GZDoom Builder 2.3

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camaxide
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Re: GZDoom Builder 2.3

Post by camaxide »

New crash while saving or opening map:
Spoiler:
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MaxED
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Re: GZDoom Builder 2.3

Post by MaxED »

Can you provide that map?
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camaxide
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Re: GZDoom Builder 2.3

Post by camaxide »

it only happened once, and I'm actually not sure which of the maps it was - as I currently work on 4 different maps :o
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ZZYZX
 
 
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Re: GZDoom Builder 2.3

Post by ZZYZX »

Try upgrading/downgrading your video drivers. It seems that recently a lot of people with GTX 7xx had cryptic DirectX-related problems with GZDB (at least 3), while others don't have the problem (mine works just fine on 950).
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MaxED
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Re: GZDoom Builder 2.3

Post by MaxED »

camaxide wrote:If however for saving time you only hover over the Sector Tag value and scroll, then the number value changes graphically, but when you OK the change is not saved as if you first clicked the number.
Is this an OS-specific behaviour? On my end I can't change action argument tag values using mousewheel, unless I click in the value area first (and then it works as intended).
camaxide wrote:when scrolling you can only scroll to a number already in the list - which becomes a problem when making the trigger before making the triggered (cant scroll to a non-existing value, so then you have to manually enter your 3 digit number)
You had already requested this. I had already refused to add this.
Last edited by MaxED on Mon Oct 03, 2016 10:53 am, edited 1 time in total.
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camaxide
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Re: GZDoom Builder 2.3

Post by camaxide »

I'm not sure if it's OS related, I'm using windows 10, 64 bit with the newest update.
Gpu drivers are also the newest.
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ZZYZX
 
 
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Re: GZDoom Builder 2.3

Post by ZZYZX »

Downgrade GPU drivers to the previous version then (or better to something of previous month or so).
Newest isn't always best, I remember how MS utterly broke DirectDraw under 16:9 resolutions (but not 4:3), and it stayed that way for a month...
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Kappes Buur
 
 
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Re: GZDoom Builder 2.3

Post by Kappes Buur »

MaxED wrote:Is this an OS-specific behaviour? On my end I can't change action argument tag values using mousewheel, unless I click in the value area first (and then it works as intended).
That's interesting. In my case it works both ways, hover and mousewheel and click then mousewheel

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MaxED
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Re: GZDoom Builder 2.3

Post by MaxED »

I guess that's a Windows 10 thing then. Can't fix, because I'm still using Windows 7 and have no desire to upgrade to anything newer.
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ZZYZX
 
 
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Re: GZDoom Builder 2.3

Post by ZZYZX »

Is that why background for all new forms is WHITE? I thought this is because you are using windows 10 and can't see the difference...
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camaxide
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Re: GZDoom Builder 2.3

Post by camaxide »

I love the new ambient sounds radius display, however - it blends in with the ambient light radius. Would it be possible to have different color on those?
It could even be nice if those two were also inside the appearance Colors - to display our own color to match with the custom linedef action colors we make.
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MaxED
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Re: GZDoom Builder 2.3

Post by MaxED »

Light radii are drawn using light color, ambient sounds radii are drawn using thing category color. Also rendering of each of those can be toggled separately.
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Pedro vc
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Re: GZDoom Builder 2.3

Post by Pedro vc »

So, after I updated yesterday (I think I was using an outdated version by 3 or 4 updates), GzDoom Builder stopped recognizing my DECORATE lumps, even if it displays the Errors and Warnings window during map initialization. I'm loading my resources from a directory and everything was running fine before this update.
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MaxED
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Re: GZDoom Builder 2.3

Post by MaxED »

Pedro vc wrote:even if it displays the Errors and Warnings window during map initialization.
What errors or warnings does it display?
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Pedro vc
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Re: GZDoom Builder 2.3

Post by Pedro vc »

Spoiler:
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