koverhbarc wrote: Oh, sorry. So then it _doesn't_ look any different in GL mode?

It renders fine in GL, as it's true color. What he's trying to say is that it is Palette-Mapped in Software Mode.
Moderator: GZDoom Developers
koverhbarc wrote: Oh, sorry. So then it _doesn't_ look any different in GL mode?
Code: Select all
CMakeFiles/zdoom.dir/p_setup.o: In function `SpawnMapThing(int, FMapThing*, int)':
/home/edward-san/zdoom/branch/3dfloors2/src/p_setup.cpp:1608: undefined reference to `T_AddSpawnedThing(AActor*)'
CMakeFiles/zdoom.dir/p_setup.o: In function `P_SetupLevel(char*, int)':
/home/edward-san/zdoom/branch/3dfloors2/src/p_setup.cpp:3519: undefined reference to `T_LoadScripts(MapData*)'
/home/edward-san/zdoom/branch/3dfloors2/src/p_setup.cpp:3872: undefined reference to `T_PreprocessScripts()'
collect2: ld returned 1 exit status
make[2]: *** [zdoom] Error 1
make[1]: *** [src/CMakeFiles/zdoom.dir/all] Error 2
make: *** [all] Error 2
Right. Clip stack is actually only needed while rendering BSP nodes. Fixing this is very simple. But i have no idea about memory or heap problems.Graf Zahl wrote:1) The ClipStacks are not released properly. The only place where this is done is when the main view's rendering is started. This should be done after any view has been rendered.
I don't know but it shouldn't matter with software rendering! There's something broken in ZDoom or, more likely, in a library it uses. I'd like to determine exactly which version broke it but I can't as it seems SVN doesn't allow obtaining old source versions.Graf Zahl wrote:No idea. You seem to be the only one having this problem. What's your graphics card?koverhbarc wrote: Anyway, I can't play on versions later than 2.5.0 at all until that renderer error is fixed! It's simply ridiculous that I have the 'choice' between windowed mode, which is far too slow on any serious level, or full-screen mode which flashes weird colors every other tic or whatever - it looks to be palette-related as some colors do not flash. What has changed since 2.5.0 affecting this? I doubt it was anything intentional.