B4DooM: Prequel to DooM
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: B4DooM: Prequel to DooM
Sounds kind of funny. I would play it.
Re: B4DooM: Prequel to DooM
I'd recommend reducing the ocurrence of the voice samples on enemies; it got kinda annoying.
Re: B4DooM: Prequel to DooM
the overuse of voice samples seems to be a bug that i'm unable to fix. like any other monster after the pain state goes to the see state but in this case plays the see sound again, and again. the code looks no different to other monster code
Last edited by B4DooM on Thu Nov 13, 2014 6:51 pm, edited 1 time in total.
Re: B4DooM: Prequel to DooM
Simple way to fix it: Have the monster give itself a dummy powerup when it plays the sound. At the beginning of that state, check for the presence of the powerup, and if true, jump over the playing of the sound.B4DooM wrote:the overuse of voice samples seems to be a bug that i'm unable to fix. like any other monster after the pain state goes to the see state but in this case plays the see sound again, and again. the code looks no different to other monster code.
Re: B4DooM: Prequel to DooM
This looks pretty damn fun to play, not gonna lie. The music in that development trailer is epic too. Will that be released as part of the project? Since I noticed "this trailer contains original music from the game (copyright)." Looking good man.
Re: B4DooM: Prequel to DooM
Thanks and thanks Nevanda
I wrote the music so yes it will be in the game. What i'd really like is for the music to be used "Unreal" style where it changes with the pace of the gameplay, but i don't think it's gonna happen.

I wrote the music so yes it will be in the game. What i'd really like is for the music to be used "Unreal" style where it changes with the pace of the gameplay, but i don't think it's gonna happen.
Re: B4DooM: Prequel to DooM
by the way the latest version is available to play at http://b4doom.blogspot.com.au/p/download.html
Re: B4DooM: Prequel to DooM
I'm getting a bit of Unreal feels to the mod, which I love personally. Hearing some death sounds and other sounds from UT99 especially. The sniper rifle sound.B4DooM wrote:What i'd really like is for the music to be used "Unreal" style where it changes with the pace of the gameplay, but i don't think it's gonna happen.

- Crudux Cruo
- Posts: 1171
- Joined: Mon Apr 10, 2006 8:43 pm
- Location: California
Re: B4DooM: Prequel to DooM
Well all i can say is that being an unholy god is pretty cool. keep it up. still can use with some more polish.
Re: B4DooM: Prequel to DooM
Pretty proud of myself right now! lol
New realistic, interactive, particle fire (plus new lightning hands and impaling fatality)
The fire can be used as a weapon since it can also be blasted like the enemies and projectiles. So naturally you can throw it on the marines. It can also be shot and put out.
New realistic, interactive, particle fire (plus new lightning hands and impaling fatality)
The fire can be used as a weapon since it can also be blasted like the enemies and projectiles. So naturally you can throw it on the marines. It can also be shot and put out.
Last edited by B4DooM on Thu Dec 11, 2014 8:20 pm, edited 1 time in total.
- Crudux Cruo
- Posts: 1171
- Joined: Mon Apr 10, 2006 8:43 pm
- Location: California
Re: B4DooM: Prequel to DooM
Some new screenies



Spoiler:Lightning

Spoiler:Possessions

Spoiler:Effects & Action

Spoiler:
Re: B4DooM: Prequel to DooM
I played this waaayyy back in the day - good to see it still going strong! =)