I'm planning on submitting my Cyberminion soon, once I tweak his attacks a bit (when I made him, I didn't know there was already a Cyberdemon sprite that was made to have two rocket launchers...when I was working on the sprite edit, I thought for sure it was something original...).
I also have a few ideas I might try for some of the Outcast monsters from the Doom64TC
Posted: Fri Sep 28, 2007 10:09 am
by Tormentor667
Well, let's just wait and see
Posted: Fri Sep 28, 2007 10:26 am
by Tormentor667
BTW, here is my contribution: "The Dune Warrior"
Sprites by Neoworm (hope it's okay that I use them, didn't ask for permission though, so just let me know)
Use it in foggy and sandy environments http://www.realm667.com/files/doom/beas ... arrior.zip
3 different range attacks and one cloaking skill
Posted: Fri Sep 28, 2007 10:26 am
by Risen
Penguinator wrote:Still, everyone but a dictionary that I have noticed has mis-spelled the word with an a in it, which makes sense.
IIRC, NiGHTMARE intentionally misspelled his site as "beastiary" and seeing as how Torm's site can be considered a "derivative work" it makes sense for it to be a "beastiary" too.
Posted: Fri Sep 28, 2007 10:54 am
by Kinsie
Hey, why not. Here's something I threw together for fun a few days ago. More of a joke monster than anything, but you may find it funny or worth using in an easter egg (like in level 2 of UTNT)
Hehe, Kinsi, thats cool Not that fitting, but funny One should really consider creating a Mario Doom that way...
Posted: Fri Sep 28, 2007 12:18 pm
by Kinsie
Tormentor667 wrote:Hehe, Kinsi, thats cool Not that fitting, but funny One should really consider creating a Mario Doom that way...
Yeah, I made it with the possibility of using in a stupid jokewad. You'd be going through semi-serious levels doing inane objectives, then all of a sudden you'd go into a random encounter with the hammer bros like in the SMB3 world map.
I'll probably never really do much more with that project, as I really need to learn how to really do good NORMAL levels before I can do silly shit. The only other enemy I made for that wasn't that interesting - a GIS'd picture of a tent with a Wolf3d boss's minigun, that shouts "YOU'LL NEVER TAKE ME ALIIIIVE, COPPERS!" when he sees you.
Posted: Sat Sep 29, 2007 4:23 am
by Tapika
Please reserve a space for me...
I am currently making final touches on a monster (Who, behold, is a joke monster, and also an intrestingly coded bomb) called Splodey the bomb.
Just asking: Do we need to supply a level with our monster in? Or do you do that yourself? My monster needs open space to... Explode-Breed. You will see...
The behaviour is in the spoiler below:
Spoiler:
It will behave like an actual bomb- when it sees you it will flash red and black. It will explode, and create three more bombs. This thing is designed to group you into a corner and explode many times, killing you.
Sprites are custom, but you will need DOOM or DOOM2 to work.
Will release when I have done the final touches.
Sprite preview in av.
Posted: Sat Sep 29, 2007 7:59 am
by Ghastly
Tapika wrote:Do we need to supply a level with our monster in? Or do you do that yourself?
Neither, I think he uses the Summon command.
Posted: Sat Sep 29, 2007 8:22 am
by XutaWoo
Tormentor667 wrote:Not that fitting
Yeah.
Actually, those are filler sprites, but it is supposed to be based off of SMB(1)'s Pirahna Plant.
Posted: Sat Sep 29, 2007 8:40 am
by Tapika
Okay. Tormentor667, RUN LIKE HELL when you summon this dude if you want to survive to test other foes.
Splodey the bomb is un-tested so far, but I have made sure all the DECORATE and sprites are alright. SPLODEY THE BOMB
^Click on the WILL HOST FOR FOOD banner above- It's quick and easy!^
Please check the WAD for a lump called INFO- it will tell you about everything.
If you can't, here's the file in code:
-C-R-E-D-I-T-S--A-N-D--U-S-A-G-E------------------------------------------------------
'Splodey the bomb' the joke/contest monster is property of Tapika @ 2007. Use DECORATE
Or sprites with permission. Only exeption is mods by Tapika (Duh) and DECORATE MONSTER
CONTEST testing WADs (And in the Beastiary by Tormentor667). Only works with DOOM
(Not shareware) or DOOM 2 (And their FreeDoom variants) due to usage of MISL B, C and D frames in DECORATE, and Rocket sounds.
-B-E-H-A-V-I-O-R----------------------------------------------------------------------
When it catches sight of you it will flash red and black. It will then explode.
Shooting it sets it off straight away.
When it explodes it creates three more Splodies (Plural) which will catch sight of you.
Eventually these things will fill the room around you and kill you with explosions.
Not intended for use in small corridors. Use in wide open spaces if you want to give
The player a chance.
-M-O-N-S-T-E-R--S-T-A-T-S-------------------------------------------------------------
SPRITE MARKER: SPLO
(DECORATE) CLASSNAME: SplodeyBomb
FRAMES USED: A, B, C,
ACTION FUNCTIONS USED: A_Look, A_Explode, A_Scream, A_PainDie[SplodeyBomb]
STATES USED: SPAWN, SEE, PAIN, DEATH
FLAGS USED: MONSTER, +FLOAT, +NOGRAVITY
MAPNUMBER: 1000000000002
SPAWNID: 11000002
-F-I-N-A-L--N-O-T-E-S-----------------------------------------------------------------
Bomb not intended to resemble any people, creatures, or videogame charecters, living
Or dead. Name chosen at random. XWE used to compile this WAD. MSPaint used to make
Splodey sprites.
--------------------------------------------------------------------------------------
Posted: Sat Sep 29, 2007 9:49 am
by Tormentor667
@Tapika - First read the rules and second make sure that the monster is working:
Script error, "DECORATE" line 1:
DoomEdNum must be in the range [-1,32767]
Posted: Sat Sep 29, 2007 9:57 am
by Tapika
Woops.
I read the rules again...
I'll upload fixed Splodey later.
Posted: Sat Sep 29, 2007 9:54 pm
by DBThanatos
I wasnt sure where to put this(here or the beastiary topic). I mean, it doesnt have such amazing decorate code, but neither brings new sprites, so, well... whatever