The "How do I..." Thread

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LostSkull
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Re: The "How do I..." Thread

Post by LostSkull »

I don't mean to double post but I wonder if I can add a SIGHT sound for Lost Souls?
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TheMightyHeracross
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Re: The "How do I..." Thread

Post by TheMightyHeracross »

Add this line:

Code: Select all

SeeSound "yoursound"
Where "yoursound" is the name of the sound.
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cortlong50
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Re: The "How do I..." Thread

Post by cortlong50 »

how to i make reflective floors in doombuilder (in heretic format?)
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cortlong50
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Re: The "How do I..." Thread

Post by cortlong50 »

also...can still only get two player classes to show up even after i added them to the gameinfo section of my mapinfo lump.

confusion sets in.
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LostSkull
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Re: The "How do I..." Thread

Post by LostSkull »

-
Last edited by LostSkull on Mon Nov 25, 2013 3:51 pm, edited 1 time in total.
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amv2k9
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Re: The "How do I..." Thread

Post by amv2k9 »

cortlong50 wrote:also...can still only get two player classes to show up even after i added them to the gameinfo section of my mapinfo lump.
confusion sets in.
Add "clearplayerclass" and then "addplayerclass class" where class is the class name into a KEYCONF lump.
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TheMightyHeracross
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Re: The "How do I..." Thread

Post by TheMightyHeracross »

I was told that is deprecated. Don't you do it in MAPINFO now? Like this:

Code: Select all

playerclasses = "class", "optionalsecondclass", "andsoon"
:?:
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cortlong50
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Re: The "How do I..." Thread

Post by cortlong50 »

TheMightyHeracross wrote:I was told that is deprecated. Don't you do it in MAPINFO now? Like this:

Code: Select all

playerclasses = "class", "optionalsecondclass", "andsoon"
:?:

yeah i heard that got the boot.

and my mapinfo looks exactly like this...thats why its weird haha.

like so

Code: Select all

playerclasses =  "RGUPlayer", "RGUPlayer_Create", "RGUPlayer_Random", "RGUPlayer_LMG", "RGUPlayer_SMG"
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TheMightyHeracross
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Re: The "How do I..." Thread

Post by TheMightyHeracross »

Oh wait, did you put it in the gameinfo part?
Like this:

Code: Select all

gameinfo
{
playerclasses =  "RGUPlayer", "RGUPlayer_Create", "RGUPlayer_Random", "RGUPlayer_LMG", "RGUPlayer_SMG"
}
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NeuralStunner
 
 
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Re: The "How do I..." Thread

Post by NeuralStunner »

amv2k9 wrote:Add "clearplayerclass" and then "addplayerclass class" where class is the class name into a KEYCONF lump.
Why? The GameInfo method is designed as a compelte replacement for the old method. :?
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LostSkull
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Re: The "How do I..." Thread

Post by LostSkull »

TheMightyHeracross wrote:Add this line:

Code: Select all

SeeSound "yoursound"
Where "yoursound" is the name of the sound.
It isn't working.
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Enjay
 
 
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Re: The "How do I..." Thread

Post by Enjay »

Have you also defined your sound in SNDINFO? If you are putting the lump name where it says "yoursound" it won't work.

eg
SNDINFO

Code: Select all

LostSkullKewlSound DSLSKEWL
DECORATE

Code: Select all

SeeSound "LostSkullKewlSound"
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LostSkull
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Re: The "How do I..." Thread

Post by LostSkull »

Oh, no I haven't.. Brb, trying.
Thanks, it works now :D
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TheMightyHeracross
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Re: The "How do I..." Thread

Post by TheMightyHeracross »

My bad, I had assumed you did that already.
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LostSkull
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Re: The "How do I..." Thread

Post by LostSkull »

TheMightyHeracross wrote:My bad, I had assumed you did that already.
I did somewhat but in the wrong order :p
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