[Project, Resource, Weapons] Conan the Barbarian

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ThomsonI
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Re: [Project, Resource, Weapons] Conan the Barbarian

Post by ThomsonI »

Will definitely use that, but as a dagger. I'll try to rearrange this thread tomorrow, guys.
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Captain J
 
 
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Re: [Project, Resource, Weapons] Conan the Barbarian

Post by Captain J »

making a shadow from photoshop or pixlr should be work, also adding a light too. i'll try if that's not easy for you.
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ThomsonI
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Re: [Project, Resource, Weapons] Conan the Barbarian

Post by ThomsonI »

Thread re-arranged. I'll re-do my project graphics accordingly, though I'm a bit undecided yet as to whether to use. For now, I'm just going to do the boots by fiddling with the levels on the feet. I may go back later an partially re-attach the original Duke Nukem boots, especially if I can figure out how to turn black into brown without repainting everything.

Going through Legend of the Seven Paladins and some of the fantasy games that awesome Diodeus has awesomely ripped for a few more weapons, namely a scimitar, a spear, throwing daggers, and a Hyrkanian recurve bow (averaged out and more consistent compared to the regular bow, doesn't get the super highs of the best aiming state, but doesn't get the shakes). Will also (re)do the mace (was using the Daggerfall one), and add a flail.
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Captain J
 
 
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Re: [Project, Resource, Weapons] Conan the Barbarian

Post by Captain J »

also you can use the shiver's some ripped skyrim weapons at spriting carnival. i always thought those things could be useful for those hands, though.

wanna see? check it out;
http://forum.zdoom.org/viewtopic.php?f= ... 80#p701425

more of them can be found at next page.
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ThomsonI
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Re: [Project, Resource, Weapons] Conan the Barbarian

Post by ThomsonI »

Glanced at it some this morning, I'll definitely go through it more when I have time.

I've been drinking, and I'm just fiddling with this while waiting on a download to finish, but here's the scimitar and throwing dagger so far.

Image

It doesn't look quite right because they're being held right next to each other, but the second and third frames would be moving around the screen. May replace the hand and arm on the third frame later, dunno.

The throwing dagger has me thinking that I might go on and include Malak the thief in the first release of the project if I can work out some lockpicks or something.
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Valherran
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Re: [Project, Resource, Weapons] Conan the Barbarian

Post by Valherran »

Not too bad. I hope later on you make his arms and legs more muscular, then it will look more accurate. ;-)
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ThomsonI
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Re: [Project, Resource, Weapons] Conan the Barbarian

Post by ThomsonI »

If you compare the width of the forearms compared to the width of the hand, it seems to be not too far off (quarter or third the way down the forearm from the elbow to the wrist is about 1.75 handwidths flexed, 1.6-ish extended).

Image

Image

Now, the biceps could be their own screen-hogging weapons (may have to code flexing as a hidden cheat-only weapon as a gag), but thankfully we've managed to hide them. Plus, if I don't have the sprites too beefy, I can get away with Conan's graphics being used for other planned characters.
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Re: [Project, Resource, Weapons] Conan the Barbarian

Post by wildweasel »

ThomsonI wrote:Now, the biceps could be their own screen-hogging weapons (may have to code flexing as a hidden cheat-only weapon as a gag)
My favorite trick there is to give a bare-fists weapon a Reload state, and have that trigger some secret function (like taunting).
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ThomsonI
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Re: [Project, Resource, Weapons] Conan the Barbarian

Post by ThomsonI »

I'll have to do that, and that effectively gives me a third fire button for most of the melee weapons without having to actually program anything. Still may do some cheat-only flex weapon that crushes gibbable enemies and causes others to flee.
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Re: [Project, Resource, Weapons] Conan the Barbarian

Post by Captain J »

ThomsonI wrote:I've been drinking, and I'm just fiddling with this while waiting on a download to finish, but here's the scimitar and throwing dagger so far.
resizing hands would be better, that game's sprites were used to be really small as heck also out of shadings. :?
wildweasel wrote:My favorite trick there is to give a bare-fists weapon a Reload state, and have that trigger some secret function (like taunting).
don't forget the zoom key either, then he will can made a losta punching skills like a boxing.
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Crudux Cruo
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Re: [Project, Resource, Weapons] Conan the Barbarian

Post by Crudux Cruo »

I really like the scimmy, throwing dagger needs more balls imo.
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ThomsonI
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Re: [Project, Resource, Weapons] Conan the Barbarian

Post by ThomsonI »

Yeah, with the realization that I effectively have four attack keys (thanks WW and Cap J), I may just make throwing the regular dagger the third and fourth attacks for that weapon instead.

May go back later and resize the hand on the scimitar, and/or use that as the base for the longsword (using modded DF graphics).

Made the axe two-handed while making it widescreen friendly, going to merge it and the battle axe (that was going to use Daggerfall graphics). Redid the same treatment for the Atlantean sword since it's been recolored, will do the same for the Hyrkanian sword, Stygian sword, and hammer (going to merged with the warhammer); then get to work on the flail and mace. Need to get to tonight's evening shift now, though.
CBHAC0.png
CBHAC0.png (39.48 KiB) Viewed 1226 times
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Captain J
 
 
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Re: [Project, Resource, Weapons] Conan the Barbarian

Post by Captain J »

almost looking good there! also make that axe long, then you got a good battle axe.
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Crudux Cruo
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Re: [Project, Resource, Weapons] Conan the Barbarian

Post by Crudux Cruo »

Holy tits thats great! heres a little touch up i did on the scimmy and dagger
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scimdagv2.png
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ThomsonI
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Re: [Project, Resource, Weapons] Conan the Barbarian

Post by ThomsonI »

(Didn't take as long to buy pants as I thought, still waiting to clock in).

I think the biggest problem with the throwing dagger (inherent in the original) is that the handle's about half the length it needs to be. It's about as long as a couple of knuckles instead of a finger. The trimming and prongs make it far more appealing tbough, great job.
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