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what exactly are those Haunts/Laughing Tom enemies are they manifestations of your own insanity from when you're visiting particularly old sites or are they simply the souls of those who have died or are they something else entirely eitherway But on the Soviet Sub Level they frightened the life out of me. Expert use of sound and tension 10/10 would jump out of my skin again
Spoiler:
When the Haunts die they leave behind a brain like blob of flesh so I assumed they were just some weird psychic mutant an the "body" we see is just and illusion or something. Not a very interesting theory I know, but it honestly never occurred to me that they were anything else
Spoiler:
It is funny because when I played Ashes 2063 that is what I thought they were but after how far I've gotten in this game it feels like they are something else entirely after the convos I have had with the npcs and from how at the end of micophone when they spawn out of nowhere that is what made me change my mind but yeah I'm gonna ponder on this some more since I'm starting to think they are on the manifestations of one's insanity from being a scavenger
My guess is
Spoiler:
Haunts are formed when somebody dies in a state or area of extreme despair.
I'm basing this on (extra spoiler because this is talking about the secret levels and endings and stuff):
Spoiler:
The New Guard terminals in Ruins of the Spire and The Array have a bunch of stuff about "despair levels", and the Michonne ending segment I got talks about how the station became such a pit of despair that all the remaining humans ditched it and enough Haunts were attracted that it became known as a ghost town.
The stuff about Anomaly 210 and Athena's excuse at the end of Site Sigma seem to imply that when the US teleported TK-210 to the middle of America and the force they used went out of control, it screwed things up to the point that even after the nuking people who die in enough despair can refuse to properly die and turn into Haunts.
Haunts are usually seen near places people have died (the abandoned tunnel settlement in 2063, the paranormal stuff in The Array seems to centre on the 1Sgt.'s room which has a corpse in the corner, and TK-210's super Haunts are manifesting where the crew died from a force they couldn't possibly understand).
Hi! I just registered here to report a bug that pretty much stopped my playthrough dead in it's tracks. The issue is this:
Spoiler:
After I finished the quests in the second hub, in Prosperity, I went with helping the Baron and got the quest to plant the bombs in the junkyard. But when I go to the junkyard all the raiders are now hostile and the map has some big plumes of smoke that weren't there before, which is where I suppose I needed to plant the bombs. So now I cannot complete that quest and finish the hub.
I figured out that running "summon questkey" spawns the key I need to get to the hub exit and I can go then to either the sigma site or the submarine, but I imagine that not finishing the quests correctly will probably mess up some script or other later on in the story.
While examining the scripts of the maps in this hub to find out if I could manually trigger the completion of the quest from the console, I think I noticed that the issue is that maybe for some reason the script #187 in Map 24 got triggered ahead of time?
I tackled the hub in this order:
1. Go to town and free Smiley.
2. Get the quests for the spores (from both the medic and the farmer), the seeds, the harmonica, the hazmat suit and clearing the tunnels in town.
3. Complete the harmonica and hazmat suit quests.
4. Check the junkyard, and get and finish the quest to clear out the mutant bunker nearby.
5. Talk to the raider leader and "decline????" the spying on town quest from him. When he offered the quest I answered with the "I'll think about it but no guarantees" line.
6. Complete the quests in the tunnesl.
7. Go to the gardens and get the seeds and the 4 spore packs.
8. Give the spores to the medic.
9. Get the reward from the mechanic.
10. Go talk to the Baron and get the quest for the bombs, and take the option to wait.
11. Go to the junkyard and it glitched out.
I suppose now I have two options, either go on with the "summon questkey" or load my save at the beginning of the hub and avoid talking to the raider leader or to the raiders at all.
In case it helps, I'm playing version 1.02 of Afterglow with LZDoom 3.88.a-1 in Manjaro Linux 64 bits, compiled from the AUR.
Also, if it would help you guys to have my save files to debug this I can provide them. Just tell me.
Aside from that, I wanted to give my most heartfelt kudos to the whole Ashes team. Afterglow is not just the best Doom mod I've played, but honestly I consider it one of the best shooters I've ever played. Hands down best game of the year in my book, for sure!
