Enjay wrote:A couple of observations of things that might be slightly problematic when the sprite is in game.
The sprite is very tall and the distance between the legs is quite large. As a result, in game, the player will be facing an apparent wide open gap that looks like things can pass through but, given how Doom collision works, the "gap" will just be part of the solid cuboid actor. So rockets, plasma, whatever will apparently explode in thin air below the queen's crotch!
The sprite - particularly that wildly swinging tail - is very wide. The tail, in particular, it likely to be swinging around way outside the monster's collision box. As such, it is likely to pass through scenery etc and look bit odd. I have to say that the tail swinging that much looks wrong to me too. There aren't enough frames for that much movement so it looks very jumpy/slide-show-like.
Perhaps all of these problems could be addressed by making it so that the tail swings much less? That would eliminate the tail being too far out of the collision box (at least in the front view) and make it less of an open gap between the legs too.
I was worried about the large gap between the legs as well. I even inquried at Doomworld's editing forum for some advice:
http://www.doomworld.com/vb/doom-editin ... m-monster/
This is what scifista42 recommended.
scifista42 said:
If you make her tall (set large actor height), bullets will automatically target her chest unless autoaim is disabled.
Can't really recommend much more. I definitely wouldn't even try to split her body into more targetable pieces, that brings a lot of complications and side effects and tons of additional coding and "unnatural" feel during the game.
However, I noticed that even the developers of Alien Trilogy couldn't really figure out this issue as well. Here you see the player firing between the queen's legs at nothing, yet it produces blood. I certainly would like to make my queen better though, I just hope its possible.
http://www.youtube.com/watch?v=YrWztnA_Stw
Moreover, I think you are correct about the tail. What is shown in the gif is not particularly what I had envisioned. I want her tail and body to move similar to a dinosaur. I think by reducing the swing of the tail should help with that.