Brütal Doom v0.18

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Blazko
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Re: Brütal Doom v0.18

Post by Blazko »

Having thought a lot about gibs lately, the idea came to my mind that there could be a “special” gib with special properties: The Heart of the monster being gibbed.
That Heart would beat for a certain time (maybe 10 seconds) and after that stops beating. In these first 10 seconds when the heart is still beating it would be a collectable (or should I say eatable) item that will have certain effect(s). After ten seconds when the Heart has stopped beating, it becomes useless for the player. And the bigger the monster was, from which the heart came, the stronger that effect will be.
Possible effects:
1. Upon collecting the heart the player gets a certain amount of health (maybe 5 points for an ordinary grunt, 30 for a baron of hell)
2. Upon collecting the heart for some time the player is berserking and invincible; again, for a grunt-heart that effect will last short, for a heart from a bigger monster the effect will last longer.
3. The blue heart from a caco could make the player having electric fists for some time ;-)
If done properly and carefully balanced, this mechanism could be a valuable gameplay element because when the player is fighting a horde of monsters from a relative secure place and a monster spawns such a heart, the player is faced with the decission to either stay where he is, in his relative security and waste the heart or to go for the risc and catch the heart while facing a more difficult combat situation. The player had to quickly assess the situation and act accordingly.
Moreover gibbing would have a real gameplay meaning. Even in the original Doom, monsters could be conventionally killed or gibbed. But for the gameplay it did not make a difference. This is so also in brutal Doom. But with this mechanism gibbing becomes a real gameplay-relevant mechanism and the player would prefer gibbing over normal killing because it can give him a real advantage. I think this would fit wonderfully to a gore mod like Brutal Doom ;-)
The Heart would be collected just by walking over it, like any other item. An animation might be played where you can see the hand of the marine holding the heart and bringing it to the mouth, followed by an eating sound – nicely devilish ;-) Have you seen the Movie “Angel Heart” with Mickey Rourke? There is the devil eating the heart of his victim; so as we have the Hell/Devil theme in Doom this would also fit nicely.
The Heart would not spawn everytime an enemy is gibbed but maybe 10% of it, otherwise it may be too often. Gibbing already dead bodies would not spawn a pumping Heart, only a non-pumping and that would have no relevance for the player.
Later on one could refine the effect and let the Heart pump in decreasing intensity before it stops beating. And the sooner the player gets hold of it, the stronger the effect will be.
The Heart could glow a bit while beating, just in order to communicate to a new player, that this is collectable. And of course, like other gibs, the Heart can also attach to walls and ceilings... ;-)

What do you think? Looking forward to feedback :-)
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southpark2010
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Re: Brütal Doom v0.18

Post by southpark2010 »

The new RL looks MUCH better (and cooler) than the current one.
Also, shouldn't singular bits of teeth should fly out from a headshot?
Blazko wrote:Having thought a lot about gibs lately, the idea came to my mind that there could be a “special” gib with special properties: The Heart of the monster being gibbed.
That Heart would beat for a certain time (maybe 10 seconds) and after that stops beating. In these first 10 seconds when the heart is still beating it would be a collectable (or should I say eatable) item that will have certain effect(s). After ten seconds when the Heart has stopped beating, it becomes useless for the player. And the bigger the monster was, from which the heart came, the stronger that effect will be.
A beating heart would be cool, but it should be a normal gib.
Blazko
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Re: Brütal Doom v0.18

Post by Blazko »

southpark2010 wrote:The new RL looks MUCH better (and cooler) than the current one.
Also, shouldn't singular bits of teeth should fly out from a headshot?
Blazko wrote:Having thought a lot about gibs lately, the idea came to my mind that there could be a “special” gib with special properties: The Heart of the monster being gibbed.
That Heart would beat for a certain time (maybe 10 seconds) and after that stops beating. In these first 10 seconds when the heart is still beating it would be a collectable (or should I say eatable) item that will have certain effect(s). After ten seconds when the Heart has stopped beating, it becomes useless for the player. And the bigger the monster was, from which the heart came, the stronger that effect will be.
A beating heart would be cool, but it should be a normal gib.
Why dont you like the heart having the described properties?
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VICE
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Re: Brütal Doom v0.18

Post by VICE »

Blazko wrote:Why dont you like the heart having the described properties?
http://en.wikipedia.org/wiki/Feature_creep

