Brütal Doom v0.18

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Sergeant_Mark_IV
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Re: Brütal Doom v0.18

Post by Sergeant_Mark_IV »

President People wrote:
SergeantMarkIV wrote:There's really no need add more drastic features, because this mod is on it's final states of polishing. It's time to fix what is broken, and not add more random stuff.
Oh! That means green Baron/Knight blood is on its way, right? :D

(Please)
No. This is definitely broken.
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Mike12
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Re: Brütal Doom v0.18

Post by Mike12 »

Ah, hopefully those deaths/gibs might be of use/help during the polishing process (though if not, i can always just make a GFX add-on out of the updated stuff) - mostly trying to put some work into polishing up the earlier XDeaths and the like.

Also hoping to get the last of the high-tier plasma deaths done around the beginning of the summer, when i'm not swamped with other stuff going on.
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President People
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Re: Brütal Doom v0.18

Post by President People »

Sergeant_Mark_IV wrote:
President People wrote:
SergeantMarkIV wrote:There's really no need add more drastic features, because this mod is on it's final states of polishing. It's time to fix what is broken, and not add more random stuff.
Oh! That means green Baron/Knight blood is on its way, right? :D

(Please)
No. This is definitely broken.
:((((
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Gothic
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Re: Brütal Doom v0.18

Post by Gothic »

are the Baron nut-kick pain sprites just the Hell Knight sprites but translated or something? because this happens
Image
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VICE
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Re: Brütal Doom v0.18

Post by VICE »

Ah so that's what this was supposed to be, I thought they were just flexing to intimidate me or something.
Blazko
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Re: Brütal Doom v0.18

Post by Blazko »

I have come across a strange bug, of which I do not know if it is because of v19test2 or the wad I am playing. It never happened to me in the other versions of BD:
I am playing Reverie Map18 and sometimes imps appear that are translucent and through which I can go and cannot kill. But they can kill me, so I have no chance against them. Has that happened to anybody else on this level or is it because of v19test2?
PaskaTykki
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Re: Brütal Doom v0.18

Post by PaskaTykki »

Blazko wrote:I have come across a strange bug, of which I do not know if it is because of v19test2 or the wad I am playing. It never happened to me in the other versions of BD:
I am playing Reverie Map18 and sometimes imps appear that are translucent and through which I can go and cannot kill. But they can kill me, so I have no chance against them. Has that happened to anybody else on this level or is it because of v19test2?
Maybe ghost enemy. http://www.youtube.com/watch?v=VixqLoeLL5c
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Sergeant_Mark_IV
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Re: Brütal Doom v0.18

Post by Sergeant_Mark_IV »

President People wrote:
:((((
By this, I mean that its permanently "broken" (if this can be considered broken in first place), and it will not be fixed.
Blazko
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Re: Brütal Doom v0.18

Post by Blazko »

PaskaTykki wrote:
Blazko wrote:I have come across a strange bug, of which I do not know if it is because of v19test2 or the wad I am playing. It never happened to me in the other versions of BD:
I am playing Reverie Map18 and sometimes imps appear that are translucent and through which I can go and cannot kill. But they can kill me, so I have no chance against them. Has that happened to anybody else on this level or is it because of v19test2?
Maybe ghost enemy. http://www.youtube.com/watch?v=VixqLoeLL5c
No there was no archvile and even no normal imps.
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DooM13GR
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Re: Brütal Doom v0.18

Post by DooM13GR »

Sergeant_Mark_IV, your Brutal DooM V19 Test 2 are awesome, but it needs more work. You know the "Super Marines" its still stupid. The Marines for some reason, suddenly stops moving like statue and they CANT die like an inanimate object. The Marines, is not as smart like your video. They just standing on a corner and does nothing ( PS: Sometimes). Real Gore is aren't compatible with the Test 2. Some Fatalities are VERY Fast. I really don't like some changes to some Fatalities. I think needs more work...
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Sergeant_Mark_IV
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Re: Brütal Doom v0.18

