Netronian Chaos V.3.57: The Final, Last, Concluding Update

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Captain J
 
 
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Captain J »

Now that's a lot of addons... But i really don't mind because i tested it without any addon and found the dropped, un-obtainable fierce caliber bug. So it's obviously the mod's issue. It's gonna take a while to figure the fix because pickup actors for the weapon are copied version of the every single weapon pickup actors. I'm pretty sure i copied and replaced the required parts...
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by openroadracer »

Captain J wrote:Now that's a lot of addons...
Hey, mod it 'til it breaks, figure out what broke, fix it, mod it some more.
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Captain J »

Netronian robots preview.PNG
Still... Still working on new enemy sprites for netronian chaos addon.

I really hope i could finish them all within this month!
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Someonewhoplaysdoom »

So, one of the new enemies is a tank-sized evil Doomslayer action toy? It looks nice 💥💣
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Captain J »

Heh thank you! Also they're based on gundam design, actually. But i get what you mean!
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by undeadmonk354 »

That robot on the right is the different, harder version of the Trempar, correct?
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Captain J »

Eyup. And it's literally a treading arsonal!
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Captain J »

Netronianbosspreview.PNG
Still working on the Netronian Chaos and i'm afraid it would take more time to finish...

As for some sort of punishment, i've decided to show you the WIPs of new bosses.
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by undeadmonk354 »

Hmm... those two new bosses, they both look magnificent.
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Captain J »


Oh yeah, the update's indeed happening.
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Someonewhoplaysdoom »

OH MY GOD!!! Hope I can get a new computer before 27th.

:wub: :wub: :wub:
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by openroadracer »

Say, something just came to me: Picking up a dropped Burst SMG gives you only 12 bullets, right? Which would mean that the Burst SMG's supposed to only have a capacity of 24 rounds, instead of the 32 it actually has.

Maybe that would be a better idea than messing with the 5.7mm ammo reserve capacity: Cut the Burst SMG's magazine to 24 rounds.
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Captain J »

Actually dropped machine carbine gives you 20 rounds, not 32. But thanks for pointing that out though!
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by openroadracer »

Captain J wrote:Actually dropped machine carbine gives you 20 rounds, not 32. But thanks for pointing that out though!
Wasn't talking about the Carbine...
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Re: Netronian Chaos V.3.3: Time to Start the Future Year

Post by Captain J »

Oh darn, sorry! Maybe i was too much concentrated on the modding. Now i see!

EDIT: She Kiccs
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