The "How do I..." Thread
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Re: The "How do I..." Thread
I don't mean to double post but I wonder if I can add a SIGHT sound for Lost Souls?
- TheMightyHeracross
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Re: The "How do I..." Thread
Add this line:
Where "yoursound" is the name of the sound.
Code: Select all
SeeSound "yoursound"
- cortlong50
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Re: The "How do I..." Thread
how to i make reflective floors in doombuilder (in heretic format?)
- cortlong50
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Re: The "How do I..." Thread
also...can still only get two player classes to show up even after i added them to the gameinfo section of my mapinfo lump.
confusion sets in.
confusion sets in.
Re: The "How do I..." Thread
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Last edited by LostSkull on Mon Nov 25, 2013 3:51 pm, edited 1 time in total.
Re: The "How do I..." Thread
Add "clearplayerclass" and then "addplayerclass class" where class is the class name into a KEYCONF lump.cortlong50 wrote:also...can still only get two player classes to show up even after i added them to the gameinfo section of my mapinfo lump.
confusion sets in.
- TheMightyHeracross
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Re: The "How do I..." Thread
I was told that is deprecated. Don't you do it in MAPINFO now? Like this:

Code: Select all
playerclasses = "class", "optionalsecondclass", "andsoon"
- cortlong50
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Re: The "How do I..." Thread
TheMightyHeracross wrote:I was told that is deprecated. Don't you do it in MAPINFO now? Like this:Code: Select all
playerclasses = "class", "optionalsecondclass", "andsoon"
yeah i heard that got the boot.
and my mapinfo looks exactly like this...thats why its weird haha.
like so
Code: Select all
playerclasses = "RGUPlayer", "RGUPlayer_Create", "RGUPlayer_Random", "RGUPlayer_LMG", "RGUPlayer_SMG"- TheMightyHeracross
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Re: The "How do I..." Thread
Oh wait, did you put it in the gameinfo part?
Like this:
Like this:
Code: Select all
gameinfo
{
playerclasses = "RGUPlayer", "RGUPlayer_Create", "RGUPlayer_Random", "RGUPlayer_LMG", "RGUPlayer_SMG"
}
- NeuralStunner
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Re: The "How do I..." Thread
Why? The GameInfo method is designed as a compelte replacement for the old method.amv2k9 wrote:Add "clearplayerclass" and then "addplayerclass class" where class is the class name into a KEYCONF lump.
Re: The "How do I..." Thread
It isn't working.TheMightyHeracross wrote:Add this line:Where "yoursound" is the name of the sound.Code: Select all
SeeSound "yoursound"
Re: The "How do I..." Thread
Have you also defined your sound in SNDINFO? If you are putting the lump name where it says "yoursound" it won't work.
eg
SNDINFO
DECORATE
eg
SNDINFO
Code: Select all
LostSkullKewlSound DSLSKEWLCode: Select all
SeeSound "LostSkullKewlSound"Re: The "How do I..." Thread
Oh, no I haven't.. Brb, trying.
Thanks, it works now
Thanks, it works now
- TheMightyHeracross
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Re: The "How do I..." Thread
My bad, I had assumed you did that already.
Re: The "How do I..." Thread
I did somewhat but in the wrong orderTheMightyHeracross wrote:My bad, I had assumed you did that already.

