I suppose so, since the fixed position could result in it being stuck somewhere else.MaxED wrote:Implementing this correctly would require replicating ZDoom's behavior when moving things with +FIXMAPTHINGPOS flag out of the walls, then checking the resulting position.
I'd be content if I could simply switch off actors-in-lines checking once I know errors found are not problematic. (Sometimes this kind of action is necessary, for example blank textures being used for rendering "cheats". The cell bars in Map31 are an example.)
Also I see you added poly checking code, unfortunately:
Spoiler: ExceptionThis happened with a Doom format map. I'm not sure whether this had anything to do with it, but it seems worth a mention. (Would a good idea to disable this checking option for unsupported map format.)