Just because you thought of something, even if it's a decent idea, doesn't mean it needs to be added. You have to consider between having a cool feature vs the simplicity lost from implementing that feature, and also against the resources (time, effort) that will go towards it and could be used for something else... I think most people would agree it's better not to make that trade.
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Hellstorm Archon
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Re: Brütal Doom v0.18

Post by Hellstorm Archon »

How about this rocket launcher? Personally, I approve of the new sprite Sarge put out so far.
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Ghastly
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Re: Brütal Doom v0.18

Post by Ghastly »

Megaherz wrote:
Blazko wrote:Why dont you like the heart having the described properties?
http://en.wikipedia.org/wiki/Feature_creep
I think that ship's sailed already.
PaskaTykki
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Re: Brütal Doom v0.18

Post by PaskaTykki »

Or doom 3 like Rocket Launcher. It magazine is beautiful you can see Rocket Launcher loading next ammo. :)
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VICE
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Re: Brütal Doom v0.18

Post by VICE »

Ghastly_dragon wrote:I think that ship's sailed already.
Well... yeah. That doesn't mean that it should be drowned too. :D
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Sergeant_Mark_IV
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Re: Brütal Doom v0.18

Post by Sergeant_Mark_IV »

Even Brutal Doom has limits. The idea is completely out of sense. Something that would fit the supernatural world of Blood, not Doom.
Maybe I could add hearths as normal gibs. I added a beating hearth gib for Brutal Strife, just need to do some controlpasta job.


Hellstorm Archon wrote:How about this rocket launcher? Personally, I approve of the new sprite Sarge put out so far.
Its a nice sprite, but I think it is too "fat". It has no room to accommodate the rotatory barrel.

Ghastly_dragon wrote:
Megaherz wrote:
Blazko wrote:Why dont you like the heart having the described properties?
http://en.wikipedia.org/wiki/Feature_creep
I think that ship's sailed already.
BD is exactly what it was planned to be since version 0.2 when it has become a gameplay mod rather than just a gore mod.
TZC
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Re: Brütal Doom v0.18

Post by TZC »

Sergeant_Mark_IV wrote:
Hellstorm Archon wrote:How about this rocket launcher? Personally, I approve of the new sprite Sarge put out so far.
Its a nice sprite, but I think it is too "fat". It has no room to accommodate the rotatory barrel.
We could make room though :)
Image

I just thought, I hope it's not a problem me modifying that and posting. A simple resize no credit intended.

Besides the rocket launcher, could there be anything of use graphic wise I could help with? I don't know much about Doom editing. But I love Doom and know a bit about art/sprite editing.
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Captain J
 
 
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Re: Brütal Doom v0.18

Post by Captain J »

asdasadsa.PNG
asdasadsa.PNG (5.39 KiB) Viewed 656 times
at least i tried.
guess what? franken spriting is bit hard what i expected.
Blazko
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Re: Brütal Doom v0.18

Post by Blazko »

Sergeant_Mark_IV wrote:Even Brutal Doom has limits. The idea is completely out of sense. Something that would fit the supernatural world of Blood, not Doom.
No problem, didnt mean to offend someone :-)
Sometimes my imagination goes far...
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Hellstorm Archon
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Re: Brütal Doom v0.18

Post by Hellstorm Archon »

Captain J wrote:
asdasadsa.PNG
at least i tried.
guess what? franken spriting is bit hard what i expected.
That actually looks pretty decent. The only issue there is that it's too dark.
Blazko
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Re: Brütal Doom v0.18

Post by Blazko »

Blazko wrote:
Sergeant_Mark_IV wrote:Even Brutal Doom has limits. The idea is completely out of sense. Something that would fit the supernatural world of Blood, not Doom.
No problem, didnt mean to offend someone :-)
Sometimes my imagination goes far...
... on the other hand I think you would have a hard time explaining why gaining health by eating a heart is "completely out of sense" while gaining health by ripping apart the body of a living monster is perfectly alright ;-)
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VICE
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Re: Brütal Doom v0.18

Post by VICE »

Blazko wrote: ... on the other hand I think you would have a hard time explaining why gaining health by eating a heart is "completely out of sense" while gaining health by ripping apart the body of a living monster is perfectly alright ;-)
It fits with the spirit of the comic. :mrgreen:
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