DoomRL Arsenal - [1.1.5] [MP-B7.3]
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- 4thcharacter
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
AV is hard? Try Whitemare 2. The slaughterfests there comes whenever you least expect it and most of the time you're pitted in hard situations. At least some megawads there are known to be hard by their name or their author.
- Doomguy914
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
AV is difficult with RLA and fast monsters, but I was referring to certain levels. Dark Dome, Lake of Poison, etc. The Pain Elemental replacements create a LOT of lost soul variants in a short amount of time, especially with fast monsters enabled. And most of the time they activate well before they see you, and by the time you come upon them, they already have a miniature army of lost souls for you to wade through. Lost many a run due to those fuckers and their telefragging brothers.
- 4thcharacter
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Whitemare 2 is harder and comes up unexpected unlike AV which has some buildup and consistent difficulty most of the time or things you can do in order to deal with said slaughterfests easily.
The former just spikes up and sinks down in difficulty but when it does get harder with it's slaughterfests you're also pitted against awkward situations like the second secret map where there are lots of pits with narrow areas to navigate to and you're forced to deal with swarms of monsters teleporting in. Or that fort map where there's not much cover and there are a ton of enemies you have to kill from the very start. You're better off playing that mapset in Russian Overkill. Those two go together very well. I wouldn't be surprised if the authors (who are also Russians BTW) had RO in mind while designing the maps, because all of the problems there can be dealt with nicely with the inventory in RO. Too well.
The former just spikes up and sinks down in difficulty but when it does get harder with it's slaughterfests you're also pitted against awkward situations like the second secret map where there are lots of pits with narrow areas to navigate to and you're forced to deal with swarms of monsters teleporting in. Or that fort map where there's not much cover and there are a ton of enemies you have to kill from the very start. You're better off playing that mapset in Russian Overkill. Those two go together very well. I wouldn't be surprised if the authors (who are also Russians BTW) had RO in mind while designing the maps, because all of the problems there can be dealt with nicely with the inventory in RO. Too well.
- Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Russian Doom maps have a tendency of being very well-designed and have a layer of realism to them, but often having not the best gameplay in them. looks over gameplay, as it were. Whitemare 2 in particular is pretty frustratingly designed, and all the maps are kind of thrown together without any real progression in gameplay (then again, the Community Chest series suffers from the same "ups and downs"). when it comes to the Russian Doom community, i vastly prefer something like ALT over Whitemare, and yes, i recommend playing DRLA with ALT.
- Doomguy914
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- Joined: Tue May 26, 2015 8:06 pm
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I play RLA for the variation and challenge it provides. Russian Overkill is as it's title implies, overkill. Whitemare 2 is definitely one of the best wads out there in my opinion. Whitemare 1 also has a lot of really great maps, but it isn't very compatible with a lot of mods. Actors are forced to being infinitely tall and you can't fix it in game, so a scouts ability to jump over monsters and such means nothing. Same with the jetpack and antigrav boots. And yes, certain maps on Whitemare 2 are as difficult, or more so than AV. Sometimes, all it takes is a phase device to get out of a sticky situation on WM2.
Map 15 of WM2 with fast monsters is a really great fps killer. So much projectile spam over such a large map.
Map 15 of WM2 with fast monsters is a really great fps killer. So much projectile spam over such a large map.
- Cryomundus
- Posts: 497
- Joined: Thu Oct 31, 2013 12:33 pm
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
You do realize there's an option in ZDoom/GZDoom to turn off infinitely tall actors, right? It's located in the "compatibility options" section, under the "physics behavior" section. I'd just turn that off and leave it off, it does nothing but be annoying.Doomguy914 wrote:I play RLA for the variation and challenge it provides. Russian Overkill is as it's title implies, overkill. Whitemare 2 is definitely one of the best wads out there in my opinion. Whitemare 1 also has a lot of really great maps, but it isn't very compatible with a lot of mods. Actors are forced to being infinitely tall and you can't fix it in game, so a scouts ability to jump over monsters and such means nothing. Same with the jetpack and antigrav boots. And yes, certain maps on Whitemare 2 are as difficult, or more so than AV. Sometimes, all it takes is a phase device to get out of a sticky situation on WM2.
