Re: [WIP] Project MSX [Gameplay Mod]
Posted: Mon Aug 16, 2010 8:05 pm
There's no seperate category for such things, and projects with maps are generally more well-regarded than ones without. 'Tis the way of things.
Picked up a medikit that you REALLY need!
http://forum.zdoom.org/
Nope i noticed they looked kinda blurry too ^^Zero-X wrote:Is it just me, or do the sprites in those screen shots look rather blurry???
Yeah, I used image filtering to resize the weapons sprites and keep them smooth, also I took those screenshots using GZDoom's trilinear filtering.TheMistress wrote:Nope i noticed they looked kinda blurry too ^^Zero-X wrote:Is it just me, or do the sprites in those screen shots look rather blurry???
But its probably because he resized them or something
Oh really? I wonder why...Xaser wrote:There's no seperate category for such things, and projects with maps are generally more well-regarded than ones without. 'Tis the way of things.
Wait, you're talking about using GZDoom's sprite smoothing, right? I hope you're not saying that you physically resized the graphics using some sort of filtering -- that's never a good thing.MagSigmaX wrote:Yeah, I used image filtering to resize the weapons sprites and keep them smooth...
Yeah, I used filtering in order to resize the model sprites and making them look smooth, it was that or capture the models directly at Doom's resolution and have jarred edges on the weapons, which it happened in the second set of weapons that I did and they looked awful. These new graphics are the third set that I'm doing, that's other reason why this is taking me so long.Xaser wrote:Wait, you're talking about using GZDoom's sprite smoothing, right? I hope you're not saying that you physically resized the graphics using some sort of filtering -- that's never a good thing.MagSigmaX wrote:Yeah, I used image filtering to resize the weapons sprites and keep them smooth...
Spoiler:
I'm working on the auto cannon graphics and animations (it has a lot of frames). I've been kinda slowed down by university stuff and StrongholdxD... There will be a beta release, but I don't know when. Don't worry I'm still working on this thingEstopolis wrote:Oh wow, it's great to hear that this is still being worked on.
I was wondering if it'd be possible for you to tell us how the project is going along.
Will there be a beta release?
I'm still very interested in playing this, if you haven't noticed.
Spoiler:
But that looks great! Can't say the same about the auto-cannon in the next pic, though (a shame, too -- it'd be perfect without the filtering, there).MagSigmaX wrote:Here is a picture of the assault rifle without GZDoom's filters.
Yes I prefer it pixely looking to blurred too.Xaser wrote:It's important to realize that Doom is a pixelated game, and many of its players like it that way. It's a much better idea to have sprites without filtering and just have those who want filtering use GZDoom's, rather than forcing it on those who don't.