D4D - Announcement in 1st post (Jan 4th 2017)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Locked
FaggoStorm
Posts: 180
Joined: Fri Mar 11, 2016 8:06 am

Re: D4D - Released! (New Version Jul-19, pg1)

Post by FaggoStorm »

shotfan wrote:
FaggoStorm wrote:Im at Level 9 of Sgt's Starter Pack and it as been a awsome expeience <3

At first, I was a litttle bit scared of the upgrades (I don't enjoy upgrades alot) but, after all, they are one of the many things that make this so fun to play!

10/10 - Flawless. RIP AND TEAR UNTIL IT IS DONE
SCARED OF UPGRADES? I do not understand, like, at all :shock:
Anyway - you better prepare your Chaingun for the next map...
Also, when you reach map 25, you better REALLY ensure that you have double jump enabled. You will see why at the end of it...
You know how Guncaster and Trailblazer have upgrades? So, that ruined those mods for me. I can't really enjoy them. Just as exemples.
shotfan
Posts: 439
Joined: Tue Mar 22, 2016 1:21 pm
Location: E3M1

Re: D4D - Released! (New Version Jul-19, pg1)

Post by shotfan »

Ah, you meant you do not like upgrades. Well, then good for you that you can enjoy the D4D ones :wink:
Also, good luck in general with Starter Pack. It was designed for Brutal Doom, so by taking on with D4D you are amping the difficulty significantly. Starting with map 13 you will be taking on rather large amounts of monsters... and everything past 22th map - with exception of 24th - is very hard. I am stuck on 27th currently, which has a very nasty trap towards the end (the yellow skull room...). And there is that infamous final boss... better stock on BFG ammo before him. Maybe I am overblowning, but I felt like warning you, having so much frustating moments with this wad. Godspeed!
User avatar
Wiw
Posts: 769
Joined: Thu Jun 11, 2015 1:58 am
Graphics Processor: nVidia with Vulkan support
Location: Everywhere and nowhere.

Re: D4D - Released! (New Version Jul-19, pg1)

Post by Wiw »

FaggoStorm wrote:
Wiw wrote:So... where are these upgrades? I haven't encountered any playing through Doom 1, are there any on Doom 2, or...?
Open the Upgrade Shop and buy the upgrades there. All upgrades are very good and really helpfull (even scopes are nice). You can't upgrade the Pistol, Chainsaw, BFG, Statis Rifle or the Eletric Weapon (I don't know its name).
Oh yeah, I forgot that was there.
User avatar
DBThanatos
Posts: 3101
Joined: Fri Apr 14, 2006 3:17 pm
Location: in "the darkness that lurks in our mind"

Re: D4D - Released! (New Version Jul-19, pg1)

Post by DBThanatos »

Hey everyone. Seeing that it's a consistent complain about the mod, pinkies will be slightly nerfed. Should be ready for next bugfix release.

Also, indeed, lost souls should have 100 rather than 150 health.
User avatar
GRUARRR
Posts: 35
Joined: Fri Jan 08, 2016 2:47 am
Location: Valencia, Spain.

Re: D4D - Released! (New Version Jul-19, pg1)

Post by GRUARRR »

Can I run D4D with a music addon?

For example this:

http://www.moddb.com/mods/brutal-doom/a ... arter-pack

Is there any way to change the original music to another music ????
Last edited by GRUARRR on Wed Jul 20, 2016 5:03 pm, edited 2 times in total.
User avatar
bigboss96
Posts: 16
Joined: Tue Jun 07, 2016 4:43 pm

Re: D4D - Released! (New Version Jul-19, pg1)

Post by bigboss96 »

DBThanatos wrote:Hey everyone. Seeing that it's a consistent complain about the mod, pinkies will be slightly nerfed. Should be ready for next bugfix release.

Also, indeed, lost souls should have 100 rather than 150 health.
Good news about the Lost Souls. Having more than one Pain Elemental in the room is a nightmare and a waste of ammo. But I don't know about Pinkies. I think that they are good the way they are now. They are challenging but after you have a strategy they are not so frustrating. But that's just my opinion based on playing only Doom 1 and 2 with the mod.
User avatar
Devianteist
Posts: 945
Joined: Wed Sep 24, 2014 4:07 pm
Location: Creating a SPACE HULK conversion!
Contact:

Re: D4D - Released! (New Version Jul-19, pg1)

Post by Devianteist »

I agree with bigboss96 on Pinkines. Maybe tone down the distance they can lunge, or its damage, but not both. They keep us mobile, and aren't actually that bad once you've figured them out.
sweety80
Posts: 39
Joined: Thu Jun 30, 2016 10:37 pm

Re: D4D - Released! (New Version Jul-19, pg1)

Post by sweety80 »

The upgrade menu breaks when running the software renderer. How do I fix the problem?
shotfan
Posts: 439
Joined: Tue Mar 22, 2016 1:21 pm
Location: E3M1

Re: D4D - Released! (New Version Jul-19, pg1)

Post by shotfan »

sweety80 wrote:The upgrade menu breaks when running the software renderer. How do I fix the problem?
Disable voxels in D4D menu.
User avatar
The Nameless Watcher
Posts: 21
Joined: Tue Sep 15, 2015 3:21 pm
Location: Before

Re: D4D - Released! (New Version Jul-19, pg1)

Post by The Nameless Watcher »

So this is pretty awesome. Haven't had the chance to play the actual new DOOM yet, so my enjoyment of this is based purely on what is presented.