Post by Sergeant_Mark_IV »

Do you still have the save game? Can you record a video of it?
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Ghostbreed
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Re: Brütal Doom v0.18

Post by Ghostbreed »

Agreed, Real Gore behaves weird now when guts and brains slide down walls and ceilings
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Sergeant_Mark_IV
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Re: Brütal Doom v0.18

Post by Sergeant_Mark_IV »

With the gore update, the Real Gore is not supposed to be working now, so, don't use it.
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Hellstorm Archon
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Re: Brütal Doom v0.18

Post by Hellstorm Archon »

Image

Credits go to oscjclatchford and Captain J.

EDIT: I also went and made a LANGUAGE lump (some lines borrowed from Kinsie's Doom Enhanced):

Code: Select all

[enu default]
GOTARMOR = "Picked up the Light Armor.";
GOTMEGA = "Picked up the Heavy Armor!";
GOTHTHBONUS = "Picked up a health vial.";
GOTARMBONUS = "Picked up helmet.";
GOTSTIM = "Picked up a stimpack.";
GOTMEDINEED = "Picked up an extremely convenient medikit!";
GOTMEDIKIT = "Picked up a medical kit.";
GOTSUPER = "A Soulsphere!";
GOTBLUECARD = "Got a blue access card.";
GOTYELWCARD = "Got a yellow access card.";
GOTREDCARD = "Got a red access card.";
GOTBLUESKUL = "Got a skull. It's glowing blue...";
GOTYELWSKUL = "Got a skull. It's glowing yellow...";
GOTREDSKUL = "Got a skull. It's glowing red...";
GOTINVUL = "An invulnerability sphere!";
GOTBERSERK = "A Berserker Pack! RIP AND TEAR!";
GOTSUIT = "A radiation suit!";
GOTMAP = "A computer map of the area.";
GOTVISOR = "A pair of light-amp goggles.";
GOTMSPHERE = "A Megasphere!";
GOTCLIP = "A clip of bullets.";
GOTCLIPBOX = "A box of bullets.";
GOTROCKET = "A rocket.";
GOTROCKBOX = "A box of rockets.";
GOTCELL = "A plasma battery.";
GOTCELLBOX = "A plasma pack.";
GOTSHELLS = "Four shotgun shells.";
GOTSHELLBOX = "A box of shotgun shells.";
GOTBACKPACK = "A backpack full of ammunition!";
GOTBFG9000 = "You got the BFG-9000! FUCK YEAH!";
GOTCHAINGUN = "You grabbed a chaingun!";
GOTCHAINSAW = "A chainsaw!  Find some meat!";
GOTLAUNCHER = "A rocket launcher!";
GOTPLASMA = "You picked up a plasma gun!";
GOTSHOTGUN = "You received a shotgun!";
GOTSHOTGUN2 = "You found yourself a super shotgun!";

STSTR_DQDON = "You feel immortal.";
STSTR_DQDOFF = "You feel mortal.";
STSTR_KFAADDED = "Got Everything!";
STSTR_FAADDED = "Got Weapons Etc.";
STSTR_NCON = "You feel etherial.";
STSTR_NCOFF = "You feel normal again.";
STSTR_CHOPPERS = "FIND SOME MEAT!";

CC_ZOMBIE = "Zombie Private";
CC_SHOTGUN = "Zombie Sergeant";
CC_HEAVY = "Zombie Commando";
CC_HERO = "The Doom Guy";

MULTI2 = "TWO-FER!";
MULTI3 = "THREESOME!";
MULTI4 = "QUADRILATERAL!";
MULTI5 = "ORGY OF BLOOD!!";

OB_SUICIDE = "%o called it quits.";
OB_KILLEDSELF = "%o called it quits.";
OB_FALLING = "%o cratered.";
OB_CRUSH = "%o was turned into ground beef.";
OB_EXIT = "%o left.";
OB_WATER = "%o now literally sleeps with the fishes.";
OB_SLIME = "%o melted.";
OB_LAVA = "%o took a nice hot bath.";
OB_BARREL = "%o exploded along with the barrel.";
OB_SPLASH = "%o was in the wrong place at the wrong time.";
OB_R_SPLASH = "%o sure taught that wall a lesson.";
OB_ROCKET = "%o sure taught that wall a lesson.";

