You know how Guncaster and Trailblazer have upgrades? So, that ruined those mods for me. I can't really enjoy them. Just as exemples.shotfan wrote:SCARED OF UPGRADES? I do not understand, like, at allFaggoStorm wrote:Im at Level 9 of Sgt's Starter Pack and it as been a awsome expeience <3
At first, I was a litttle bit scared of the upgrades (I don't enjoy upgrades alot) but, after all, they are one of the many things that make this so fun to play!
10/10 - Flawless. RIP AND TEAR UNTIL IT IS DONE![]()
Anyway - you better prepare your Chaingun for the next map...
Also, when you reach map 25, you better REALLY ensure that you have double jump enabled. You will see why at the end of it...
D4D - Announcement in 1st post (Jan 4th 2017)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: D4D - Released! (New Version Jul-19, pg1)
Re: D4D - Released! (New Version Jul-19, pg1)
Ah, you meant you do not like upgrades. Well, then good for you that you can enjoy the D4D ones
Also, good luck in general with Starter Pack. It was designed for Brutal Doom, so by taking on with D4D you are amping the difficulty significantly. Starting with map 13 you will be taking on rather large amounts of monsters... and everything past 22th map - with exception of 24th - is very hard. I am stuck on 27th currently, which has a very nasty trap towards the end (the yellow skull room...). And there is that infamous final boss... better stock on BFG ammo before him. Maybe I am overblowning, but I felt like warning you, having so much frustating moments with this wad. Godspeed!

Also, good luck in general with Starter Pack. It was designed for Brutal Doom, so by taking on with D4D you are amping the difficulty significantly. Starting with map 13 you will be taking on rather large amounts of monsters... and everything past 22th map - with exception of 24th - is very hard. I am stuck on 27th currently, which has a very nasty trap towards the end (the yellow skull room...). And there is that infamous final boss... better stock on BFG ammo before him. Maybe I am overblowning, but I felt like warning you, having so much frustating moments with this wad. Godspeed!
- Wiw
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Re: D4D - Released! (New Version Jul-19, pg1)
Oh yeah, I forgot that was there.FaggoStorm wrote:Open the Upgrade Shop and buy the upgrades there. All upgrades are very good and really helpfull (even scopes are nice). You can't upgrade the Pistol, Chainsaw, BFG, Statis Rifle or the Eletric Weapon (I don't know its name).Wiw wrote:So... where are these upgrades? I haven't encountered any playing through Doom 1, are there any on Doom 2, or...?
- DBThanatos
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Re: D4D - Released! (New Version Jul-19, pg1)
Hey everyone. Seeing that it's a consistent complain about the mod, pinkies will be slightly nerfed. Should be ready for next bugfix release.
Also, indeed, lost souls should have 100 rather than 150 health.
Also, indeed, lost souls should have 100 rather than 150 health.
Re: D4D - Released! (New Version Jul-19, pg1)
Can I run D4D with a music addon?
For example this:
http://www.moddb.com/mods/brutal-doom/a ... arter-pack
Is there any way to change the original music to another music ????
For example this:
http://www.moddb.com/mods/brutal-doom/a ... arter-pack
Is there any way to change the original music to another music ????
Last edited by GRUARRR on Wed Jul 20, 2016 5:03 pm, edited 2 times in total.
Re: D4D - Released! (New Version Jul-19, pg1)
Good news about the Lost Souls. Having more than one Pain Elemental in the room is a nightmare and a waste of ammo. But I don't know about Pinkies. I think that they are good the way they are now. They are challenging but after you have a strategy they are not so frustrating. But that's just my opinion based on playing only Doom 1 and 2 with the mod.DBThanatos wrote:Hey everyone. Seeing that it's a consistent complain about the mod, pinkies will be slightly nerfed. Should be ready for next bugfix release.
Also, indeed, lost souls should have 100 rather than 150 health.
- Devianteist
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Re: D4D - Released! (New Version Jul-19, pg1)
I agree with bigboss96 on Pinkines. Maybe tone down the distance they can lunge, or its damage, but not both. They keep us mobile, and aren't actually that bad once you've figured them out.
Re: D4D - Released! (New Version Jul-19, pg1)
The upgrade menu breaks when running the software renderer. How do I fix the problem?
Re: D4D - Released! (New Version Jul-19, pg1)
Disable voxels in D4D menu.sweety80 wrote:The upgrade menu breaks when running the software renderer. How do I fix the problem?
- The Nameless Watcher
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Re: D4D - Released! (New Version Jul-19, pg1)
So this is pretty awesome. Haven't had the chance to play the actual new DOOM yet, so my enjoyment of this is based purely on what is presented.
To those not finding the damage and health of monsters to their liking, remember Custom Doom, http://forum.zdoom.org/viewtopic.php?f=19&t=51446 is our friend.