To those not finding the damage and health of monsters to their liking, remember Custom Doom, http://forum.zdoom.org/viewtopic.php?f=19&t=51446 is our friend.

In regards to ammo, I too feel it is low when it comes to the shotgun shells and 50mm ammo. The rest of the ammo seems fine to me.

Also, not sure if it is a bug, but as I play with my y-axis inverted, my mouse cursor within the weapon upgrade menu moves the wrong way. (I realize the menu is drawn within the gameworld which likely causes the problem) Not a huge deal as there is little movement to be done there but I wanted to report it just so there was an awareness of it.

I have not crashed at all, having played through the entirety of JCP. This has been a solid and visceral addon.
User avatar
lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: D4D - Released! (New Version Jul-19, pg1)

Post by lizardcommando »

I'm loving it so far. I don't really get how to deploy the chaingun as a sentry turret. Do I have to get both upgrades for it or something? If so, what button do I press afterwards?

The only major issue I get is that the game crashes every time I kill a ton of enemies at the same time with the gauss rifle in siege mode.
User avatar
Major Cooke
Posts: 8209
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: GZBoomer Town
Contact:

Re: D4D - Released! (New Version Jul-19, pg1)

Post by Major Cooke »

lizardcommando wrote:I'm loving it so far. I don't really get how to deploy the chaingun as a sentry turret. Do I have to get both upgrades for it or something? If so, what button do I press afterwards?

The only major issue I get is that the game crashes every time I kill a ton of enemies at the same time with the gauss rifle in siege mode.
Hold down secondary fire to bring up the turret. While holding that key, use the primary fire to shoot.

As for the crash, reduce the gore.
shotfan wrote:Ah, you meant you do not like upgrades. Well, then good for you that you can enjoy the D4D ones :wink:
Also, good luck in general with Starter Pack. It was designed for Brutal Doom, so by taking on with D4D you are amping the difficulty significantly. Starting with map 13 you will be taking on rather large amounts of monsters... and everything past 22th map - with exception of 24th - is very hard. I am stuck on 27th currently, which has a very nasty trap towards the end (the yellow skull room...). And there is that infamous final boss... better stock on BFG ammo before him. Maybe I am overblowning, but I felt like warning you, having so much frustating moments with this wad. Godspeed!
Do tell me where I can find this.
User avatar
JimpArgon
Posts: 470
Joined: Mon Jul 04, 2016 9:03 pm
Location: Florida

Re: D4D - Released! (New Version Jul-19, pg1)

Post by JimpArgon »

Major Cooke wrote:
shotfan wrote:Ah, you meant you do not like upgrades. Well, then good for you that you can enjoy the D4D ones :wink:
Also, good luck in general with Starter Pack. It was designed for Brutal Doom, so by taking on with D4D you are amping the difficulty significantly. Starting with map 13 you will be taking on rather large amounts of monsters... and everything past 22th map - with exception of 24th - is very hard. I am stuck on 27th currently, which has a very nasty trap towards the end (the yellow skull room...). And there is that infamous final boss... better stock on BFG ammo before him. Maybe I am overblowning, but I felt like warning you, having so much frustating moments with this wad. Godspeed!
Do tell me where I can find this.
Now I'm not entirely certain this is what he is talking about.... But from what I gathered on his description and the mention of both brutal doom and starter pack..... I would assume he is talking about this.

http://www.moddb.com/mods/brutal-doom/d ... arter-pack

I think he's playing the starter pack maps with your D4D mod. Again, not sure.
User avatar
GRUARRR
Posts: 35
Joined: Fri Jan 08, 2016 2:47 am
Location: Valencia, Spain.

Re: D4D - Released! (New Version Jul-19, pg1)

Post by GRUARRR »

Is there any way to change the original music to another music ????
User avatar
lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: D4D - Released! (New Version Jul-19, pg1)

Post by lizardcommando »

Major Cooke wrote:
lizardcommando wrote:I'm loving it so far. I don't really get how to deploy the chaingun as a sentry turret. Do I have to get both upgrades for it or something? If so, what button do I press afterwards?

The only major issue I get is that the game crashes every time I kill a ton of enemies at the same time with the gauss rifle in siege mode.
Hold down secondary fire to bring up the turret. While holding that key, use the primary fire to shoot.

As for the crash, reduce the gore.

Do tell me where I can find this.
I thought you could actually deploy it as a AI-controlled sentry turret. Doing what you said just lets me fire the weapon (which is totally badass.)

Whoops, never mind. I guess I must have been thinking of a different mod that'll let you do that. Secondary function is still badass though.
Locked

Return to “Gameplay Mods”