Finally after a long time of not updating this thread.
+ 1 another New map, Takes place inside a monsters belly (map14)
+ 1 New map, It is halloween themed, was originally supposed to come out on that holiday but as I was finishing the map, I made a stupid move and didn't save it until I was about finished. Doombuilder crashed and I lost it entirely, So after that I was upset and decided to work on cacocontamination til I got the balls to remake the map. (map15)
+ New monsters and bosses
+ Red ghosts overpowering
+ Infernodemon invisible projectiles
+ evo baron invisible projeciles
+ insanity spider invisible projectiles
+ fixed boss area on map 5 where you would die
+ Rage staff alt fire too laggy
+ vorpal sword ammo fixed
+ Guardians death strings
+ Strifeguy powerup changed
+ changed fire of fighters staff of protection
+ changed bows alt fire
+ Blocked players from accessing out of map on map04
+ fixed a fall to death glitch on map12
+ Fixed vorpal sword freeze
+ Fixed summoned monsters, They no longer take damage from players and are semi invisible
+ changed nova cannons alt
+ added Gods Spell for Mage
+ Added A health spell for Corvus
+ added firewall spell for corvus
+ added nuke rocket for strife guy
+ players cannot hurt certain friendly monsters
+ all maps, Replaced all previous invasion script with more compatible one, This will assure no Map freeze! Thanks to Untrustable
+ corvus regionsphere, Made you a really dark color
+ Lightbringer Open Gl bug, fixed thanks to popsoap
+ When some monsters exploded, they would have a different color explosion, Fixed thanks to popsoap
+ Corvus bone digger Weapon alt fire would do nothing, Fixed but that weapon has been replaced by soul reaver.
+ Doomguy can now throw mines
+ Strife guy can now shoot nukes
+ health potions are no longer glitching, thanks to thetis
+ Fixed Bishop from hexens blur effect thanks to popsoap
+ Fixed Dsparil summoners Wizards ghost off ability, Now he stays translucent, Thanks to popsoap.
+ Map 13 lowered the amount of monsters on it ( would normally lag really bad on a bad connection leading to packet loss )
+ Different Health potions are now dropped from the enemies
+ clientsided more stuff thanks to popsoap
+ Cleric summoning abilities have changed, now summons one random medium strength monster on one powerup and 6 random weak monsters on the other.
+ New powerup for mage called the sickness, shoots poison in all directions that causes alot of damage.
+ more open gl effects for strifemonsters, superdemon, wolf bosses
+ Cardinal doesn't attack children anymore thanks to popsoap.
+ avatar and hells patriarch now have floating orbs around them, thanks to thetis and popsoap.
+ thors orbs are fixed, was originally the wrong color.
+ Mage staff didn't look right firing alt attack, fixed now
+ Fighter has new powerup, gives him a random rune
+ Icon of sin has been added
Still more to come, Need more maps and they are coming but slowly and surely!
If you wana see more updates over the past few months visit the zandronum bossbattles forum as it tends to get updated more, the thread to that forum is on the first post.
A Zdoom port seems pointless at this time, but to run this on zdoom you need the skulltagdata.pk3.
I will try to update this thread as quickly as the zandronum one.
Latest Version
http://www.mediafire.com/?yo6eaarkp4i4q7i