In regards to ammo, I too feel it is low when it comes to the shotgun shells and 50mm ammo. The rest of the ammo seems fine to me.
Also, not sure if it is a bug, but as I play with my y-axis inverted, my mouse cursor within the weapon upgrade menu moves the wrong way. (I realize the menu is drawn within the gameworld which likely causes the problem) Not a huge deal as there is little movement to be done there but I wanted to report it just so there was an awareness of it.
I have not crashed at all, having played through the entirety of JCP. This has been a solid and visceral addon.
To those not finding the damage and health of monsters to their liking, remember Custom Doom, http://forum.zdoom.org/viewtopic.php?f=19&t=51446 is our friend.
In regards to ammo, I too feel it is low when it comes to the shotgun shells and 50mm ammo. The rest of the ammo seems fine to me.
Also, not sure if it is a bug, but as I play with my y-axis inverted, my mouse cursor within the weapon upgrade menu moves the wrong way. (I realize the menu is drawn within the gameworld which likely causes the problem) Not a huge deal as there is little movement to be done there but I wanted to report it just so there was an awareness of it.
I have not crashed at all, having played through the entirety of JCP. This has been a solid and visceral addon.
- lizardcommando
- Posts: 1489
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- Location: Boringland, California
Re: D4D - Released! (New Version Jul-19, pg1)
I'm loving it so far. I don't really get how to deploy the chaingun as a sentry turret. Do I have to get both upgrades for it or something? If so, what button do I press afterwards?
The only major issue I get is that the game crashes every time I kill a ton of enemies at the same time with the gauss rifle in siege mode.
The only major issue I get is that the game crashes every time I kill a ton of enemies at the same time with the gauss rifle in siege mode.
- Major Cooke
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Re: D4D - Released! (New Version Jul-19, pg1)
Hold down secondary fire to bring up the turret. While holding that key, use the primary fire to shoot.lizardcommando wrote:I'm loving it so far. I don't really get how to deploy the chaingun as a sentry turret. Do I have to get both upgrades for it or something? If so, what button do I press afterwards?
The only major issue I get is that the game crashes every time I kill a ton of enemies at the same time with the gauss rifle in siege mode.
As for the crash, reduce the gore.
Do tell me where I can find this.shotfan wrote:Ah, you meant you do not like upgrades. Well, then good for you that you can enjoy the D4D ones![]()
Also, good luck in general with Starter Pack. It was designed for Brutal Doom, so by taking on with D4D you are amping the difficulty significantly. Starting with map 13 you will be taking on rather large amounts of monsters... and everything past 22th map - with exception of 24th - is very hard. I am stuck on 27th currently, which has a very nasty trap towards the end (the yellow skull room...). And there is that infamous final boss... better stock on BFG ammo before him. Maybe I am overblowning, but I felt like warning you, having so much frustating moments with this wad. Godspeed!
Re: D4D - Released! (New Version Jul-19, pg1)
Now I'm not entirely certain this is what he is talking about.... But from what I gathered on his description and the mention of both brutal doom and starter pack..... I would assume he is talking about this.Major Cooke wrote:Do tell me where I can find this.shotfan wrote:Ah, you meant you do not like upgrades. Well, then good for you that you can enjoy the D4D ones![]()
Also, good luck in general with Starter Pack. It was designed for Brutal Doom, so by taking on with D4D you are amping the difficulty significantly. Starting with map 13 you will be taking on rather large amounts of monsters... and everything past 22th map - with exception of 24th - is very hard. I am stuck on 27th currently, which has a very nasty trap towards the end (the yellow skull room...). And there is that infamous final boss... better stock on BFG ammo before him. Maybe I am overblowning, but I felt like warning you, having so much frustating moments with this wad. Godspeed!
http://www.moddb.com/mods/brutal-doom/d ... arter-pack
I think he's playing the starter pack maps with your D4D mod. Again, not sure.
Re: D4D - Released! (New Version Jul-19, pg1)
Is there any way to change the original music to another music ????
- lizardcommando
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- Joined: Thu Sep 07, 2006 12:24 pm
- Location: Boringland, California
Re: D4D - Released! (New Version Jul-19, pg1)
I thought you could actually deploy it as a AI-controlled sentry turret. Doing what you said just lets me fire the weapon (which is totally badass.)Major Cooke wrote:Hold down secondary fire to bring up the turret. While holding that key, use the primary fire to shoot.lizardcommando wrote:I'm loving it so far. I don't really get how to deploy the chaingun as a sentry turret. Do I have to get both upgrades for it or something? If so, what button do I press afterwards?
The only major issue I get is that the game crashes every time I kill a ton of enemies at the same time with the gauss rifle in siege mode.
As for the crash, reduce the gore.
Do tell me where I can find this.
Whoops, never mind. I guess I must have been thinking of a different mod that'll let you do that. Secondary function is still badass though.