resident evil 4 perspective

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TypeSaucy
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Joined: Wed Sep 17, 2008 9:31 am

Re: resident evil 4 perspective

Post by TypeSaucy »

i was going to say the same thing. and nice place you have. :lol: nah, but its nice about the sprites.cant wait for more stuff on this. and its been a while Chronos.
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DOOMERO-21
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Location: Chile

Re: resident evil 4 perspective

Post by DOOMERO-21 »

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X-CrAzYkInG-X
Posts: 53
Joined: Fri Mar 06, 2009 3:17 pm
Location: New York Bronx

Re: resident evil 4 perspective

Post by X-CrAzYkInG-X »

nice dude. i really cant wait to leon. that would be cool.
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Chronos
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Location: Somewhere in your nightmare...

Re: resident evil 4 perspective

Post by Chronos »

Great job DOOMERO of course there bugs i see but for beta it's great.Nice hud too :)
One thing i don't really like is muzzle flash.If you make smoke(with alpha) coming from it will look alot better.
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X-CrAzYkInG-X
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Location: New York Bronx

Re: resident evil 4 perspective

Post by X-CrAzYkInG-X »

yea thats true. it looks kinda weird without the smoke. but its still great

wait, i got a good idea! u should add in the security guy from half-life... im pushing arent i.
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X-CrAzYkInG-X
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Location: New York Bronx

Re: resident evil 4 perspective

Post by X-CrAzYkInG-X »

hey doomero, r u done with the doom guy yet or is it still in progress?
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DOOMERO-21
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Location: Chile

Re: resident evil 4 perspective

Post by DOOMERO-21 »

the doom 3 guy is very limited than re4 characters, remember, doom3 guy doenst have pain animation, the same thing with roe guy...and is more dificult take screenshots
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X-CrAzYkInG-X
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Location: New York Bronx

Re: resident evil 4 perspective

Post by X-CrAzYkInG-X »

yeah i understand, wait, NO PAIN ANIMATIONS!!!!!!!!! WTF!!! thats odd.
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DOOMERO-21
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Location: Chile

Re: resident evil 4 perspective

Post by DOOMERO-21 »

yes, if you put on console "pm_thridperson 1" use the rocket launcher on the wall, you cant see any paint animation =(
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X-CrAzYkInG-X
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Location: New York Bronx

Re: resident evil 4 perspective

Post by X-CrAzYkInG-X »

i swear that is so freaking odd! u know what u should do, u see the animations u already hav, weel u should come up with ur own pain animation by puttin things together, looking like pain! i have to say it while talking not by typing. its hard to explain :? . but u get my point right
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TypeSaucy
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Re: resident evil 4 perspective

Post by TypeSaucy »

i dont even get it. :P
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DOOMERO-21
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Re: resident evil 4 perspective

Post by DOOMERO-21 »

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X-CrAzYkInG-X
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Joined: Fri Mar 06, 2009 3:17 pm
Location: New York Bronx

Re: resident evil 4 perspective

Post by X-CrAzYkInG-X »

sorry for the bump :? . doomero, didnt u say that u were working on the zsec zombie? is it done?
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DOOMERO-21
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Re: resident evil 4 perspective

Post by DOOMERO-21 »

the zsec doenst have head, i saw the model, the same thing with scientist and civilian people,l and i forgot to show, i relased a beta for hunk, but the fov only works on skulltag

http://www.youtube.com/watch?v=I8ADUPkuZ7o
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Davidos
Posts: 329
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Re: resident evil 4 perspective

Post by Davidos »

Alright

Uhm,

For the health hud

The blue open circle: Use it to put the gun there, or an armor counter/ammo counter combo.

Oh yeah, uhm...
You could use the remainder of the health bar (The big gray quart part) to add some sort of Overdrive (When your health goes past 100), in a different collour, and give the player some kind of stat boost? Maybe speed or damage I dunno, it seemed kinda awesome in games like ONI for example.
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