The "How do I..." Thread
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- jdredalert
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Re: The "How do I..." Thread
I was wondering if there is a way to make a door or switch to activate with a specific shot or puff only... for example, the door can only be opened by a punch. Is that possible?
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Blue Shadow
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Re: The "How do I..." Thread
[wiki=CheckWeapon]You can do it by weapon[/wiki]...
Re: The "How do I..." Thread
Does anyone know how I can make the player's movement "sharper"? Sharper as in, the second I release the movement button the player stops, no smooth sliding. Exactly what this mod has.
Thanks
Thanks
- TheMightyHeracross
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Re: The "How do I..." Thread
Nash made a resource like this: http://www.mediafire.com/?z8a2vx3tj6j9j29
(Reupload by wolfman)
(Reupload by wolfman)
- jdredalert
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Re: The "How do I..." Thread
Blue Shadow wrote:[wiki=CheckWeapon]You can do it by weapon[/wiki]...
Thank you very much, Blue Shadow. Although i'm kinda noob in ACS, i got the usage of the code. Thanks again.
- cortlong50
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Re: The "How do I..." Thread
i think everyone should give themightyheracross a big round of applause.
every time i pop on here to see if theres anything i can help with (or more realistically every time i completely mess something up on my mod) he has already answered the question before i get to, or he helps me out.
round of applause sir. round of applause.
every time i pop on here to see if theres anything i can help with (or more realistically every time i completely mess something up on my mod) he has already answered the question before i get to, or he helps me out.
round of applause sir. round of applause.
- AlphaEnt
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Re: The "How do I..." Thread
How do I to make a projectile (such as a grenade or a pipebomb) gets chased by the monsters? I mean, instead of the monsters walks straight to me, walks straight to the projectile so, after certain seconds, it explodes destroying certain amounts of monsters...
- TheMightyHeracross
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Re: The "How do I..." Thread
Add this line: A_AlertMonsters(0, AMF_TARGETEMITTER)
The 0 means unlimited distance, put a custom distance there if you want.
The 0 means unlimited distance, put a custom distance there if you want.
- AlphaEnt
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Re: The "How do I..." Thread
alright thanks... Just curious, but does this also work on multiplayer sourceports, like zandronum?TheMightyHeracross wrote:Add this line: A_AlertMonsters(0, AMF_TARGETEMITTER)
The 0 means unlimited distance, put a custom distance there if you want.
- TheMightyHeracross
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Re: The "How do I..." Thread
Sadly, Zandronum is not up to date at all. The flags were added in a recent development version, as you can see on the wiki.
- AlphaEnt
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Re: The "How do I..." Thread
alright, thanks for your answer, i'll try it out later...TheMightyHeracross wrote:Sadly, Zandronum is not up to date at all. The flags were added in a recent development version, as you can see on the wiki.
Re: The "How do I..." Thread
This might sound weird but I'd like to make a rocket launcher that shoots Lost Souls. And they should be homing ones too. Also, if there's no target for them they shall expload when hitting an obstacle.
Can I seriously do this?
Can I seriously do this?
- TheMightyHeracross
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Re: The "How do I..." Thread
You could just make a normal projectile using lost souls' sprites. Homing missile have special behavior, though, see [wiki]A_SeekerMissile[/wiki].
You also need the +SEEKERMISSILE flag on the projectile.
You also need the +SEEKERMISSILE flag on the projectile.
- cortlong50
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Re: The "How do I..." Thread
TheMightyHeracross wrote:Add this line: A_AlertMonsters(0, AMF_TARGETEMITTER)
The 0 means unlimited distance, put a custom distance there if you want.
....im putting this on my grenades.

