A thought suddenly crossed my mind while watching some of the work in progress vids. I wonder if it's possible to have keys to adjust brightness with the red vision stuff. Separated from G/ZD's already available option, I mean. I'm reminded of the way HDest allows you to set up the lightamp goggles' brightness, seen in this vid.
It might help people to stick with the red vision longer in the event that they play through a mapset with bright outdoor areas or something.
Judgment Doom - A Terminator Mod (for now)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Data_Destroyer
- Posts: 2
- Joined: Tue Oct 17, 2023 1:25 pm
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
Re: Judgment Doom - A Terminator Mod (for now)
Hellser: Fixed that for ya!
Data to Hellser: Thanks mate, much appreciated.
Last edited by Data_Destroyer on Wed Oct 18, 2023 9:07 am, edited 2 times in total.
- Data_Destroyer
- Posts: 2
- Joined: Tue Oct 17, 2023 1:25 pm
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
Re: Judgment Doom - A Terminator Mod (for now)
Last edited by Caligari87 on Fri Jul 05, 2024 5:41 pm, edited 2 times in total.
Reason: Fix embed
Reason: Fix embed
Re: Judgment Doom - A Terminator Mod (for now)
I am having serious problems with the alternative vision modes, I have seen in your videos that there are 4 seperate modes. There are only 2 that come up in the game for me, and when I switch to tactical mode, the screen does not turn red, there are no scan lines in truecolor or tactical, the npc colors do not change to all white, all that happens is it turns on the flashlight like it would in any other doom mod, it just turns on the flashlight when tactical vision is activated, and the other two are copletely missing, there is only truecolor and tactical
Yes I have the latest version of GZ, I have tried everything, I love this mod, its the best terminator doom mod, but I seriously want to play in the other vison modes, I have tried multiple versoins of GZ, have downloaded and tried the latest versoin, it does the same thing, truecolor and tactical. I have the latest version of the mod, but even the earlier versions had this tactical red mode.
Does anyone know what I'm doing wrong or how I can fix this?
Yes I have the latest version of GZ, I have tried everything, I love this mod, its the best terminator doom mod, but I seriously want to play in the other vison modes, I have tried multiple versoins of GZ, have downloaded and tried the latest versoin, it does the same thing, truecolor and tactical. I have the latest version of the mod, but even the earlier versions had this tactical red mode.
Does anyone know what I'm doing wrong or how I can fix this?