Brütal Doom v0.18
- BlueFireZ88
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Re: Brütal Doom v0.17: Brutal Halloween Edition
Had mine early on in the threads to the point where I dared them to ban me. They didn't, and I got over it. Still, I glad I got over that awkward period and I've been ok ever since.
- Hellstorm Archon
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Re: Brütal Doom v0.17: Brutal Halloween Edition
Since my dad has been advising me to develop apps for Apple-related devices, and has even got me a MacBook Pro, and since I was considering video game development, how would you guys feel about playing Brutal Doom on the iPhone, iPad, iPod Touch, etc.?
- BlueFireZ88
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Re: Brütal Doom v0.17: Brutal Halloween Edition
Wouldn't GZDoom need to be ported first?
- QuickShotGunman
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Re: Brütal Doom v0.17: Brutal Halloween Edition
The source code for Doom has already been made,so making a Brutal Doom iOS edition would'nt be such a big problem.
Speaking of iOS Doom,we have Freedoom and Hacx already on it.
Speaking of iOS Doom,we have Freedoom and Hacx already on it.
- insightguy
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Re: Brütal Doom v0.17: Brutal Halloween Edition
If you manage to port GZDoom into the android, i will worship you.Hellstorm Archon wrote:Since my dad has been advising me to develop apps for Apple-related devices, and has even got me a MacBook Pro, and since I was considering video game development, how would you guys feel about playing Brutal Doom on the iPhone, iPad, iPod Touch, etc.?
- Matt
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Re: Brütal Doom v0.17: Brutal Halloween Edition
This.insightguy wrote:If you manage to port GZDoom into the android, i will worship you.Hellstorm Archon wrote:iBullshit
- insightguy
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Re: Brütal Doom v0.17: Brutal Halloween Edition
P.S. if you need a tester for android. I have a Samsung galaxy note up for testing (rest of the family uses apple only except me! Not a single apple product I own.)
- Captain J
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Re: Brütal Doom v0.17: Brutal Halloween Edition
oh my goodness.insightguy wrote:P.S. if you need a tester for android. I have a Samsung galaxy note up for testing (rest of the family uses apple only except me! Not a single apple product I own.)
android is really good thing.
but we're using a original smart phone.
i don't know it's good or something, my dad, and sister is using this(and doom1, 2 was worked as hell.).
not just bought it because it's cheap.
- The Zombie Killer
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Re: Brütal Doom v0.17: Brutal Halloween Edition
Hellstorm Archon wrote:Since my dad has been advising me to develop apps for Apple-related devices, and has even got me a MacBook Pro, and since I was considering video game development, how would you guys feel about playing Brutal Doom on the iPhone, iPad, iPod Touch, etc.?

- Hellser
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Re: Brütal Doom v0.17: Brutal Halloween Edition
Illegal as all hell due to this... mod using graphics from the original game. Meaning, you have to take the FreeDoom approach to even be able to 'sell' the product.. and even then, I'm sure Apple wants you to create the product your self. The engine might be free, but not the graphics.Hellstorm Archon wrote:Since my dad has been advising me to develop apps for Apple-related devices, and has even got me a MacBook Pro, and since I was considering video game development, how would you guys feel about playing Brutal Doom on the iPhone, iPad, iPod Touch, etc.?
If you try to even bring up the fact that 'why are we using the graphics here on this website?', because it's DooM, id Software doesn't mind you using their graphics so much for their own games.
Also, game development means, well; that. Development of a game. Not porting an already successful game that others has done to other platforms.
- wildweasel
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Re: Brütal Doom v0.17: Brutal Halloween Edition
And before anyone suggests that you could load Brutal Doom as a mod, Apple doesn't like App Store apps to be able to load arbitrary code. A Commodore game compilation was once removed from the App Store because it had C64 Basic hidden in it.
- Ghostbreed
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Re: Brütal Doom v0.17: Brutal Halloween Edition
The Real Gore mod should be implemented into the Mutator pack. Just saying, Sarge 

Re: Brütal Doom v0.17: Brutal Halloween Edition
I'm thinking that the Assault Rifle could use a burst fire mechanism when you aim with it. Maybe a 4 round burst at 1800 RPM or even a bit higher. It and the Shotgun, at least to me, are overshadowed by theMinigun and SSG respectively. I think the SG should have a reload gimmick to where you load 2 or 3 shells to top it off, like Resident Evil 4 if any of you have played that. Those are really the only concerns that I have for Brutal Doom that keep me for enjoying it completely, though I enjoy 95% of it right now. The dodge keys were really appreciated, too, I use them quite a bit.
- QuickShotGunman
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Re: Brütal Doom v0.17: Brutal Halloween Edition
Since the shotgun has that bug where is PUMPS at any time by RELOADING with it FULL.
The mod should have a JAMMING FUNCTION.
But I don't know man
The mod should have a JAMMING FUNCTION.
But I don't know man

Re: Brütal Doom v0.17: Brutal Halloween Edition
That's not a bug, not when it lets you get instant style points at any time. 
