Could someone do me a major solid and fix up this sheet, specifically the sprites labeled (1), (2), (3) and (4). They all need to be Doom 64 hands, but it's obvious that (1)-(3) are normal Doom hands, and (4) I need the arm to be extended out to the edge of the visible part of the barrel.
I'd do it myself except I can't sprite for ass and I need these better SSG frames for my TC.
I put an extended Doom 64 arm from the punch animation (R) at the bottom for reference on the arm which should help with (4). The right hand on (1) and (3) are the same. If you see any other area for improvement please go ahead. Big thanks for any help here!
