Judgment Doom - A Terminator Mod (for now)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
ZikShadow
Posts: 611
Joined: Wed Jul 13, 2016 1:43 am
Location: Could be the chair, the floor, or the bed.

Re: Judgment Doom - A Terminator Mod (for now)

Post by ZikShadow »

A thought suddenly crossed my mind while watching some of the work in progress vids. I wonder if it's possible to have keys to adjust brightness with the red vision stuff. Separated from G/ZD's already available option, I mean. I'm reminded of the way HDest allows you to set up the lightamp goggles' brightness, seen in this vid.
It might help people to stick with the red vision longer in the event that they play through a mapset with bright outdoor areas or something.

User avatar
Data_Destroyer
Posts: 2
Joined: Tue Oct 17, 2023 1:25 pm
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support

Re: Judgment Doom - A Terminator Mod (for now)

Post by Data_Destroyer »



Hellser: Fixed that for ya!

Data to Hellser: Thanks mate, much appreciated.
Last edited by Data_Destroyer on Wed Oct 18, 2023 9:07 am, edited 2 times in total.
User avatar
Data_Destroyer
Posts: 2
Joined: Tue Oct 17, 2023 1:25 pm
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support

Re: Judgment Doom - A Terminator Mod (for now)

Post by Data_Destroyer »

Last edited by Caligari87 on Fri Jul 05, 2024 5:41 pm, edited 2 times in total.
Reason: Fix embed
gideon93
Posts: 1
Joined: Wed Dec 18, 2024 2:47 am

Re: Judgment Doom - A Terminator Mod (for now)

Post by gideon93 »

I am having serious problems with the alternative vision modes, I have seen in your videos that there are 4 seperate modes. There are only 2 that come up in the game for me, and when I switch to tactical mode, the screen does not turn red, there are no scan lines in truecolor or tactical, the npc colors do not change to all white, all that happens is it turns on the flashlight like it would in any other doom mod, it just turns on the flashlight when tactical vision is activated, and the other two are copletely missing, there is only truecolor and tactical

Yes I have the latest version of GZ, I have tried everything, I love this mod, its the best terminator doom mod, but I seriously want to play in the other vison modes, I have tried multiple versoins of GZ, have downloaded and tried the latest versoin, it does the same thing, truecolor and tactical. I have the latest version of the mod, but even the earlier versions had this tactical red mode.

Does anyone know what I'm doing wrong or how I can fix this?
Post Reply

Return to “Gameplay Mods”