OB_DEFAULT = "%o was too dumb to live.";
OB_FRIENDLY1 = "%k happily mows down a friend.";
OB_FRIENDLY2 = "%k scores in his own goal.";
OB_FRIENDLY3 = "%k betrayed %p.";
OB_FRIENDLY4 = "%k wonders why finding co-op partners is so hard...";

OB_UNDEADHIT = "%o was bitch-slapped by a revenant.";
OB_IMP = "%o was clawed to death by an imp.";
OB_CACOHIT = "%o was chewed up and spit out by a cacodemon.";
OB_DEMONHIT = "%o took a closer look at a Pinky's teeth.";
OB_SPECTREHIT = "%o was surprised by a spectre.";
OB_BARON = "%o bowed down to the Baron of Hell.";
OB_KNIGHT = "%o was slain by a Hell Knight.";
OB_ZOMBIE = "%o was tickled by a Zombie Private's rifle.";
OB_SHOTGUY = "A Zombie Sargeant placed a few extra holes into %o.";
OB_VILE = "%o was blown to bits by an archvile.";
OB_UNDEAD = "%o was exploded by a Revenant.";
OB_FATSO = "%o was fried by a mancubus.";
OB_CHAINGUY = "A Zombie Commando literally blew holes into %o.";
OB_SKULL = "%o was headbutted by a lost soul.";
OB_IMPHIT = "%o ate an imp's fireball.";
OB_CACO = "%o was electrocuted by a cacodemon.";
OB_BARONHIT = "%o was gutted by the Baron of Hell.";
OB_KNIGHTHIT = "%o was fileted by a Hell Knight.";
OB_SPIDER = "%o witnessed the awesome power of the Spider Mastermind!";
OB_BABY = "%o was carbonized by an Arachnotron's plasma cannon.";
OB_CYBORG = "%o was completely pasted by the cyberdemon.";
OB_WOLFSS = "%o felt the wrath of the Third Reich.";

QUITMSG = "Do you really, really\nwant to quit?";

// QuitDoom1 messages
QUITMSG1 = "Did I give you permission to quit?\nWell, did I?";
QUITMSG2 = "Fuck this! This is getting way\ntoo hectic for pussies like you!";
QUITMSG3 = "Man card revocation for pressing Y: \n\n100 years";
QUITMSG4 = "You can quit,\n but you can't hide!";
QUITMSG5 = "T H I S  M E S S A G E  S P A C E  F O R  R E N T . \n\n  G O O D  P R I C E .";
QUITMSG6 = "Press N to rip and tear.\nPress Y for sad and unfair.";
QUITMSG7 = "Does anyone EVER read these quit messages?";

// QuitDOOM II messages
QUITMSG8 = "Hey, it could be worse.\nYou could be playing Call of Duty.";
QUITMSG9 = "Ok, but a masked dude with a chainsaw will\n strike you down if you press Y.";
QUITMSG10 = "Suck It Down(tm)?\n(''Suck It Down'' is a registered trademark\nof Epic Failure Enterprises.)";
QUITMSG11 = "Press Y to blow up your computer.";
QUITMSG12 = "Press Y to show EVERYTHING\n you ever Googled to your family.";
QUITMSG13 = "You'll be back.\n\nThey always come back.";
QUITMSG14 = "The real Doomguy wouldn't quit this fast!";
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-Ghost-
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Re: Brütal Doom v0.18

Post by -Ghost- »

I've noticed that there's some knockback if enemies attack you while you're doing a fatality. Is there a way to make the player a bit heavier during them so he doesn't get pushed off a ledge or into a wall or anything while doing them? The faster fatalities for less health works well so far, it's nice that it can get you over 100 HP too.
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