At Decommissioned Site Reactor 18 The Elevator apparently wen you use it , it just rises the bottom floor and get stuck on it , if you go the other floor and press the button the top part rises. I got stuck in that elevator and felt like a pancake
@Wally Hackenslacker
Many apologies. I know exactly why this has happened. The checks for destroying the junkyard happening during the wait period, but before you get the bombs. So not waiting and going straight to Junkyard has the unfortunate side effect of causing the scripts to assume that you have already deployed the bombs. Unfortunately there is no way of reversing time here, which is completely my fault and is an oversight in the way the scripts are handled. I'm planning to Overhaul this completely. As above, available options are to either load a previous save and wait immediately, or return immediately to the Baron to claim your reward. On the upside, the game will assume that you perfomed a flawless infiltration in which nothing went wrong. There's that I suppose. Sorry about this, once again.
@Wisefree - many thanks. This elevator has been fixed for next release.
- First of all, make sure you visit the Village, talk to people before checking out other maps around the hub. In my first try, there's a possibility of softlocking yourself if you ignore NPCs who give you the quest. I've had the exact problem in Prosperity but i'm positive they'll fix this in the future.
- Take advantage of enemy Pitfiends. They can be very tough to deal with since they're mostly in group and can cast a volley of toxic spits fast. But you can guide their spit right into other baddies such as Cannibals. Having minimal effect or not, it certainly saves some ammo.
- Pipebomb Trap is the best countermeasure to enemy ambush minus the fact that it can be used against you. But just set the trap near any door you assume it's a monster closet by pressing Alt-Fire button. Then watch the bodies fly.
- Spare the medkits as you can. It might be hard since you receive serious damage in later difficulties but let me tell you, it's totally worth it. I sold them to the Town Clinic and they gave me like 60 scraps each. So if you don't use them at all, you get an opportunity of upgrading multiple weapons in early game.
Spoiler: My thoughts on Final Boss battle. MEGATON SPOILERS
- That Mutant Lady kicks ass plus the charisma. Her rolling attack is unpredictable and she's definitely like bullethell kind of a boss. But there are few Mcguffins i'd like to talk about.
In the first encounter, you get to know that she emits forcefield and takes zero damage from any kind of attack. But in the fight, she eventually chews on bullets and dies. I expected General's men would help me while she's distracted or something.
Second, The General mentions that she slaughtered his men probably by exploding their heads with psychic power and again, the example can be seen in the first encounter. But it felt awkward that she only used it to Scav when she was defeated. The Insta-Kill situation where i have to cover before she pops my head off would've been extra interesting and challenging. She's the final boss after all.
- Plus, about the Army finally making an appearance, i expected to fight more of them in next map or something because their introduction was pretty much short. I mean i did see dead bodies of them in previous map and they don't have to appear too early. But it would've been nice to see more of their action.
Sorry about my rambling but i love this TC that much. It's worth the research!
Another question but it does have mega spoilers so don't click on this unless you've completed the game
Spoiler:
Is there an ending where the Nukes do no get launched? and if so what am i looking for to stop it? as my secret game on the last map was ass only map i did not find all secrets.
EddieNahui wrote:Another question but it does have mega spoilers so don't click on this unless you've completed the game
Spoiler:
Is there an ending where the Nukes do no get launched? and if so what am i looking for to stop it? as my secret game on the last map was ass only map i did not find all secrets.
Spoiler:
Nukes targeting human major settlements can be launched if you mess up using the computer at the end. This is a bad end. If you help Athena though, the only nukes launched are the ones targeting the base. While not great, it's better than letting the mutants take over the place.
EddieNahui wrote:Another question but it does have mega spoilers so don't click on this unless you've completed the game
Spoiler:
Is there an ending where the Nukes do no get launched? and if so what am i looking for to stop it? as my secret game on the last map was ass only map i did not find all secrets.
Spoiler:
Nukes targeting human major settlements can be launched if you mess up using the computer at the end. This is a bad end. If you help Athena though, the only nukes launched are the ones targeting the base. While not great, it's better than letting the mutants take over the place.
Spoiler:
Ahhhhh I got that second one I did not know if there was an ending where no nukes got launched so thank you for that also the ending did give me Underrail vibes which is a very good thing
Also I love the game this has been one of the best fps games I have ever played it was really fun start through finish and the story has been superb and the atmousphere in levels has immersed me superbly the game play is fucking excellent. Can't wait to do a second play through over the weekend and I'll try to get 100% secrets
Thanks for the reply @vostyok! No need to apologize, bugs sadly do happen. I should know, I work as a programmer in my day job .
