I would have thought the ENDPIC was a big enough cluePFL wrote:My only issue with your wad would be that it ends. How wonderfull would it be to see a "?" after THE END; fresh start on level 13...
I was wondering about Hectic/Frantic; was this part of the original PSX Doom? & Why use it? Like a bonus level that doesn't fit in there since it already was in Doom64 [with some nuances].
I like your Doom3 references here and there (Hell entrance is somewhat similar, the pillar, a bit further, is also taken from that...)
Maybe the most fun wad I played this year; and what a great year it was. I simply cannot stop. the feeling of the maps has that something Doom64ish that gets me. The progressivity makes it wonderful; Excellent gameplay ... ... ...
Your goal is fully achieved. For me. No wait. Does this Threshold Of Pain really needs to end so early
Regarding Frantic, why not? You'll notice that the yellow key room is a very strong reference to one of the more annoying bits of one of PSX Doom's secret levels. There's no harm in a bit of reference. Besides, PSX Doom didn't have Nightmare Imps, either. I think you may have missed the joke there
I just couldn't resist throwing a few D3 references in there, too. There's a nod towards the Guardian arena in MAP09 also.
Regards the length, there's a decent four hours of game in there and there's only so much one guy can do in a year



