revenge of evil full in progress now for gzdoom
- DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: revenge of evil (include maps doom3 monsters and weapons)
the slashing/melee sounds weird... did you get the sound bits for the imp and pinky and hell knight melee attacks??? they should be better
hey after the weps done i may help you edit the deaths
ugh im pileing myself lol oh well better for the community..Doom community that is
hey after the weps done i may help you edit the deaths
ugh im pileing myself lol oh well better for the community..Doom community that is
- DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: revenge of evil (include maps doom3 monsters and weapons)
the monsters seem too agressive lol
- Vegeta(dw)
- Posts: 366
- Joined: Fri May 09, 2008 10:23 am
Re: revenge of evil (include maps doom3 monsters and weapons)
The monsters look like crap without the rotating frames.
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- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
Re: revenge of evil (include maps doom3 monsters and weapons)
Agreed, forgot these smooth animations, just get some full rotationsThe monsters look like crap without the rotating frames.

- DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: revenge of evil (include maps doom3 monsters and weapons)
1 angule have 22 frames for walking, 15 idle frames, 10 pain frames, 20 dead frames, 20 attack frames, 20 melee frames now for 16 angules ?
well exist 1 solution, with 16 angules i need only delete the frames ?, well i dont like delete frames, becuase the monster looks poor, make 16 angules is a stupid idea i prefer more md2 models but the doom3 weapons mod cuase lag on gle mode so, i prefer this time sprites.
so ,some monster have 16 angules like sabaoth, demon and cacodemon or the zentry.
well exist 1 solution, with 16 angules i need only delete the frames ?, well i dont like delete frames, becuase the monster looks poor, make 16 angules is a stupid idea i prefer more md2 models but the doom3 weapons mod cuase lag on gle mode so, i prefer this time sprites.
so ,some monster have 16 angules like sabaoth, demon and cacodemon or the zentry.
Re: revenge of evil (include maps doom3 monsters and weapons)
Why not just 8 rotations?
- DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: revenge of evil (include maps doom3 monsters and weapons)
well make 8 rotation begins the enemie bug:
when a monster see you that monster see other places, not you, and
much delay in attacking, i see when a normal demon see you, and near you and he see other places,not you,i dont like that, when i play doom3 and i rotate around the enemie, the enemie always rotate in the same direction of you, you will see always in the same direction, i was thinking this property and how play on classic doom, i now, make 8 angules can be great but ghaslty you know very good my intention was always add a exaggerated amount of sprites, is my style , i like add much sprites into a weapon or monemonster, but when i making the hell knight for example, always you see on a front side, the animation are very smoth and attack you very good , but the trouble begins when play multiplayer, well this wad is for single, only for single this enemies can look greats.
when a monster see you that monster see other places, not you, and
much delay in attacking, i see when a normal demon see you, and near you and he see other places,not you,i dont like that, when i play doom3 and i rotate around the enemie, the enemie always rotate in the same direction of you, you will see always in the same direction, i was thinking this property and how play on classic doom, i now, make 8 angules can be great but ghaslty you know very good my intention was always add a exaggerated amount of sprites, is my style , i like add much sprites into a weapon or monemonster, but when i making the hell knight for example, always you see on a front side, the animation are very smoth and attack you very good , but the trouble begins when play multiplayer, well this wad is for single, only for single this enemies can look greats.
- Vegeta(dw)
- Posts: 366
- Joined: Fri May 09, 2008 10:23 am
Re: revenge of evil (include maps doom3 monsters and weapons)
Eight angles are better than one. Also I don't think so much frames are needed (neither for the weapons); in fact I find them a bad thing. DOOM/2 monsters have much less and look perfectly smooth.
And I find more realistic the fact that monsters may look for a little moment in other nearby direction rather than always looking to you like a robotic homing ball. That's how it works in real life.
And I find more realistic the fact that monsters may look for a little moment in other nearby direction rather than always looking to you like a robotic homing ball. That's how it works in real life.
- Orangewaggs
- Posts: 395
- Joined: Sat Dec 01, 2007 9:03 pm
Re: revenge of evil (include maps doom3 monsters and weapons)
the enemies are a bit odd moving, but on a side note while watching the video a question came up is there a wad that has the classic doom 3 music replacing the old music?
- DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: revenge of evil (include maps doom3 monsters and weapons)
is not possible always i put that music only for hobbie, but i cant upload a mod with this music , the reazon is simple: copyright!
here a litle prototype for the mastermind ( is not oficial but need more work)
here a litle prototype for the mastermind ( is not oficial but need more work)
- Attachments
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- spyder3.PNG (83.47 KiB) Viewed 1384 times
- Vegeta(dw)
- Posts: 366
- Joined: Fri May 09, 2008 10:23 am
Re: revenge of evil (include maps doom3 monsters and weapons)
If you're worrying for copyright you should remove all the DOOM 3 textures, sounds, and sprites made out of DOOM 3 models (the fact that they're sprites made out of screenshots, rather than models doesn't make a big difference as it's the same of taking a picture of a statue from a non public museum, and then put it enlarged to have the same size of the original, with the appropriate decoration nearby, in a museum of yours where you don't ask money to enter, illegal and lame). Then again, nobody really cares about copyrighted resources in DOOM.
- Orangewaggs
- Posts: 395
- Joined: Sat Dec 01, 2007 9:03 pm
Re: revenge of evil (include maps doom3 monsters and weapons)
No the music was the copy right problem not the monsters, and for the spider mastermind if its not illegal us the concept art id software had for it it was in the make of doom 3 book on one of the pages and you could probably find it on google
Re: revenge of evil (include maps doom3 monsters and weapons)
This is by far the best Doom3-Doom2 mod so far.
Last edited by Amuscaria on Thu Jun 12, 2008 10:37 am, edited 1 time in total.