Spoiler:
I tried talking with the Baron right after waiting and after leaving the map and coming back without doing anything else, but he just keeps saying that he won't talk to me until the mission is complete. I then went to the junkyard, killed everybody and got the bike back but same thing. Nothing I try seems to register that the mission is complete. Maybe I need to delete the bombs from my inventory? I haven't tried that.
I've got saves right at the beginning of the botanical garden, right after leaving the ruins with the hazmat suit and right at the very end of the Array just before the beginning of the hub. If all else fails I guess I'll retry from any of those.
@EddieNahui Thank you so much. Hopefully the next release will be a bit more stable, and I'm adding a few more things to do as well.
Wally Hackenslacker wrote:Thanks for the reply @vostyok! No need to apologize, bugs sadly do happen. I should know, I work as a programmer in my day job .
Spoiler:
I tried talking with the Baron right after waiting and after leaving the map and coming back without doing anything else, but he just keeps saying that he won't talk to me until the mission is complete. I then went to the junkyard, killed everybody and got the bike back but same thing. Nothing I try seems to register that the mission is complete. Maybe I need to delete the bombs from my inventory? I haven't tried that.
I've got saves right at the beginning of the botanical garden, right after leaving the ruins with the hazmat suit and right at the very end of the Array just before the beginning of the hub. If all else fails I guess I'll retry from any of those.
Oh, that is weird. I guess he gave you the bombs already. Okay, easiest fix, since you took everyone out:
Spoiler:
write 'take RJQuestC4 4' (without quotes)
Note that doing this will net you a bad end if you have already killed everyone there.
I'm still currently replaying Ep1 and Dead Man Walking but I wanted to take a moment to say I really appreciate how careful everyone is at hiding spoilers!
Vostyok wrote:@EddieNahui Thank you so much. Hopefully the next release will be a bit more stable, and I'm adding a few more things to do as well.
Wally Hackenslacker wrote:Thanks for the reply @vostyok! No need to apologize, bugs sadly do happen. I should know, I work as a programmer in my day job .
Spoiler:
I tried talking with the Baron right after waiting and after leaving the map and coming back without doing anything else, but he just keeps saying that he won't talk to me until the mission is complete. I then went to the junkyard, killed everybody and got the bike back but same thing. Nothing I try seems to register that the mission is complete. Maybe I need to delete the bombs from my inventory? I haven't tried that.
I've got saves right at the beginning of the botanical garden, right after leaving the ruins with the hazmat suit and right at the very end of the Array just before the beginning of the hub. If all else fails I guess I'll retry from any of those.
Oh, that is weird. I guess he gave you the bombs already. Okay, easiest fix, since you took everyone out:
Spoiler:
write 'take RJQuestC4 4' (without quotes)
Note that doing this will net you a bad end if you have already killed everyone there.
Cool! I'll try that.
Spoiler:
I have a save just after the Baron told me to wait before doing anything in the junkyard, I can use that one.
Thanks for the help!
Edit: It worked!
Spoiler:
Had to run the command in the junkyard for it to work but I at least managed to complete the quest, get the reward and the key from the Baron and fight the raider leader in the ambush outside the north gate.
Now I have a question though:
Spoiler:
You mentioned @Vostyok, that killing all the bandits would lock me into a bad ending. I could reuse my older save before raiding the junkyard and managed to complete the bombs quest without having to kill any bandits. But then I had to go back and kill some of them to get the bike. Does killing any bandits lock you into the bad ending or is that just if you kill all of them? Try as I may, I don't think there is any way to get the bike without killing at least some bandits at this point in my game. I did manage to get it killing the least amount I think is possible and without alerting the whole junkjard.
Gotta say, the silenced machine pistol is a thing of beauty!
@Wally Hackenslacker
Leaving this unspoiled as it does seem a little tenuous in game - limited combat in hub2 is not enough to trigger a bad end for the region. So once you've found the 'thief', you can splatter them and their cronies without any lapse of conscience. It's a full scale war that you are trying to avoid, at least until the end. Also, yes. Mac-10 was specifically designed to evoke Snake Plissken moments
@Psychodelic
Will be uploading a weapon mutator with next release. Maybe not lots of guns, but at least a slightly new one or two.