Bugs fixed in the unofficial version

Bugs that have been investigated and resolved somehow.

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Phobus
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Post by Phobus »

I'd think so, but it would fire unfriendly lost souls. You'd be better off using A_CustomMissile
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DoomRater
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Post by DoomRater »

Uh, A_PainAttack has optional parameters now. I can shoot out anything I want.
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Phobus
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Post by Phobus »

Well in that case you're fine and I'm ignorant :)
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DoomRater
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Post by DoomRater »

I'm surprised more people didn't catch it when Graf said that. I went ABy over it. Well not literally...
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DoomRater
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Post by DoomRater »

A huge bump: A_PainAttack cannot be used by players, sadly. Kinda wish it could, though...
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Anakin S.
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Post by Anakin S. »

Wouldn't A_SpawnItem do the same thing? Or is there something unique about A_PainAttack that you want to use in a weapon?
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Post by DoomRater »

I wanted the attacking creature to already be in the state where it charges forward without any delay. If that's possible using A_SpawnItem, that'd be great, cuz I can't think of a way to do it otherwise...
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Graf Zahl
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Post by Graf Zahl »

2.0.99 fixes all the issues listed in this thread. How about a cleanup operation in the bugs forum? ;)
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