The "How do I..." Thread

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Logan MTM
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Re: The "How do I..." Thread

Post by Logan MTM »

Logan MTM wrote:Guys...

Is possible to make a mouse pointer to select something in a computer screen like Shotgun Frenzy does?

Ok, if Shotgun Frenzy does, sure that is possible. But, how?

Give me a light! :shock:
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cortlong50
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Re: The "How do I..." Thread

Post by cortlong50 »

TheMightyHeracross wrote:Oh wait, did you put it in the gameinfo part?
Like this:

Code: Select all

gameinfo
{
playerclasses =  "RGUPlayer", "RGUPlayer_Create", "RGUPlayer_Random", "RGUPlayer_LMG", "RGUPlayer_SMG"
}
yeah dude (beside s my gameinfo being a little more of a disaster), and thats why im like "what in the fuh?" because ive done the while wiki thing (starting to ehad there before i head here) and i tried it and it didnt work, so you geniuses are my next hope haha.

i also cant figure out how to add specific pictures for each class.
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TheMightyHeracross
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Re: The "How do I..." Thread

Post by TheMightyHeracross »

Player.Portrait "PICLUMP"
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cortlong50
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Re: The "How do I..." Thread

Post by cortlong50 »

Thanks dude.
I really might just have to only have two classes.
Should I try the old method that's been done away with?
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TheMightyHeracross
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Re: The "How do I..." Thread

Post by TheMightyHeracross »

May I see a screenshot of the .wad in SLADE 3, with the MAPINFO selected?
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Sandro
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Re: The "How do I..." Thread

Post by Sandro »

I have a texture that become animate when player gunfire onto it. (and only once, not repetitive ; it's in fact a burning spider's web)
How do I write this to make this work ? And where ?
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TheMightyHeracross
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Re: The "How do I..." Thread

Post by TheMightyHeracross »

You can use ACS, with delays, SetLineTexture, and SetLineBlocking.
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cortlong50
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Re: The "How do I..." Thread

Post by cortlong50 »

TheMightyHeracross wrote:May I see a screenshot of the .wad in SLADE 3, with the MAPINFO selected?

Yessir. I'll send it tomorrow. Would you rather just download the mod and take a look at it? (It's called operation inhuman and it's a clusterfuck at the moment because of the beta-ness of it, but the classes should be in the latest upload).
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0bsidian
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Re: The "How do I..." Thread

Post by 0bsidian »

Anyone know how to restore the ZDoom screen size? I was fiddling with the screen resolution on my laptop and now ZDoom only apprears as a small box surrounded by blackness whenever I boot it up.
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edward850
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Re: The "How do I..." Thread

Post by edward850 »

-width x -height y
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0bsidian
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Re: The "How do I..." Thread

Post by 0bsidian »

Umm...where do you go for that again?

I feel stupid at the moment.
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edward850
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Re: The "How do I..." Thread

Post by edward850 »

The hyphens should have been a dead give-away to them being launch commands, i.e the Windows command prompt. ;)
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0bsidian
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Re: The "How do I..." Thread

Post by 0bsidian »

You do know it only goes small screen when I use ZDoom, right? Should I put this into the console then?
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edward850
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Re: The "How do I..." Thread

Post by edward850 »

You want to start ZDoom at a different resolution, right? You open the Windows command prompt, navigate to your ZDoom directory, and launch ZDoom with the additional -width/-height commands.
This, basically:
Image
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LostSkull
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Re: The "How do I..." Thread

Post by LostSkull »

I noticed the other day when I made a new Decorate for the Lost Soul and had to replace the original with the new, that the dynamic lights in lights.pk3 became broken.
Any way to avoid this or does this happen when making new deco's?
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