Resident Evil code name Hunk [released demo v1.2]

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DOOMERO-21
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by DOOMERO-21 »




new progress, added more cutscenes.

pd: the video end on 14:08, i dont know why the video is replayed, the only difference i made, when i changed the format, was the mp4 (before was avi, but i have problems with this format)
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Jaxxoon R
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by Jaxxoon R »

Whoa, can't believe I missed this update, lots of neat stuff here. I'm a little sad to see the monster's smirk in the beginning removed, though.

And sort of unrelated, I've had some fun playing through your The Mercenaries mod, but the problem is you used such low script numbers (1-28 instead of say, 901-928) that any map that makes use of ACS is immediately broken. It's kind of a bummer.
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DOOMERO-21
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by DOOMERO-21 »

Jaxxoon R wrote:Whoa, can't believe I missed this update, lots of neat stuff here. I'm a little sad to see the monster's smirk in the beginning removed, though.

And sort of unrelated, I've had some fun playing through your The Mercenaries mod, but the problem is you used such low script numbers (1-28 instead of say, 901-928) that any map that makes use of ACS is immediately broken. It's kind of a bummer.
obviously that mod is not recommended for wads with scripts.
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Jaxxoon R
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by Jaxxoon R »

I went ahead and fixed anything in Mercenaries that would cause such incompatibilities with little effort anyways, so now it's a non-issue for me at least.
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HannesH
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)

Post by HannesH »

Is this like a better Version of the Mercenaries mod ?
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DOOMERO-21
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Re: [WIP] Resident Evil code name Hunk (wip)

Post by DOOMERO-21 »



New video, the progress of the demo is 85%
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RUNSABER
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Re: [WIP] Resident Evil code name Hunk (wip)

Post by RUNSABER »

I am loving the progress with this modification!!! It's in its own game and universe!! Poor Goblin Six... :(
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RUNSABER
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Re: [WIP] Resident Evil code name Hunk (wip)

Post by RUNSABER »

I am loving the progress with this modification!!! It's in its own game and universe!! Poor Goblin Six... :(
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DOOMERO-21
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Re: [WIP] Resident Evil code name Hunk (wip)

Post by DOOMERO-21 »

Goblin six still alive....
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thonglover
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Re: [WIP] Resident Evil code name Hunk (wip)

Post by thonglover »

Why the name change? Can't wait for this mod btw.
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DOOMERO-21
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Re: [WIP] Resident Evil code name Hunk (wip)

Post by DOOMERO-21 »

thonglover wrote:Why the name change? Can't wait for this mod btw.
Well for this reason:

b.o.w. nation sounds weird

code name, remember code veronica and the story have a connection with that game.

Hunk, the starring and with code name, sounds cool.

and was a original idea of my friend Kaiser, the subtitle sounds great.
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jdredalert
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Re: [WIP] Resident Evil code name Hunk (wip)

Post by jdredalert »

Hey, good to see this project is still among the living! As a fellow Resident Evil fan, i'm glad you're still on it Doomero!
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DOOMERO-21
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Re: Resident Evil code name Hunk (demo avaible next week)

Post by DOOMERO-21 »

Ok finally i finished the demo, the release day could be one of the first days of December. Only left test the demo, i selected a group of beta tester for this job. This is the final result fot the demo showed on this video:



The weight of the demo is 220 mb, is a zip file and is compatible with gzdoom 1.9 or superior.

This is the first and last demo for this mod, the next release will the complete edition, with the 8 maps, but for that i need to build the levels. The first level was inspired in resident evil survivor, the second map will be a mansion, similar to re1, but with different puzzles and sectors.

The next week, i will show here, a video trailer of the mod with the download link.
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YukesVonFaust
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Re: Resident Evil code name Hunk (demo avaible next week)

Post by YukesVonFaust »

DOOMERO-21 wrote: The weight of the demo is 220 MB.
oh boy. guess i better download it on PC then, since my Lappy won't cut it.
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DOOMERO-21
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Re: Resident Evil code name Hunk [released]

Post by DOOMERO-21 »

ok guys the demo is done, sorry the delay =)
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