Logan MTM wrote:Guys...
Is possible to make a mouse pointer to select something in a computer screen like Shotgun Frenzy does?
Ok, if Shotgun Frenzy does, sure that is possible. But, how?
Give me a light!
The "How do I..." Thread
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Re: The "How do I..." Thread
- cortlong50
- Posts: 753
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Re: The "How do I..." Thread
yeah dude (beside s my gameinfo being a little more of a disaster), and thats why im like "what in the fuh?" because ive done the while wiki thing (starting to ehad there before i head here) and i tried it and it didnt work, so you geniuses are my next hope haha.TheMightyHeracross wrote:Oh wait, did you put it in the gameinfo part?
Like this:Code: Select all
gameinfo { playerclasses = "RGUPlayer", "RGUPlayer_Create", "RGUPlayer_Random", "RGUPlayer_LMG", "RGUPlayer_SMG" }
i also cant figure out how to add specific pictures for each class.
- TheMightyHeracross
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- Location: Philadelphia, PA
Re: The "How do I..." Thread
Player.Portrait "PICLUMP"
- cortlong50
- Posts: 753
- Joined: Mon Jun 24, 2013 7:12 pm
- Location: UT-WA
Re: The "How do I..." Thread
Thanks dude.
I really might just have to only have two classes.
Should I try the old method that's been done away with?
I really might just have to only have two classes.
Should I try the old method that's been done away with?
- TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: The "How do I..." Thread
May I see a screenshot of the .wad in SLADE 3, with the MAPINFO selected?
Re: The "How do I..." Thread
I have a texture that become animate when player gunfire onto it. (and only once, not repetitive ; it's in fact a burning spider's web)
How do I write this to make this work ? And where ?
How do I write this to make this work ? And where ?
- TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: The "How do I..." Thread
You can use ACS, with delays, SetLineTexture, and SetLineBlocking.
- cortlong50
- Posts: 753
- Joined: Mon Jun 24, 2013 7:12 pm
- Location: UT-WA
Re: The "How do I..." Thread
TheMightyHeracross wrote:May I see a screenshot of the .wad in SLADE 3, with the MAPINFO selected?
Yessir. I'll send it tomorrow. Would you rather just download the mod and take a look at it? (It's called operation inhuman and it's a clusterfuck at the moment because of the beta-ness of it, but the classes should be in the latest upload).
Re: The "How do I..." Thread
Anyone know how to restore the ZDoom screen size? I was fiddling with the screen resolution on my laptop and now ZDoom only apprears as a small box surrounded by blackness whenever I boot it up.
Re: The "How do I..." Thread
-width x -height y
Re: The "How do I..." Thread
Umm...where do you go for that again?
I feel stupid at the moment.
I feel stupid at the moment.
Re: The "How do I..." Thread
The hyphens should have been a dead give-away to them being launch commands, i.e the Windows command prompt. 
Re: The "How do I..." Thread
You do know it only goes small screen when I use ZDoom, right? Should I put this into the console then?
Re: The "How do I..." Thread
You want to start ZDoom at a different resolution, right? You open the Windows command prompt, navigate to your ZDoom directory, and launch ZDoom with the additional -width/-height commands.
This, basically:

This, basically:

Re: The "How do I..." Thread
I noticed the other day when I made a new Decorate for the Lost Soul and had to replace the original with the new, that the dynamic lights in lights.pk3 became broken.
Any way to avoid this or does this happen when making new deco's?
Any way to avoid this or does this happen when making new deco's?
