Spoiler:I dunno if I should go ahead with more of my original plans for this map and add a dungeon and a cave or if I should declare this map finished and send it along to Kinsie.
Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- FireSeraphim
- Posts: 408
- Joined: Thu Nov 18, 2010 12:45 am
Re: [p.34 UPDATE!] Reelism X1.31 released!
More Screenshots of JRPGVille! Now showing the areas outside of town.
- Zero X. Diamond
- Posts: 676
- Joined: Tue Dec 22, 2009 12:46 am
- Contact:
Re: [p.34 UPDATE!] Reelism X1.31 released!
I can die happy knowing I had a tiny, tiny hand in this project. Thank you, Kinsie, for making that the description for that reel.FireSeraphim wrote:Spoiler:
Seeing this map actually gives me an idea or two for my own contributions... I won't spoil the one, but I think that a slight reworking of E1M8 would be pretty cool for Reelism. Something like that probably wouldn't be too hard to balance, considering it's already fairly small with some small hallways and also a big open area. Maybe add some cover spots around the area surrounding the star, add another exit or two from the inside area, and bam, you've got a fairly decent map to play on.
- Abba Zabba
- Posts: 2166
- Joined: Mon Sep 05, 2011 8:50 pm
- Location: a place lol!
- Contact:
Re: [p.34 UPDATE!] Reelism X1.31 released!
Can I still run this with Z-Doom? GZ gives me a [censored word] problem each time I play.
- ChronoSeth
- Posts: 1631
- Joined: Mon Jul 05, 2010 2:04 pm
- Location: British Columbia
Re: [p.34 UPDATE!] Reelism X1.31 released!
And the problem is... what?Lava Grunt wrote:GZ gives me a [censored word] problem each time I play.
The mod will certainly run with ZDoom, but in my experience it results in a much lower framerate and I don't know if sloped 3D floors are used anywhere.
- Abba Zabba
- Posts: 2166
- Joined: Mon Sep 05, 2011 8:50 pm
- Location: a place lol!
- Contact:
Re: [p.34 UPDATE!] Reelism X1.31 released!
ChronoSeth wrote:And the problem is... what?Lava Grunt wrote:GZ gives me a [censored word] problem each time I play.
The mod will certainly run with ZDoom, but in my experience it results in a much lower framerate and I don't know if sloped 3D floors are used anywhere.
http://forum.drdteam.org/viewtopic.php?f=24&t=5871
That's my problem. And yeah, there is alot of framerate drop, especially in the city level.
May I also ask what's so special about guest maps? (how they differ from the regular.)
Re: [p.34 UPDATE!] Reelism X1.31 released!
It's really just a matter of who made it. Since Kinsie and I are the mappers on the core team, maps by other people (FireSeraphim, Xaser, etc.) are down as guest maps. That said, I think pretty soon we're gonna end up with more guest maps than regular maps. 
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
- Contact:
Re: [p.34 UPDATE!] Reelism X1.31 released!
Oh dear goodness.
I don't want to give too much away ahead of time, so forgive me if this sounds really vague, but...
3D Floors + billboarded sprites = horrifying
You have been warned, everyone.
I don't want to give too much away ahead of time, so forgive me if this sounds really vague, but...
3D Floors + billboarded sprites = horrifying
You have been warned, everyone.
Re: [p.34 UPDATE!] Reelism X1.31 released!
It's a known issue. It's for the same reason that GZDoom doesn't support sloped transparent 3D floors.
XY-billboarding only exists in GZDoom because it did in Skulltag. It's the kind of thing Graf would have never allowed in the engine otherwise. So, it's available, but it has limitations that people need to be aware of.
XY-billboarding only exists in GZDoom because it did in Skulltag. It's the kind of thing Graf would have never allowed in the engine otherwise. So, it's available, but it has limitations that people need to be aware of.
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
- Contact:
Re: [p.34 UPDATE!] Reelism X1.31 released!
I figured it was a limitation, and I'm not a fan of billboarding (unless the item in question is a sphere or something, where it would mostly look okay), but it's in Reelism so it's... it's gonna happen. =/
I gotta admit, I laughed my ass off when I first saw it happen. I've got a screenshot of it (which I won't release yet because of minor spoilers), and I'm already milling ideas around in my head of what fun I might have with this.
I gotta admit, I laughed my ass off when I first saw it happen. I've got a screenshot of it (which I won't release yet because of minor spoilers), and I'm already milling ideas around in my head of what fun I might have with this.
Re: [p.34 UPDATE!] Reelism X1.31 released!
I still think Dracula needs to be in Reelism...
Re: [p.34 UPDATE!] Reelism X1.31 released!
And nobody else cares, so drop it.
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
- Contact:
Re: [p.34 UPDATE!] Reelism X1.31 released!
You're free to make a Dracula and add him yourself. I'm making scripts partially modular for exactly that.Jinal wrote:I still think Dracula needs to be in Reelism...
Re: [p.34 UPDATE!] Reelism X1.31 released!
I notice that everytime I make a suggestion people say "Go do it yourself" but I can't because I don't know anything but modding/sprite editing or anything. I can't even make a map since I'm not a professional artist.Ed the Bat wrote:You're free to make a Dracula and add him yourself. I'm making scripts partially modular for exactly that.Jinal wrote:I still think Dracula needs to be in Reelism...
Point is, not everyone who makes a suggestion/idea/etc happens to be a professional artist.
Well never mind I guess I should have never suggested it.
Last edited by Jinal on Sun Jul 01, 2012 4:37 pm, edited 4 times in total.
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
- Contact:
Re: [p.34 UPDATE!] Reelism X1.31 released!
Jeez, sorry. I was just trying to be polite. Frankly, you were getting rather incessant with trying to tell us what you believe should be in our project. I did everything I could by extending modability, but I can't just build you a Dracula on a whim, you know...Jinal wrote: I notice that everytime I make a suggestion people say "Go do it yourself" but I can't because I don't know anything but modding/sprite editing or anything. I can't even make a map since I'm not a professional artist.
Point is, not everyone who makes a suggestion/idea/etc happens to be a professional artist.
Well never mind I guess I should have never suggested it.
- Project Shadowcat
- Posts: 9369
- Joined: Thu Jul 14, 2005 8:33 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: Blacksburg, SC USA
- Contact:
Re: [p.34 UPDATE!] Reelism X1.31 released!
Don't mind Jinal, he's always like that.



