GZDoom v0.9.27 released!
- Killo Zapit
- Posts: 292
- Joined: Wed Jul 16, 2003 9:26 pm
- Location: Most likely sleeping.
I don't think anyone really cares, but try this wad out with heretic or hexen lights. It's a cool torch-like effect for GZDoom's dynamic lights.
But I don't think you can specify what image you use on a per light basis so it will effect all lights. Oh well.
But I don't think you can specify what image you use on a per light basis so it will effect all lights. Oh well.
- Attachments
-
GLLIGHT.ZIP- The wad
- (15.52 KiB) Downloaded 42 times
- Tormentor667
- Posts: 13556
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
- Killo Zapit
- Posts: 292
- Joined: Wed Jul 16, 2003 9:26 pm
- Location: Most likely sleeping.
- Tormentor667
- Posts: 13556
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
- Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
There are no skybox bugs. There are skybox performance issues and to avoid them some redesign might be necessary. Setting up a skybox in OpenGL is a very expensive operation and there are scenes in TNT4 with 5 or 6 skyboxes in view at the same time (skyboxes within skyboxes count extra!) But the biggest performance problem are the comets you might have seen in some screenshot. They bring down performance to an absolutely unacceptable level alone. It's bad in software mode but in hardware it's even worse.
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
- Tormentor667
- Posts: 13556
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
@GRaf - Sorry, then I misunderstood something some weeks ago when we first talked about that. Well, I checked the map again and there is just one single place where you can see 3 skyboxes at a time. In all other cases it is just one, maximum is two (at the edge of chaos with the portals). Another thing is again the meteors and comets in the skyboxes and the one big room. I ever thought drawing them in OpenGL and not in software mode is less performance-sucking than in Software mode but I checked that and the OPENGL TNT4 is much slower than the software TNT4... is there a chance to do something there?
