Netronian Chaos V.3.57: The Final, Last, Concluding Update
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Captain J
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Re: Netronian Chaos V.3.3: Time to Start the Future Year
Now that's a lot of addons... But i really don't mind because i tested it without any addon and found the dropped, un-obtainable fierce caliber bug. So it's obviously the mod's issue. It's gonna take a while to figure the fix because pickup actors for the weapon are copied version of the every single weapon pickup actors. I'm pretty sure i copied and replaced the required parts...
- openroadracer
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Re: Netronian Chaos V.3.3: Time to Start the Future Year
Hey, mod it 'til it breaks, figure out what broke, fix it, mod it some more.Captain J wrote:Now that's a lot of addons...
- Captain J
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Re: Netronian Chaos V.3.3: Time to Start the Future Year
Still... Still working on new enemy sprites for netronian chaos addon.
I really hope i could finish them all within this month!
I really hope i could finish them all within this month!
- Someonewhoplaysdoom
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Re: Netronian Chaos V.3.3: Time to Start the Future Year
So, one of the new enemies is a tank-sized evil Doomslayer action toy? It looks nice 

- Captain J
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Re: Netronian Chaos V.3.3: Time to Start the Future Year
Heh thank you! Also they're based on gundam design, actually. But i get what you mean!
- undeadmonk354
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Re: Netronian Chaos V.3.3: Time to Start the Future Year
That robot on the right is the different, harder version of the Trempar, correct?
- Captain J
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Re: Netronian Chaos V.3.3: Time to Start the Future Year
Eyup. And it's literally a treading arsonal!
- Captain J
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Re: Netronian Chaos V.3.3: Time to Start the Future Year
Still working on the Netronian Chaos and i'm afraid it would take more time to finish...
As for some sort of punishment, i've decided to show you the WIPs of new bosses.
As for some sort of punishment, i've decided to show you the WIPs of new bosses.
- undeadmonk354
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Re: Netronian Chaos V.3.3: Time to Start the Future Year
Hmm... those two new bosses, they both look magnificent.
- Captain J
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Re: Netronian Chaos V.3.3: Time to Start the Future Year
Oh yeah, the update's indeed happening.
- Someonewhoplaysdoom
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Re: Netronian Chaos V.3.3: Time to Start the Future Year
OH MY GOD!!! Hope I can get a new computer before 27th.

- openroadracer
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Re: Netronian Chaos V.3.3: Time to Start the Future Year
Say, something just came to me: Picking up a dropped Burst SMG gives you only 12 bullets, right? Which would mean that the Burst SMG's supposed to only have a capacity of 24 rounds, instead of the 32 it actually has.
Maybe that would be a better idea than messing with the 5.7mm ammo reserve capacity: Cut the Burst SMG's magazine to 24 rounds.
Maybe that would be a better idea than messing with the 5.7mm ammo reserve capacity: Cut the Burst SMG's magazine to 24 rounds.
- Captain J
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Re: Netronian Chaos V.3.3: Time to Start the Future Year
Actually dropped machine carbine gives you 20 rounds, not 32. But thanks for pointing that out though!
- openroadracer
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Re: Netronian Chaos V.3.3: Time to Start the Future Year
Wasn't talking about the Carbine...Captain J wrote:Actually dropped machine carbine gives you 20 rounds, not 32. But thanks for pointing that out though!

