Corvus to HeXen

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bagheadspidey
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Re: Corvus to HeXen

Post by bagheadspidey »

neoworm wrote:I have some serious problems with weapons.
I finally succesfuly made Corvus mage spawnclass, but now he can only switch between MageWeapon class weapons. It means that I cant simply inherit weapon behaviour from its Heretic originals and I need to remake these weapons from scratch. Problem is that I dont know how does the Heretic weapons looks like in Decorate.
Next thing is that I dont know if there arent some scripts attached to weapon pickups which can be broken when replacing by some dummy actors which will spawn mage or sidhe weapons.
Have a look at these. Borrowed from vavoom's source.
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heretic weapons code.zip
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Virtue
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Re: Corvus to HeXen

Post by Virtue »

maybe my corvus to hexen wad can help you:

http://members.lycos.co.uk/ben2k9/hereplay.wad

all the weapons (kind of) work, i never got past that stage really because it messed up the clerics class
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neoworm
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Re: Corvus to HeXen

Post by neoworm »

Offtopic - I made this today, maybe I will make a Golden Axe mod.
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Snarboo
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Re: Corvus to HeXen

Post by Snarboo »

Oh man, I'd love to see a Golden Axe mod for Hexen! The original game even has 3 characters to choose from, so it would be a near perfect fit.
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Virtue
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Re: Corvus to HeXen

Post by Virtue »

golden axe rules! did anyone get that 3 in one cartridge for the Megadrive with streets of rage and shinobi also on it?
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neoworm
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Re: Corvus to HeXen

Post by neoworm »

Working Blue Thief!
use command summon Bluethief
It needs SVN or GZDooM to work.
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Hexen_thief.wad
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neoworm
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Re: Corvus to HeXen

Post by neoworm »

All Pickups works correctly now! The solution is a little weird, but fully working. You even cant select Corvus weapons as a Mage... Or to be precise you cant select any weapons as Mage if you use "Give all" cheat...
Nevermind if you dont cheat you are fine.
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Only Ultimate Phoenix Rod and player sprite to do and I will release BETA.
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Enjay
 
 
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Re: Corvus to HeXen

Post by Enjay »

It's quite cool seeing those very familiar Heretic sprites in an equally familiar looking Hexen map. Corvus does seem as if he will feel quite at home in Hexen. :)
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neoworm
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Re: Corvus to HeXen

Post by neoworm »

Original Flechette behaviour for Corvus was added. As far as I know, it works fine.
Raz
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Re: Corvus to HeXen

Post by Raz »

InsanityBringer wrote:Intrestlingly, Hexen 2's story involves a magician who wanted to travel off his planet into space. In this universe, a gas holds all the planets in place, and this gas is contiained in a huge crystal sphere. A storm makes the magician's ship lose control and crash into this sphere, cracking it. Outside the sphere is evil. Three demons escape into the gas and from here heretic's story happens. The worlds of heretic and hexen seem to be within this dimension. Also in Hexen II's story, Chronos is mentioned to be a planet, not a dimension.
Looks like they retconned. I preferred thinking that they were set in parallel universes, with lots of similarities. But there you go.

Neoworm, as the pickups replace the mage's, does that mean this won't work properly in multi? Is there any way to make it that the mage would see his pickups, and Corvus would see his, when they're in the same place? I'd always assumed this was the way Hexen's multi would work anyway, and was a bit disappointed when I found out it wasn't.
neoworm wrote:I dont want to change the Heretic weapon behaviour too much.
Ultimate weapon - Powered up firemace looks like good idea, even with the instakill. It will compensate its slow motion, innability to run and fire precisely and limited range. But I dont know if all the Hexen Bosses have right tags to make them imune to this. It would spoil the game too much to kill Heresiarch with one shot.
the +BOSS or +DONTSQUASH flags stop the firemace instakilling a monster. If the Heresiarch etc. doesn't already have it then can't you use inheritance to add it to them?

Also I was playing some Heretic earlier, and I never noticed how the powered-up Hellstaff is almost identical to the mage's Arc of Death. What weapons did you decide on, in the end?
Last edited by Raz on Wed Dec 26, 2007 6:17 pm, edited 2 times in total.
Raz
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Re: Corvus to HeXen

Post by Raz »

neoworm wrote:Working Blue Thief!
use command summon Bluethief
It needs SVN or GZDooM to work.
Ha, this is so awesome! Needs a green one that drops health, too.
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neoworm
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Re: Corvus to HeXen

Post by neoworm »

Maybe a new Titlescreen.
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Gez
 
 
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Re: Corvus to HeXen

Post by Gez »

neoworm wrote:Maybe a new Titlescreen.
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Cool! You drew it? :) The nitpicker in me would point out the ethereal crossbow doesn't have a string, though. :P
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neoworm
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Re: Corvus to HeXen

Post by neoworm »

Image
All Sprites for Ultimate Phoenix rod are done, DECORATE works but is far from perfect. My scripting skills still suck...
CaptainToenail
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Re: Corvus to HeXen

Post by CaptainToenail »

Lol, that stuff looks really cool. :laff:
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