Nutifier-Remember NUTS? [V379 "Notoriously nuts."]

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lulle
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Re: Nutifier-Remember NUTS? [V 300 "Nuting stops it"]

Post by lulle »

reuploaded it
Screenshot_Doom_20220713_042038.jpg
Last edited by lulle on Wed Jul 20, 2022 11:43 pm, edited 1 time in total.
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lulle
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Re: Nutifier-Remember NUTS? [V315 "NUThing2Lose"]

Post by lulle »

V315 released!
+clever ammo drops: instead of a random ammo type, NUTIFIER trys to guess what kind of ammo you need.
+level clear message
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RastaManGames
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Re: Nutifier-Remember NUTS? [V315 "NUThing2Lose"]

Post by RastaManGames »

V220 was ~0.5 Mb and V315 is ~24 Mb...

What is inside?..
`NutMat.png` is ~4.5 Mb.
Additional textures/materials (one which is also doubling) is ~13 Mb.
`*.fbx` model itself are ~7.5 Mb.

Can you, please, just optimize model (make it low-poly) and textures (low-res can work too)?
Or, at least, just replace model for sprite?

As good descision - you can make a voxel model.
Its not gonna be very fat and 3D pixels looking very nice in Doom.
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lulle
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Re: Nutifier-Remember NUTS? [V315 "NUThing2Lose"]

Post by lulle »

Oopsi. Mr Proper is coming!
fbx removed and converted/resized the textures = 1.2 MB now.
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lulle
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Re: Nutifier-Remember NUTS? [V330 "BRUTALITY"]

Post by lulle »

New Version: Nutify Doom 1!
nutiD1.jpg
Took me a while..had to find out how to check the loaded iwad.
No more invisible Archviles and Chaingunners!
SSG included for Doom1
Last edited by lulle on Fri Aug 19, 2022 6:56 am, edited 1 time in total.
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lulle
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Re: Nutifier-Remember NUTS? [V360 "LIL' BABY PUNCHES"]

Post by lulle »

Everybody saw that coming..THE NUTIFIER!


Is nuts, shoots nuts, takes out hordes of monsters (even through walls).
This beast is the evil baby of a rocketlauncher, a grenadethrower and an aoe blaster.
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lulle
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Re: Nutifier-Remember NUTS? [V360 "LIL' BABY PUNCHES"]

Post by lulle »

V371!
+Option to turn off MD3 Nuts. For all hamster powered PCs.
+Totally NUT weapon: The Sauger. Its a vacuum cleaner. Altfire: A Monster Blower.
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lulle
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Re: Nutifier-Remember NUTS? [V372 "Dead corpses?"]

Post by lulle »

V372 OUT!
+Fixed option "Add Archviles" (1% chance)
+added corpses to the corpsequeue: https://zdoom.org/wiki/A_QueueCorpse. Should give the Hamster in your PC some time to breath.
-Tested with "Aracnocide" Weapons Mod: Ok. Nice Mod, if you are looking for a challenge: Check it out: viewtopic.php?t=50299
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lulle
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Re: Nutifier-Remember NUTS? [V379 "Notoriously nuts."]

Post by lulle »

UPDATE! Version 379.
+Improved compatibility with other mods. If you got issues, check out the Options. There might be a setting to fix it.
+Insane Synergy with BlitzGun: Disable Nut Weapon and Nut Drops...and enable ArchViles xD
+Bonus: Works insanely well with Blitzgun: viewtopic.php?t=80223

Notoriously nuts!
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Doctrine Gamer
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Re: Nutifier-Remember NUTS? [V379 "Notoriously nuts."]

Post by Doctrine Gamer »

lulle wrote: Fri Apr 25, 2025 3:53 am UPDATE! Version 379.
+Improved compatibility with other mods. If you got issues, check out the Options. There might be a setting to fix it.
+Insane Synergy with BlitzGun: Disable Nut Weapon and Nut Drops...and enable ArchViles xD
+Bonus: Works insanely well with Blitzgun: viewtopic.php?t=80223

Notoriously nuts!
Party time :twisted:
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lulle
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Re: Nutifier-Remember NUTS? [V379 "Notoriously nuts."]

Post by lulle »

Try the Nutfifier Weapon. Lets put it that way: The weapon is "powerful"...
*evillaugh*
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