Your Name: Lieutenant John Doom. Your Mission:
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: BDJ - well I'll be damned, it works with Zand
Big C - doubleclick!
Clownman - Yeah I know it's fucked up, you can follow big c's link if you want it fixed now but I'll just upload a new bdj tomorrow that has the sprite names changed since it'll only take me two seconds.
Clownman - Yeah I know it's fucked up, you can follow big c's link if you want it fixed now but I'll just upload a new bdj tomorrow that has the sprite names changed since it'll only take me two seconds.
Re: BDJ - well I'll be damned, it works with Zand
!johnny wrote:Big C - doubleclick!
AHA!
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...
...
Um.
NOW what am I looking for?
This is surprisingly fun/educational but SO HAIR-PULLING at the same time, so thank you again for this crash-course in ZDoom editing. It is an enlightening experience, in much the same way that having your legs gnawed off by rabid dogs teaches you to stop hurrying through life and appreciate your immediate surroundings.
Re: BDJ - well I'll be damned, it works with Zand
So far this is my favorite Brutal Doom reworking. It's fast, fun, varied and it doesn't have that specter of "Trying too hard to be edgy" that the original Brutol Duum had.
Re: BDJ - well I'll be damned, it works with Zand
I had a curious glitch---I fatality'd a minigunner, and got stuck in fatality mode (but able to be hurt) while his buddy kept shooting me to death.
Re: BDJ - well I'll be damned, it works with Zand
Worked perfectly. Thanks for helping me to help myself.johnny wrote:
User5124 - Open up slade and go to the LOADACS lump and delete the word "strafetilting" or whatever it is. Then you'll be back to standard walking. Thanks for the compliment man!! It is awesome to hear that.
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DeadDawndus
- Posts: 9
- Joined: Tue Mar 17, 2015 6:25 pm
Re: BDJ - well I'll be damned, it works with Zand
Can confirm. I was playing DV2 earlier with your mod and chaingunners can't prevent your fatality from running its course by stunlocking you.Big C wrote:I had a curious glitch---I fatality'd a minigunner, and got stuck in fatality mode (but able to be hurt) while his buddy kept shooting me to death.
But I mean, i'm not salty that it was Black Metal or anything. No sir.
HITSCANNERS
- Silentdarkness12
- Posts: 1555
- Joined: Thu Aug 15, 2013 5:34 pm
- Location: Plains of Pride
Re: BDJ - well I'll be damned, it works with Zand
Well, Johnny, Brutal Doom v20 is out. I loaded it up and the melee injury bug I was experiencing with both your submod and another one wasn't there.
Re: BDJ - well I'll be damned, it works with Zand
Playing the new Brutal Doom and I have to admit (while still enjoying this release) I can't wait until johnny gets a hold of the code and adds his touch. Can't wait until you get started and thank you again for all your previous work which has taken up god knows how many hours and looking to spend more with future releases!! 
Re: BDJ - well I'll be damned, it works with Zand
I've also just tried BD20, and I have to say, it isn't half as good as Johnny's version. Little things like the excessive recoil and the terrible looking chainsaw in BD20 makes Johnny's version so much better.
The only issues I have with Johnny's version is the buggy movement in GZDoom multiplayer (sometimes it feels stiff and laggy as compared to single player) and the lack of 3rd person viewable weapons, which REALLY adds to the experience.
The only issues I have with Johnny's version is the buggy movement in GZDoom multiplayer (sometimes it feels stiff and laggy as compared to single player) and the lack of 3rd person viewable weapons, which REALLY adds to the experience.
Re: BDJ - well I'll be damned, it works with Zand
Well I'll be damned. You did the impossible. You cleaned the code up.
I finally got around to trying this. Great work. Only one issue.
http://postimg.org/image/t4y8jd78t/
The ammo icons are not aligned. I tried modifying
but it didn't have any effect.
I finally got around to trying this. Great work. Only one issue.
http://postimg.org/image/t4y8jd78t/
The ammo icons are not aligned. I tried modifying
Code: Select all
drawimage ammoicon2, -86, -53;
drawimage ammoicon1, -86, -27;- Silentdarkness12
- Posts: 1555
- Joined: Thu Aug 15, 2013 5:34 pm
- Location: Plains of Pride
Re: BDJ - well I'll be damned, it works with Zand
I'm surprised you're not using the built in NC Hud, and are instead opting for the regular Doom hud.Rowsol wrote:Well I'll be damned. You did the impossible. You cleaned the code up.
I finally got around to trying this. Great work. Only one issue.
http://postimg.org/image/t4y8jd78t/
The ammo icons are not aligned. I tried modifyingbut it didn't have any effect.Code: Select all
drawimage ammoicon2, -86, -53; drawimage ammoicon1, -86, -27;
Re: BDJ - well I'll be damned, it works with Zand
Oh, thanks for the heads up. Totally didn't know it was in here. So used to using size 11.
- Silentdarkness12
- Posts: 1555
- Joined: Thu Aug 15, 2013 5:34 pm
- Location: Plains of Pride
Re: BDJ - well I'll be damned, it works with Zand
In case you're wondering, I updated my GZDoom to today's latest build and the melee injury bug still lives.
Re: BDJ - well I'll be damned, it works with Zand
Hello Johnny. I will be short.
A tiny bug. When standing at "teleport destination" (any), you get a massive damage per second (doom2 map02 for example). That's weird.
Can be reproduced on GZdoom and Zandronum.
A tiny bug. When standing at "teleport destination" (any), you get a massive damage per second (doom2 map02 for example). That's weird.
Can be reproduced on GZdoom and Zandronum.
- WallyTheBoogieBug
- Posts: 47
- Joined: Sun Apr 22, 2012 6:56 am
Re: BDJ - well I'll be damned, it works with Zand
Hey Johnny, have you ever noticed that... uh, well
ExplosiveBarrel1's voxels are moving and staring at stuff. They're looking at me.
ExplosiveBarrel1's voxels are moving and staring at stuff. They're looking at me.