Wolfenstein EC (formerly Wolfenstein 3DGE)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Wolf3DGE/Wolfen3DGE/Wolfenstein 3DGE (04/22 update)
Upcoming release will see some big changes, including but not limited to:
Lots and lots of new sound effects
Bullet puffs and blood splats
Ambiance noises (though they are mostly generic)
Pistol and flamethrower sprite replacements
Alternative health sources (blood, gibs and sink)
Polished walls and sprites
Weapon swaying/bobbing
Many inaccuracies fixed, more faithful to vanilla Wolf3D (mostly enemy and boss attacks)
Logo screen for LogicWare added
Maximum ammo changed to 199
Treasure: Every 50 items picked up will be added to your health for a maximum of 200%
It will not feature lighting, variable ceilings height, stairs, lift, textured floors/ceilings or any of those kinds of things.
Right now, I am holding back in the hopes that VIEW_HEIGHT will be restored in the upcoming releases of 3DGE.
Lots and lots of new sound effects
Bullet puffs and blood splats
Ambiance noises (though they are mostly generic)
Pistol and flamethrower sprite replacements
Alternative health sources (blood, gibs and sink)
Polished walls and sprites
Weapon swaying/bobbing
Many inaccuracies fixed, more faithful to vanilla Wolf3D (mostly enemy and boss attacks)
Logo screen for LogicWare added
Maximum ammo changed to 199
Treasure: Every 50 items picked up will be added to your health for a maximum of 200%
It will not feature lighting, variable ceilings height, stairs, lift, textured floors/ceilings or any of those kinds of things.
Right now, I am holding back in the hopes that VIEW_HEIGHT will be restored in the upcoming releases of 3DGE.
Re: Wolf3DGE/Wolfen3DGE/Wolfenstein 3DGE (04/22 update)
Hi I just rediscovered Wolf3D through an older mod of yours and it was a blast to play through again! Then I discovered this version and .... hands down it's beautiful to say the least! One thing I noticed with this version compared to the older one is that it feels like your running on ice. You glide if you know what I mean. Is it some way to change it to a more direct responds/tone it down or something? I tried to find some way to change it but with no luck.
Many thanks
Saeve
Many thanks
Saeve
Re: Wolf3DGE/Wolfen3DGE/Wolfenstein 3DGE (04/22 update)
What version of 3DGE are you using?
With the next release, I am going to stick to 1.36 because there are crucial things that are broken in the latest 2.0.0 builds
With the next release, I am going to stick to 1.36 because there are crucial things that are broken in the latest 2.0.0 builds
Re: Wolf3DGE/Wolfen3DGE/Wolfenstein 3DGE (04/22 update)
I am using the 2.0 version as you mentioned in an earlier post.
Re: Wolf3DGE/Wolfen3DGE/Wolfenstein 3DGE (04/22 update)
From here on end, I'd recommend the previous build: 1.36.
Re: Wolf3DGE/Wolfen3DGE/Wolfenstein 3DGE (04/22 update)
Works perfectly! It's really an amazing version of this timeless classic.
Keep up the good work.
Best Regards from Sweden
Keep up the good work.
Best Regards from Sweden
Re: Wolf3DGE/Wolfen3DGE/Wolfenstein 3DGE (04/22 update)
Next version will be even better. It's undergone an extensive overhaul.
What part of Sweden do you reside?
What part of Sweden do you reside?
Re: Wolf3DGE/Wolfen3DGE/Wolfenstein 3DGE (04/22 update)
Currently live in a small town called Motala, a 2.5h drive from Stockholm. Looking forward to your next release. An extensive "Overhaul" sounds interesting!
Re: Wolf3DGE/Wolfen3DGE/Wolfenstein 3DGE (04/22 update)
Know of it, don't think I've ever visited it though. I currently live in Tierp but I come from Uppsala.
Re: Wolf3DGE/Wolfen3DGE/Wolfenstein 3DGE (04/22 update)
Liten värld vi lever i hehe
Well you haven't missed anything not visiting Motala. It's really nice to see these old games come to life again. Would love to see a game like "Blake Stone: Planet Strike" get a modern update!
Re: Wolf3D for 3DGE (Wolf3DGE) overhauled!
Done! After about a week of extensive work I proudly present the new and improved version!
Most notable changes:
Lots and lots of sound effects added/replaced
Bullet puffs and blood splats
Ambience noises (though they are mostly generic)
Pistol and flamethrower sprite replacements
Alternative health sources (blood, gibs, well and sink)
Tons of polished walls and sprites
Weapon swaying/bobbing
Many inaccuracies fixed, mostly enemy and boss attacks
Logo screen for LogicWare
Maximum ammmo changed to 199
Treasure: Every 50 items picked up will be added to your health for a maximum of 200%
Variable ceiling colours, though they are fixed for the entire level here
Ammo is handled diffrently in the Second Encounter mapset
BrainStewX's remastered soundtrack implemented (hence the massive increase in filesize)
The Death Knight's HP was way off! "What the hell(???)"
The Second Encounter mapset now has the Dogs making it an official part of the game
Keys dropped by bosses will no longer disappear when "crushed" by doors
DOWNLOAD: http://www.mediafire.com/download/s5xdg ... lf3dge.zip
Requires 3DGE 1.36 Final (included with the package) as it won't work properly with version 2.0.0
Most notable changes:
Lots and lots of sound effects added/replaced
Bullet puffs and blood splats
Ambience noises (though they are mostly generic)
Pistol and flamethrower sprite replacements
Alternative health sources (blood, gibs, well and sink)
Tons of polished walls and sprites
Weapon swaying/bobbing
Many inaccuracies fixed, mostly enemy and boss attacks
Logo screen for LogicWare
Maximum ammmo changed to 199
Treasure: Every 50 items picked up will be added to your health for a maximum of 200%
Variable ceiling colours, though they are fixed for the entire level here
Ammo is handled diffrently in the Second Encounter mapset
BrainStewX's remastered soundtrack implemented (hence the massive increase in filesize)
The Death Knight's HP was way off! "What the hell(???)"
The Second Encounter mapset now has the Dogs making it an official part of the game
Keys dropped by bosses will no longer disappear when "crushed" by doors
DOWNLOAD: http://www.mediafire.com/download/s5xdg ... lf3dge.zip
Requires 3DGE 1.36 Final (included with the package) as it won't work properly with version 2.0.0
Last edited by CeeJay on Fri Jun 05, 2015 10:19 pm, edited 1 time in total.
Re: Wolf3D for 3DGE (Wolf3DGE) overhauled!
Top Notch! Great improvement over your previous release. 
- Captain J
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Re: Wolf3D for 3DGE (Wolf3DGE) overhauled!
dat newly added apple sounds, tho! neat work! 
Re: Wolf3D for 3DGE (Wolf3DGE) overhauled!
Thank you, i'm quite pleased with how it all turned out. I only wish I could do the sliding doors, I know there's a way (as people have told me) but I have no idea as this is the area my lack of mapping skills come into play.
Re: Wolf3D for 3DGE (Wolf3DGE) re-uploaded
Re-uploaded.
Some small fixes here and there and a butt-load of new and improved textures. Enjoy!
Some small fixes here and there and a butt-load of new and improved textures. Enjoy!
