DoomRL Arsenal - [1.1.5] [MP-B7.3]

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Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Viscra Maelstrom »

it seems the Shredder Shotgun loses the Renegade pellet bonus if you apply a power mod to it.
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Sgt. Shivers
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Sgt. Shivers »

Image
New gun preview.
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Dr_Cosmobyte
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Dr_Cosmobyte »

Holy christ Shivers.
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by skyrish10 »

Sgt. Shivers wrote:Image
New gun preview.
Heavy Assault Shotgun?
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Tranthula
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Tranthula »

That looks very slick and good. Wonder what it'll sound like. The beefy-er, the better
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Slax
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Slax »

Sgt. Shivers wrote:Image
New gun preview.
Fancy reload when? :twisted:
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Sgt. Shivers »

Slax wrote:Fancy reload when? :twisted:
Image
Okay.
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Tranthula
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Tranthula »

Sgt. Shivers wrote:
Slax wrote:Fancy reload when? :twisted:
Image
Okay.
I laughed more than I should've at this
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Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Viscra Maelstrom »

i was wondering why the nuclear plasma rifle was so good for a marine, and i think i know why that is now: it uses up 1 ammo for every 8 shots, not 4, meaning it's best to not assemble it at all due to the insane amount of ammo per shot tradeoff you get with it.
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Yholl
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Yholl »

Viscra Maelstrom wrote:i was wondering why the nuclear plasma rifle was so good for a marine, and i think i know why that is now: it uses up 1 ammo for every 8 shots, not 4, meaning it's best to not assemble it at all due to the insane amount of ammo per shot tradeoff you get with it.
I've never noticed this, and when I tested it now it used ammo every 4 shots. Of course, I'm testing it with the completely altered 1.1, so I've got no clue if it's demented in the old version. Seems the same as I remember it though.

I also don't see how it could even do 8, maths wouldn't permit such a thing.
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MasterOfPuppets86
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by MasterOfPuppets86 »

Maybe the coding makes it reload after shooting instead of depleting ammo? I dunno.
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Ethril
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Ethril »

Viscra Maelstrom wrote:i was wondering why the nuclear plasma rifle was so good for a marine, and i think i know why that is now: it uses up 1 ammo for every 8 shots, not 4, meaning it's best to not assemble it at all due to the insane amount of ammo per shot tradeoff you get with it.
It only happens when you're holding fire, not tapping it.
I'm not entirely sure on exactly how it all works, but looking at the code, it appears (from my quick peek at it) that when you hold fire, after each shot, it alternates between going to FireFinish and FireState. FireFinish has a frame that adds 1 to the ammochain counter, whereas FireState does not. Non-held shots will always go to FireFinish, so it works as intended if you're counting individual shots instead of going full-auto.
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Yholl
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Yholl »

Ethril wrote:I'm not entirely sure on exactly how it all works, but looking at the code, it appears (from my quick peek at it) that when you hold fire, after each shot, it alternates between going to FireFinish and FireState. FireFinish has a frame that adds 1 to the ammochain counter, whereas FireState does not. Non-held shots will always go to FireFinish, so it works as intended if you're counting individual shots instead of going full-auto.
That sounds like the exact problem, well spotted, hehe.
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Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Viscra Maelstrom »

Yeah i should have mentioned that the problem was with holding down the fire button, rather than tapping it.
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Post by Captain J »

Sgt. Shivers wrote:
Slax wrote:Fancy reload when? :twisted:
Image
Okay.
U R bout to make even more fancy reloads to each new weapons you make, isn't it?
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