Hellspawn final

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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LilWhiteMouse
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Post by LilWhiteMouse »

Also, what's this 'cloaking suit' I've just read about? I never found one :(
Vague hint: Did you find the chainsaw?
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Phobus
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Post by Phobus »

Yes, I found the chainsaw...

Was it in one of the saw-open crates that I might have missed then?
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chronoteeth
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Post by chronoteeth »

Very nice project LWM, good job! But, quick question, how do I call in that air strike?
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Wills
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Post by Wills »

Great to see you're back, LWM. I would play this, but it's 9 MB. Too much for my pitiful connection.

Any reason you left for a while?
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Nash
 
 
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Post by Nash »

The escape time limit is fine, but I'd have to get lucky; that is, no big monsters get in my way.

Also, LWM, for the airstrike death, where the screen fades to white - when the screen is fully white, but BEFORE you use the command to kill the player, quickly freeze the player and silently teleport him to an empty white room, THEN kill him. After that, slowly fade the screen out back to normal.

Otherwise, if the user gets killed by the airstrike, the white screen covers the main menu and s/he couldn't see a thing. :/

Also, how about an animated ending sequence? That would be nice. =D

Where did the monsters from the older betas go? I really liked them.

And that meat factory level too. That was awesome...
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LilWhiteMouse
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Post by LilWhiteMouse »

Otherwise, if the user gets killed by the airstrike, the white screen covers the main menu and s/he couldn't see a thing. :/
Should this be reported as a bug?
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Unknown_Assassin
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Post by Unknown_Assassin »

LilWhiteMouse wrote:
Otherwise, if the user gets killed by the airstrike, the white screen covers the main menu and s/he couldn't see a thing. :/
Should this be reported as a bug?
You should try reporting it just in case. The "Developers" might be able to help you solve that problem.
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Apothem
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Post by Apothem »

So the legend is finally back.... :melancholy: Heh, about time.

I'll check out your map and stuff tomorrow when I'm done with whatever is thrown at me and I'll let you know what I think 8-)
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Cutmanmike
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Post by Cutmanmike »

LilWhiteMouse wrote:
Otherwise, if the user gets killed by the airstrike, the white screen covers the main menu and s/he couldn't see a thing. :/
Should this be reported as a bug?
I'm guessing this is using the Fade ACS functions? They usually cover the menus anyway/
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masterofpsi
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Post by masterofpsi »

I can't figure out how to smash-ify the crumbling wall. I killed the hammer hound, so what do I do now?

However, what I have seen, I like. :joker:
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LilWhiteMouse
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Post by LilWhiteMouse »

masterofpsi wrote:I can't figure out how to smash-ify the crumbling wall. I killed the hammer hound, so what do I do now?
The only crumbling wall is before the hammerhound?
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masterofpsi
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Post by masterofpsi »

I found the wall, jumped a huge trench, then found the hound. I have a feeling I did something wrong. What should I have done?
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LilWhiteMouse
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Post by LilWhiteMouse »

masterofpsi wrote:I have a feeling I did something wrong.
I wouldn't say wrong, you're just more bold then I expected. You're not supposed to be able to jump the pit. Where did you do it, the southern end?
dennisj1
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Post by dennisj1 »

I had to jump that pit, too. I think you need a rocket launcher to destroy the crumbling wall, but I never found the rocket launcher, chainsaw, black keycard, green keycard, or BFG Zero.
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LilWhiteMouse
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Post by LilWhiteMouse »

dennisj1 wrote:I think you need a rocket launcher to destroy the crumbling wall
Claymore works just as well.
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