[Project] "Knee-Deep in ZDoom"

New maps, and other projects whose primary focus is new maps, belong here.

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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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Glassyman
Posts: 52
Joined: Mon May 14, 2007 8:55 am
Location: My body is 6 feet under, my soul in heaven

Post by Glassyman »

Epic! :rock: :rock: :rock:
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Da Spadger
Posts: 438
Joined: Thu Jan 05, 2006 10:12 am

Post by Da Spadger »

God DAMN Z1M3 is huge. I still haven't found the second power coil, and I have no idea on what I should use the red key for.

A hint or two, please. :P
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Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

Check your automap.
zap610
Posts: 449
Joined: Sun Feb 20, 2005 4:33 am

Post by zap610 »

edward850 wrote:Jealousy is a strange thing. You never give reasons for it
How insightful, everyone who dislikes kdizd must be jealous.
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Ixnatifual
Posts: 2287
Joined: Fri Dec 12, 2003 6:44 pm
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Post by Ixnatifual »

Just started the download, so I'll be playing in a minute or two :)
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ZDUser
Posts: 302
Joined: Sat Jan 21, 2006 10:53 am

Post by ZDUser »

TheDarkArchon wrote:Did you have noclipping on when you exited the level?
I just tried it and noclipping doesn't work either.
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Alterworldruler
Posts: 622
Joined: Mon Dec 19, 2005 7:31 am

Post by Alterworldruler »

It's cool but it doesn't work in skulltag, it says that shortyellowtorch is already defined! EVEN if it's based on 2.1.7 :(
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chronoteeth
Posts: 2664
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Post by chronoteeth »

E1M1 was hard without enough bullet ammo, and I do kinda miss E1M6's big open feeling, but I adore E1M8.

I needed that soulsphere too :(
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Dancso
Posts: 1906
Joined: Wed Oct 11, 2006 10:39 am
Location: at home.. Status: lazy like hell

Post by Dancso »

I've only played through the 3 first maps, but i must say it's kickass! I got scared and suprised a lot of times! Nice work! Map 3 is huge!
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Tormentor667
Posts: 13556
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
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Post by Tormentor667 »

Alterworldruler wrote:It's cool but it doesn't work in skulltag, it says that shortyellowtorch is already defined! EVEN if it's based on 2.1.7 :(
That's because skulltag has this actor predefined in its resources.
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ZDUser
Posts: 302
Joined: Sat Jan 21, 2006 10:53 am

Post by ZDUser »

Is it possible to warp maps using a cheat or command?

And the maps are supposed to have the original E1 music tracks?
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Mannequin
Posts: 441
Joined: Tue Jul 15, 2003 8:21 pm
Location: On The Lonely Island somewhere.

Post by Mannequin »

It's about bloody time. I've downloaded it, but it will have to wait a day or two until I get to play it.

-M.
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Lord_Shadow
Posts: 70
Joined: Wed Mar 08, 2006 9:02 pm
Location: Falling off the edge of sanity

Post by Lord_Shadow »

Just downloaded it, and can't wait to try it out. May I just say, this is the best day of my entire time here in the Zdoom forums.

KDIZD FOREVER!!!

Yeah, I'm done.
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Ixnatifual
Posts: 2287
Joined: Fri Dec 12, 2003 6:44 pm
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Post by Ixnatifual »

I've just beaten map 2 and am taking a break (the maps are pretty long, and my headset starts to hurt!), and so far I'm enjoying every minute of it! The intro was also badass! I really like how recognizable E1 areas are included, even though the general map layout is quite different. The atmosphere is a mixture of E1 but also something else, which I like. Gameplay is great so far, the new monsters are fun - I particularly like the charging horned demons. I think map 1 had too many health packs at the beginning, could probably take away a medikit and move another medikit to the later parts. Also too much armor, I keep finding green armors while I'm already full on armor (playing on HMP). The first level also needs more secrets! The second level had a grand total of 9, which was great! I managed to find 4 of them. Didn't find any in map 1.

So far my only regret is not locating the chaingun in the second map until after I had found the exit and was only scouting about for secrets (I managed to get the soulsphere). The detailing is also astounding, my favourite bits was a big room in the first map (I think) with a wondrous computer metal construction thing in the ceiling and the dark sideway near the beginning of level 1 with the scrolling hellskin texture. I love those textures when used well.
Last edited by Ixnatifual on Sat Jun 02, 2007 10:40 am, edited 1 time in total.
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jallamann
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Joined: Mon May 24, 2004 8:25 am
Location: Ålesund, Norway
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Post by jallamann »

Damn, DRDteam is slow, 23 kbps :(
Last edited by jallamann on Sat Jun 02, 2007 10:28 am, edited 1 time in total.
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