Not really much on it so far, but I'm thinking
- Thief weapons -- blackjack, sword, bow.
- Make the player somewhat weak and slow, maybe to 0.5 or 0.7.
- Make the enemies less observant and somewhat like strife enemies.
For this latter point, I have the following:
Code: Select all
actor newzombie : zombieman replaces zombieman{
states{
Spawn:
//POSS A 4 A_LookEx(LOF_NOSIGHTCHECK, 0, 0, 512, 360)
//POSS B 4 A_LookEx(LOF_NOSOUNDCHECK, 0, 512, 0, 45)
POSS abcdabcd 12 {
a_wander;
A_LookEx(LOF_NOSIGHTCHECK, 0, 0, 512, 360);
A_LookEx(LOF_NOSOUNDCHECK, 0, 512, 0, 45);
}
Loop
Missile:
POSS E 10 A_FaceTarget
TNT1 A 0 A_AlertMonsters(512)
POSS F 8 A_PosAttack
POSS E 8
Goto See
Pain:
POSS G 3
TNT1 A 0 A_AlertMonsters(512)
POSS G 3 A_Pain
Goto See
}
}Dunno much more to do than this, it's just sort of an idea. Really pouring more effort into other things atm, but this will be something I'm maybe thinking about for a while.
Idea would be to combine it with like dark doom and some ambient music to make it feel atmostpheric, and then set the player loose, probably in mapsets that are conductive to "slow" gameplay a la Hideous Destructor or something.

