER'S ATTENTION TO IT.
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Martinoz
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Re: D4D - Released! (New Version Jul-21, pg1)

Post by Martinoz »

Holo Grenade is an abuse in other way - all of the monsters are attacking hologram instead of player. Try Scythe with D4D, since 3rd episode player is screwed.
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Re: D4D - Released! (New Version Jul-21, pg1)

Post by Major Cooke »

That's what the holo grenade was designed for, to get attention off of you. Did you play Doom 2016?
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Martinoz
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Re: D4D - Released! (New Version Jul-21, pg1)

Post by Martinoz »

No because of the rig. But it's an abuse when you can simply activate hologram and walk around because demons ignore you.
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Re: D4D - Released! (New Version Jul-21, pg1)

Post by Major Cooke »

That's how it works in Doom 2016. That's how it works here.
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Re: D4D - Released! (New Version Jul-21, pg1)

Post by shotfan »

Martinoz wrote:Tried multiple times with this map. You die in first few seconds because Pain Elementals will block your path - also back to the player there are Barons of Hell and Revenants. I was able to finish that level with Brutal Doom and Project Brutality, but here it's not possible to last few seconds.
What about Mobile Turret?
Caligari87 wrote:To everyone complaining about difficulty: If a map is too hard, LOWER YOUR DIFFICULTY. That's what the options are there for; the new monsters are as dangerous as the ones in New Doom, and that requires having less of them to balance out. Either that or turn off the D4D monsters. You won't be able to play every map on UV with the stronger monsters because the maps weren't designed for it.

8-)
Yeah, but not everybody wants to lower difficulty 4/5 into the megawad and be forced to start over.
Martinoz wrote:No because of the rig. But it's an abuse when you can simply activate hologram and walk around because demons ignore you.
Do not bother if it is overpowered. You are taking on some really cruel maps here. Just throw the Hologram and decimate those stupid demons before they remember about you.

Other notes: Revenants tank too many shotgun blasts. Are they more durable than in Vanilla? They should be less durable than Pinkies actually, since the latter have, like, ACTUAL MEAT on them that absorbs some shock and that frontal endoarmour, Terminator style.
Also - Gauss Cannon shots are wimpy sounding. This is not a criticism aimed at your mod, since it was like this in the base game in the first place. But it sounds almost like a Static Rifle, akin to some microwave gun. For SR this sound is apt, but not for goddamn electromagnetic-kinetic launcher that probably has a muzzle velocity of 3 km/s or something. GC fire should be ear-crushing.
Last edited by shotfan on Thu Jul 21, 2016 3:37 pm, edited 1 time in total.
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Caligari87
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Re: D4D - Released! (New Version Jul-21, pg1)

Post by Caligari87 »

I love the Gauss Cannon sound, personally.

8-)
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