[V1.2] Amourverse DOOM: Yesenia (FINAL UPDATE)

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AvzinElkein
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Joined: Wed Nov 17, 2010 6:35 pm

Re: [V1.11] Amourverse DOOM: Yesenia (Doom gameplay mod)

Post by AvzinElkein »

Linz wrote:Can I ask,what Pokemon is the Ultra Beam supposed to be based off of?
And the Sharpsaw
I don't know what the Ultra Beam is based off of, but I think the Sharpsaw is based off the Bisharp.
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DonDevRed
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Re: [V1.11] Amourverse DOOM: Yesenia (Doom gameplay mod)

Post by DonDevRed »

AvzinElkein wrote:
Linz wrote:Can I ask,what Pokemon is the Ultra Beam supposed to be based off of?
And the Sharpsaw
I don't know what the Ultra Beam is based off of, but I think the Sharpsaw is based off the Bisharp.
Yep, the Sharpsaw is based off the Bisharp. The Ultra Beam is more of an original weapon of hers.
rhyrhygogo wrote:So yes, I had an absolute blast with this mod and I’m excited to see what this mod would evolve in the future, Though I have a few suggestions :

1.)Make an SMG or a Rifle or a hybrid of both, well since pistol ammo is abundant and this mod really lacks an automatic weapon that doesn’t have to wind up, yes you can make the argument that the secondary of the minigun can cover this role, it doesn’t suit it very well as the spread and ammo consumption doesn’t suit it, so What I recommend is to make an automatic weapon that uses pistol ammo, you can style it of on sceptile, or an speedy pokemon
2.)Though I will keep my suggestion in buffing up the melee weapons though like the fist and chainsaw, Hopefully the fist will have a secondary soon as without berserk it’s pretty meh, though the chainsaw is absolutely perfect just needs to do a little bit more damage.

And that’s basically it really, I had fun with the mod, I enjoyed the artstyle very well, I enjoyed the portrayal of our MC, I enjoyed the little tidbits sprinkled around the mod, Good work!!
I'll see what I can do there.

I don't think I want to add another weapon, as I'm kinda sticking with these already. But I might redesign the Buster Pistol.
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DonDevRed
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Re: [V1.2] Amourverse DOOM: Yesenia (Doom gameplay mod)

Post by DonDevRed »

So at long last, I finally finished the final major update for Amourverse DOOM: Yesenia. With this being version 1.2 of the mod, I'm not gonna be working on any further major changes to it, though I'll still work on it at times, just to fix bugs and rebalancing stats. Feel free to leave feedback if you find anything that needs tweaking.

Here is the trailer to it. First time I do these too, so sorry if the quality isn't very good.



With that said, thank you so much for playing my mod through this run, and for letting me be part of this community. This was a learning experience, it wasn't the best, but I hope that with what I learned I can make something better in the future. Whatever happens, I'm excited.

I know I sounded cheesy there, but... you know... erm... I'll just move on.

Here I'll be posting the links to the new version. I hope you like it, and I hope you have fun.~

-Mediafire: https://www.mediafire.com/file/b0pi4zhe ... ).pk3/file
-Mega: https://mega.nz/file/QSghwa7b#CNXa5PVrw ... kKidHIQ3x4
-Google Drive: https://drive.google.com/file/d/1JBBqoZ ... sp=sharing

Anyway, that's all. Again, if you see anything that needs tweaks, lemme know. I'm still around to fix them.
AvzinElkein
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Re: [V1.2] Amourverse DOOM: Yesenia (Doom gameplay mod)

Post by AvzinElkein »

I tried a web search for the tags [Amourverse] and [Pokemon], but I only found links to this mod.
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DonDevRed
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Re: [V1.2] Amourverse DOOM: Yesenia (Doom gameplay mod)

Post by DonDevRed »

AvzinElkein wrote:I tried a web search for the tags [Amourverse] and [Pokemon], but I only found links to this mod.
Yeah, the full name of it is "Pokemon-Amour", and you might find more artworks and some story to it.

Though you might find a lot of stuff that's more fetishy and lewd than anything. Just thought I'd warn ya. ^^;
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