Map 15 of WM2 with fast monsters is a really great fps killer. So much projectile spam over such a large map.
- Doomguy914
- Posts: 315
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
When I said forced, I meant forced. You can't turn it off in the gzdoom options. As a matter of fact when I go to the compatibility options, actors are infinitely tall, is set to no by default.Cryomundus wrote:You do realize there's an option in ZDoom/GZDoom to turn off infinitely tall actors, right? It's located in the "compatibility options" section, under the "physics behavior" section. I'd just turn that off and leave it off, it does nothing but be annoying.Doomguy914 wrote:I play RLA for the variation and challenge it provides. Russian Overkill is as it's title implies, overkill. Whitemare 2 is definitely one of the best wads out there in my opinion. Whitemare 1 also has a lot of really great maps, but it isn't very compatible with a lot of mods. Actors are forced to being infinitely tall and you can't fix it in game, so a scouts ability to jump over monsters and such means nothing. Same with the jetpack and antigrav boots. And yes, certain maps on Whitemare 2 are as difficult, or more so than AV. Sometimes, all it takes is a phase device to get out of a sticky situation on WM2.
Map 15 of WM2 with fast monsters is a really great fps killer. So much projectile spam over such a large map.
- Cryomundus
- Posts: 497
- Joined: Thu Oct 31, 2013 12:33 pm
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Ahhh, well then. It seems you have to open it up in Slade3, go to MAPINFO, and remove "compat_nopassover = 1", and that'll fix it.Doomguy914 wrote:When I said forced, I meant forced. You can't turn it off in the gzdoom options. As a matter of fact when I go to the compatibility options, actors are infinitely tall, is set to no by default.
- Machine-Reaper
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Thank you to all for sharing info about mapsets to play with RLA, I'll be busy now playing RLA further with said maps,
also I found out the secret of the Ice cream box...and I Screamed...you people are sick...
also I found out the secret of the Ice cream box...and I Screamed...you people are sick...
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Ice cream box?Machine-Reaper wrote:Thank you to all for sharing info about mapsets to play with RLA, I'll be busy now playing RLA further with said maps,
also I found out the secret of the Ice cream box...and I Screamed...you people are sick...
- 4thcharacter
- Banned User
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Phase devices can save your behind 90% of the times no matter what the mapset. Unless it's a slaughterfest from the start, then..Doomguy914 wrote:I play RLA for the variation and challenge it provides. Russian Overkill is as it's title implies, overkill. Whitemare 2 is definitely one of the best wads out there in my opinion. Whitemare 1 also has a lot of really great maps, but it isn't very compatible with a lot of mods. Actors are forced to being infinitely tall and you can't fix it in game, so a scouts ability to jump over monsters and such means nothing. Same with the jetpack and antigrav boots. And yes, certain maps on Whitemare 2 are as difficult, or more so than AV. Sometimes, all it takes is a phase device to get out of a sticky situation on WM2.
Map 15 of WM2 with fast monsters is a really great fps killer. So much projectile spam over such a large map.
It isn't that much overkill if you play it with monster replacer mods and increasing the health by choosing the middle diffculty, still it's fun and I find RO's theme blending really well with Whitemare's overall aesthetics.
- Machine-Reaper
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Have you ever seen an Reality Distortion Array?FaggoStorm wrote:Ice cream box?Machine-Reaper wrote:Thank you to all for sharing info about mapsets to play with RLA, I'll be busy now playing RLA further with said maps,
also I found out the secret of the Ice cream box...and I Screamed...you people are sick...
p.s my Favourite armour is Lava Armour.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Sorry to butt in, but I've only picked up this weapon once. And it was the best thing everMachine-Reaper wrote:Have you ever seen an Reality Distortion Array?
Last edited by Tranthula on Tue May 09, 2017 10:36 am, edited 1 time in total.
- Machine-Reaper
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
shush!Tranthula wrote:Sorry to butt in, but I've only picked up this weapon once. And it was the best thing everMachine-Reaper wrote:Have you ever seen an Reality Distortion Array?
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Are the Demonic Weapons as rare as Legendaries? I've never seen one drop, ever. I had more luck with legendaries than the demonic weapons.