A Boss Monster Resource Wad

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whiteboy567
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Post by whiteboy567 »

alright sounds cool but what about some of the bosses from here http://haunt.8m.com/beastiary/cyber.html it gives there behavior and stuff
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chronoteeth
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Post by chronoteeth »

TheDarkArchon wrote:
chronoteeth wrote:I don't have a boss, but you could gladly use my Arch Zealot and Incubus ideas for one.

Oh yeah, can't download the thing because of freewebs and my security settings, and somehow I cannot edit my settings (there is a virus you get everytime you DL somthing from freewebs)
I can't do the Incubus or the Arch-Zealot without sprites. I'm not much of an artist, And if you can't dl it from my shitty site then use BeatSwords mirror.

Whiteboy: If you refer to the Arch Zealot then I can't do theat since I have no sprites. I'm not doing the zombie flyer as well since it is not designed as a boss type enemy.

However, I am doing my OWN archvile variant as I type. He's going to EVIL!!!! :twisted:
No one mentions my demon idea unless I say so! (JK), also, that biestary rocks!
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TheDarkArchon
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Post by TheDarkArchon »

Whiteboy: If I could douwload the sprites, I would gladly do the spidibus. (Though his behavior is a bit like the Hectebus.)
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chronoteeth
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Post by chronoteeth »

Can someone actually e-mail this boss monster resource wad to me? I can't download it (because of fucking peice of shit freewebs)

Chronoteeth@gmail.com
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TheDarkArchon
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Post by TheDarkArchon »

Ok then.

EDIT: Have you tried BetaSword's mirror yet.
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whiteboy567
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Post by whiteboy567 »

k,by the way i found a thing that might annoy people not a big thing but if your planning to use both the monster resource wad and the boss monster resource wad there 2 monsters with the same number the guys that were the same are the evil player boss and namisdarkimp i was windering if you could change the umber for the evil play darkarchon if you could that would be great :)
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Kirby
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Post by Kirby »

Here's a mini-boss I created. He's a knight ripped from heretic but hes darker, faster and meaner than before. My test map shows you. He's a good half-boss for dark areas :D
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TheDarkArchon
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Post by TheDarkArchon »

Where the Hell are the "apls" sprites. They aren't in the WAD. It better not be the alpha balls as they aren't in Doom II's IWAD. (They need to be there for compatabilirty reasons.)
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Graf Zahl
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Post by Graf Zahl »

APLS is the Arachnotron's plasma ball.
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Kirby
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Post by Kirby »

Thankyou graf :D
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TheDarkArchon
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Post by TheDarkArchon »

I hate memory lapses...........

EDIT: something more important. He appears to have missing death frames.
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Kate
... in rememberance ...
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Post by Kate »

Heh, Actually his death frames are there, you just can't see them since he disappears for the last frame.
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Kirby
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Post by Kirby »

Ya, I simply did that on purpose because I wanted his body to disappear when he died. It was just a n easy way of doing it :)
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Shinu-Hazad
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Post by Shinu-Hazad »

Ill have a few more creations soon...although I must ask that no one make ANY changes to them this time. Aldhivas was a prototype...his textures are crappy, but the new ones wont have that. So plz do not make changes to them.

EDIT: THis also applies to the scripting.
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TheDarkArchon
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Post by TheDarkArchon »

Kirby wrote:Ya, I simply did that on purpose because I wanted his body to disappear when he died. It was just a n easy way of doing it :)
I don't paticularily like the way it does that so I'm altering it slightly. I'm also renaming the sprites to "DKNI" and attaching "DS" to all sounds.

@Shinu. Does that include your avatar. It looks pretty good. And sometimes I will have to tinker with the DECORATE script.
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