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-Super shotgun "DDTT" has been made SMOOTH AS JAZZ (much more responsive)
-Fixed an issue where the cyberdemon laser attack would crash the game if you had chasecam/deathcam
-Shotgun ammo capacity increased by 50%
-Added Micro missiles chamber pull up / down sounds
-Added shotgun "cancel aim" sound
-Doomimpball are slightly less visually noisy
-Demon has been rebalanced
-Zombieman has been rebalanced
-Chainsaw buffed
Also, remember that if you kill monsters with the chainsaw primary, they will ALWAYS drop health. If you kill them with the scondary, the will ALWAYS give ammo.0.1 If you are low on any ammo type, and "Drop loot" option is "on", upon
dying, monsters will drop ammo of the weapons you need ammo for. Only
exceptions are BFG and Chainsaw ammo.
Chainsaw is a big part in this mod. Manage it's ammo wisely, and you'll rarely end up without ammo/health.
As a tip: If you're running low on ammo, keep a weakling at a safe distance, and go back to it for ammo loot. Will cost one single ammo point of the chainsaw, and it will pay out quite nicely. Or, my preffered way to deal with stuff, use the chainsaw on just about anything after you've weakened enough. Takes some practice to figure out how near they are to dying, but in general, spending 2 chainsaw ammo on a weakened baron vs spending 5 csaw ammo on a full health baron, makes a huge difference. Dont use that ammo to simply dispatch big monsters in one hit. Use it to replenish ammo constantly.