Ashes Afterglow TC - closing the vault

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Locked
Scoria
Posts: 5
Joined: Wed Oct 27, 2021 12:58 am

Re: (Release 1.02) Ashes Afterglow TC

Post by Scoria »

EddieNahui wrote:
Mechazaurus wrote:
EddieNahui wrote:
One other thing I want to ask
Spoiler:
Spoiler:
Spoiler:
My guess is
Spoiler:
I'm basing this on (extra spoiler because this is talking about the secret levels and endings and stuff):
Spoiler:
User avatar
Wally Hackenslacker
Posts: 18
Joined: Wed Oct 27, 2021 3:47 am
Graphics Processor: Intel (Modern GZDoom)

Re: (Release 1.02) Ashes Afterglow TC

Post by Wally Hackenslacker »

Hi! I just registered here to report a bug that pretty much stopped my playthrough dead in it's tracks. The issue is this:
Spoiler:
Aside from that, I wanted to give my most heartfelt kudos to the whole Ashes team. Afterglow is not just the best Doom mod I've played, but honestly I consider it one of the best shooters I've ever played. Hands down best game of the year in my book, for sure!
User avatar
WiseFree
Posts: 14
Joined: Fri Oct 16, 2020 4:04 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Abandoned Watchtower

Re: (Release 1.02) Ashes Afterglow TC

Post by WiseFree »

Well i found a quited "flatting" bug
Spoiler:
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: (Release 1.02) Ashes Afterglow TC

Post by Vostyok »

@Wally Hackenslacker
Many apologies. I know exactly why this has happened. The checks for destroying the junkyard happening during the wait period, but before you get the bombs. So not waiting and going straight to Junkyard has the unfortunate side effect of causing the scripts to assume that you have already deployed the bombs. Unfortunately there is no way of reversing time here, which is completely my fault and is an oversight in the way the scripts are handled. I'm planning to Overhaul this completely. As above, available options are to either load a previous save and wait immediately, or return immediately to the Baron to claim your reward. On the upside, the game will assume that you perfomed a flawless infiltration in which nothing went wrong. There's that I suppose. Sorry about this, once again.

@Wisefree - many thanks. This elevator has been fixed for next release.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: (Release 1.02) Ashes Afterglow TC

Post by Captain J »

Spoiler: My Advice to the beginners
Spoiler: My thoughts on Final Boss battle. MEGATON SPOILERS
Sorry about my rambling but i love this TC that much. It's worth the research!
User avatar
EddieNahui
Posts: 20
Joined: Fri Aug 20, 2021 10:38 am

Re: (Release 1.02) Ashes Afterglow TC

Post by EddieNahui »

Another question but it does have mega spoilers so don't click on this unless you've completed the game
Spoiler:
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: (Release 1.02) Ashes Afterglow TC

Post by Vostyok »

EddieNahui wrote:Another question but it does have mega spoilers so don't click on this unless you've completed the game
Spoiler:
Spoiler:
User avatar
EddieNahui
Posts: 20
Joined: Fri Aug 20, 2021 10:38 am

Re: (Release 1.02) Ashes Afterglow TC

Post by EddieNahui »

Vostyok wrote:
EddieNahui wrote:Another question but it does have mega spoilers so don't click on this unless you've completed the game
Spoiler:
Spoiler:
Spoiler:
Also I love the game this has been one of the best fps games I have ever played it was really fun start through finish and the story has been superb and the atmousphere in levels has immersed me superbly the game play is fucking excellent. Can't wait to do a second play through over the weekend and I'll try to get 100% secrets :D
User avatar
Wally Hackenslacker
Posts: 18
Joined: Wed Oct 27, 2021 3:47 am
Graphics Processor: Intel (Modern GZDoom)

Re: (Release 1.02) Ashes Afterglow TC

Post by Wally Hackenslacker »

Thanks for the reply @vostyok! No need to apologize, bugs sadly do happen. I should know, I work as a programmer in my day job :| .
Spoiler:
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: (Release 1.02) Ashes Afterglow TC

Post by Vostyok »

@EddieNahui Thank you so much. Hopefully the next release will be a bit more stable, and I'm adding a few more things to do as well.
Wally Hackenslacker wrote:Thanks for the reply @vostyok! No need to apologize, bugs sadly do happen. I should know, I work as a programmer in my day job :| .
Spoiler:
Oh, that is weird. I guess he gave you the bombs already. Okay, easiest fix, since you took everyone out:
Spoiler:
Note that doing this will net you a bad end if you have already killed everyone there.
User avatar
Max Dickings
Posts: 225
Joined: Thu Feb 28, 2013 12:27 am

Re: (Release 1.02) Ashes Afterglow TC

Post by Max Dickings »

I'm still currently replaying Ep1 and Dead Man Walking but I wanted to take a moment to say I really appreciate how careful everyone is at hiding spoilers!
User avatar
Wally Hackenslacker
Posts: 18
Joined: Wed Oct 27, 2021 3:47 am
Graphics Processor: Intel (Modern GZDoom)

Re: (Release 1.02) Ashes Afterglow TC

Post by Wally Hackenslacker »

Vostyok wrote:@EddieNahui Thank you so much. Hopefully the next release will be a bit more stable, and I'm adding a few more things to do as well.
Wally Hackenslacker wrote:Thanks for the reply @vostyok! No need to apologize, bugs sadly do happen. I should know, I work as a programmer in my day job :| .
Spoiler:
Oh, that is weird. I guess he gave you the bombs already. Okay, easiest fix, since you took everyone out:
Spoiler:
Note that doing this will net you a bad end if you have already killed everyone there.
Cool! I'll try that.
Spoiler:
Thanks for the help!

Edit: It worked!
Spoiler:
Now I have a question though:
Spoiler:
Psychodelic
Posts: 10
Joined: Mon Sep 07, 2020 6:35 am
Location: On a highway somewhere in southwestern Texas.

Re: (Release 1.02) Ashes Afterglow TC

Post by Psychodelic »

We need more guns, Vostyok. More guns, more firepower, more DAKKA!
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: (Release 1.02) Ashes Afterglow TC

Post by Vostyok »

@Wally Hackenslacker
Leaving this unspoiled as it does seem a little tenuous in game - limited combat in hub2 is not enough to trigger a bad end for the region. So once you've found the 'thief', you can splatter them and their cronies without any lapse of conscience. It's a full scale war that you are trying to avoid, at least until the end. Also, yes. Mac-10 was specifically designed to evoke Snake Plissken moments :D

@Psychodelic
Will be uploading a weapon mutator with next release. Maybe not lots of guns, but at least a slightly new one or two.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: (Release 1.02) Ashes Afterglow TC

Post by Captain J »

Spoiler:
Last edited by Captain J on Tue Nov 02, 2021 6:12 am, edited 1 time in total.
Locked

Return to “Abandoned/Dead Projects”