[1.9a] Insanity's Requiem Mk.2 | Updated Credits.

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TiberiumSoul
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Re: [1.8c] Insanity's Requiem Mk.2 | We're on ModDB!

Post by TiberiumSoul »

What Verson of GZDoom are you trying to run it with because it doesn't work past 3.7.2 because I have not made the necessary changes for 4.0x compatibility
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TiberiumSoul
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Re: [1.8d] Insanity's Requiem Mk.2 | We're on ModDB!

Post by TiberiumSoul »

Trailer #6



Download : Get Mk.2 Build 1.8d on ModDB
SergeantDiggs
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Re: [1.8d] Insanity's Requiem Mk.2 | We're on ModDB!

Post by SergeantDiggs »

*Sees TyberiumSoul latest comment* OwO what's this?
*Sees new update* *surprised Pikachu face*
Someone64
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Re: [1.8d] Insanity's Requiem Mk.2 | We're on ModDB!

Post by Someone64 »

The main menu is extremely hard to read with its all black font with dark background (and completely black background before that). I highly recommend picking a font that has contrasting outlines or something so the letters are actually visible to any background.
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TiberiumSoul
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Re: [1.8d] Insanity's Requiem Mk.2 | We're on ModDB!

Post by TiberiumSoul »

or i can reverse the polarity of the test so its cyan blue but turns black when highlighted
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Alptraum
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Re: [1.8d] Insanity's Requiem Mk.2 | We're on ModDB!

Post by Alptraum »

This is a really cool looking mod, gotta admit.

However, I played 1.9 Version and it seems that HUD looks different compared to screenshots
(or IcarusLives's gameplay, https://www.youtube.com/watch?v=681En4c175g although he plays an earlier version)
How do I change this?
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TiberiumSoul
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Re: [1.9a] Insanity's Requiem Mk.2 | Join my Discord

Post by TiberiumSoul »

So... I've migrated to a mix of Discord/ModDB there's really no reason for this to be open to replies anymore but I'll leave it to the @Staff to decide.

Download : Get The Latest Mk.2 Build on ModDB

A Link To : Join my Discord Server
durbdoogle
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Re: [1.9a] Insanity's Requiem Mk.2 | Join my Discord

Post by durbdoogle »

TiberiumSoul wrote:So... I've migrated to a mix of Discord/ModDB there's really no reason for this to be open to replies anymore but I'll leave it to the @Staff to decide.

Download : Get The Latest Mk.2 Build on ModDB

A Link To : Join my Discord Server
I've noticed that the spent magazines spin endlessly when they land in water. This is on GZ 3.7.2
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TiberiumSoul
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Re: [1.9a] Insanity's Requiem Mk.2 | Join my Discord

Post by TiberiumSoul »

Welp... I never thought I would be posting here again...

I'm back to announce that my server got nuked by a false flagging raid that took my main discord account with it.

so, for now, I'm only providing invites on a month by month basis with limited uses and setting up a bot that grants membership roles after answering a questionnaire.

Download : Get Mark 2 Builds on ModDB

A Link To : Join my New Discord Server
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-Ghost-
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Re: [1.9a] Insanity's Requiem Mk.2 | Join my Discord

Post by -Ghost- »

I like what you've done with the weapons, they all feel beefy and punchy with both the damage and the effects.

Do you still have those Riddick sounds? Any chance of a separate voice pack addon or anything like that for the voices you used to use in this mod?
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TiberiumSoul
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Re: [1.9a] Insanity's Requiem Mk.2 | Join my Discord

Post by TiberiumSoul »

You asked that before and the answer is still no. I'm happy with the voice of George Exley s that's what will be here to stay, besides Riddick doesn't have enough taunts for that
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TiberiumSoul
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Re: [1.9a] Insanity's Requiem Mk.2 | New Discord Link

Post by TiberiumSoul »

Discord Server Link Updated!

A Link To : Join my New Discord Server

Please Verify with YAGPDB when the bot messages you, refusal to do so will result in a kick from the server after 24 hours.
sonoda
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Re: [1.9a] Insanity's Requiem Mk.2 | New Discord Link

Post by sonoda »

I think enemy with quad-shotgun is terrible idea. When I dealing with group of enemies, boom. insta-kill to the head from behind. Opening the exit door? Greeted by cheap death and sent all the way back to the beginning. Enemy spawing around me? Surprise! Its a red version and took away like 500 armor with single shot! I know I meant to die a lot, but there is no way to know what kind of bullshit lying behind that corner. Actually, let me check that real quick...
*3 quad shotgun noise and corpse with bazillion holes flying through corridor*
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TiberiumSoul
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Re: [1.9a] Insanity's Requiem Mk.2 | New Discord Link

Post by TiberiumSoul »

Terrible as it may be... The Mod relies a fair bit on RNG to give you a challenging gameplay experience. But RNG isn't perfect and you should expect a minimum amount of bullshit as well. So if you think the quad shotgunner is bad... Then just wait until you get an RNG roll that puts two Tyrant Heavies in the starting area of the first map then come talk to me.

TL;DR RNG Spawners = Limitless Potential for Bullshit, Cranky's Advice? "GIT GUD."
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Nightsentinel
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Re: [1.9a] Insanity's Requiem Mk.2 | New Discord Link

Post by Nightsentinel »

TiberiumSoul wrote:Discord Server Link Updated!

A Link To : Join my New Discord Server

Please Verify with YAGPDB when the bot messages you, refusal to do so will result in a kick from the server after 24 hours.

The link to the discord is not working for me. It says "invalid invite"
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