[Project] "Knee-Deep in ZDoom"

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

No, you don't want that.
User avatar
Killionaire
Posts: 55
Joined: Sat Mar 05, 2005 3:07 pm
Location: United States, Virginia
Contact:

Post by Killionaire »

Eh...every damn time i see this topic bumped up im expecting to hear some useful stuff about the project, instead i keep getting bummed out
User avatar
Your Name Is
Posts: 802
Joined: Sun Oct 31, 2004 5:06 pm
Location: Raleigh, NC
Contact:

Post by Your Name Is »

Yes, AoE3. Realtime shadows for EVERYTHING! Properly scaled ships! I hope this old wreck can run it... Sure can! YAY! Trains aren't scaled properly though, or so i've heard



Need testers?
User avatar
Phoenix
Posts: 344
Joined: Tue Sep 28, 2004 4:49 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Location: Canada

Post by Phoenix »

wtf could possibly have occurred to push it to late 2005?! wtf! how is that even possible? you rebuilding the whole damn thing from scratch or what?!

/me grumbles..
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $
Contact:

Post by Bio Hazard »

most of the mappers have other things to take care of like paying the bills and feeding the fish...
User avatar
Sir_Alien
Posts: 863
Joined: Sun Aug 29, 2004 6:15 am
Location: Sydney, Australia
Contact:

Post by Sir_Alien »

"That's what we agreed when we first came. You do the cooking, I look after the plants and goldfish."
User avatar
Enjay
 
 
Posts: 27231
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Post by Enjay »

Sir_Alien wrote:"That's what we agreed when we first came. You do the cooking, I look after the plants and goldfish."
I know where that's from, but I'm not gonna take the thread off topic. ;)

Any chance of an official "word" on KDiZD? Current Status? What's left to do? Ball park release?... (Come on, I even bothered to get the acronym right :) )

40
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

Amazing how certain people can be so worked up about the project being delayed, yet not be willing to join the project so we can release it sooner...
User avatar
Phoenix
Posts: 344
Joined: Tue Sep 28, 2004 4:49 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Location: Canada

Post by Phoenix »

and what could a n00b like me do for your project?

...guess i could shut my mouth :P
User avatar
Zippy
Posts: 3302
Joined: Wed Mar 23, 2005 5:31 pm
Location: New Jersey

Post by Zippy »

NiGHTMARE wrote:Amazing how certain people can be so worked up about the project being delayed, yet not be willing to join the project so we can release it sooner...
There's a certain novelty in playing things you haven't had your hand in creating.
User avatar
Killionaire
Posts: 55
Joined: Sat Mar 05, 2005 3:07 pm
Location: United States, Virginia
Contact:

Post by Killionaire »

Zippy wrote:
NiGHTMARE wrote:Amazing how certain people can be so worked up about the project being delayed, yet not be willing to join the project so we can release it sooner...
There's a certain novelty in playing things you haven't had your hand in creating.
That and some of us just...don't make maps. I've always found things to be less enjoyable after going into the guts of the game myself, i know its the exact opposite for a lot of people...but hey, different strokes for different folks.

Considering the majority (well, a great deal) of the people in my shoes just take what you guys make and show no support or appreciation for it, i don't feel guilty for a second.


Anyway...what enjay said :wink:
User avatar
Sir_Alien
Posts: 863
Joined: Sun Aug 29, 2004 6:15 am
Location: Sydney, Australia
Contact:

Post by Sir_Alien »

NiGHTMARE wrote:Amazing how certain people can be so worked up about the project being delayed, yet not be willing to join the project so we can release it sooner...
Shouldn't you be honoured by that? Honestly, this is arguably the most anticipated wad since Action Doom; and you're bitching about the fact that people want to play it.
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

Uh no, I'm just curious as to why none of the people who want it so badly are interested in putting some effort in to speed things up :).

In regards to what a couple of other posts have said, we need more than just mappers. For instance, anyone with experience with the DECORATE lump and/or defining new ambient sounds would be certainly be gratefully received right about now...
User avatar
Killionaire
Posts: 55
Joined: Sat Mar 05, 2005 3:07 pm
Location: United States, Virginia
Contact:

Post by Killionaire »

Well by not being a mapper i meant being completely oblivious to anything regarding changing doom in any way, shape, or form...hell im not even sure if i know how to keep it the same :wink: .

Anyway i kind of understood your argument, but i do get the feeling that if everyone that was impatient put their skills to the test...well lets just say some people aren't as good at mapping as others..and if this is supposed to live up to the fucking-insane hype it's been putting on us, mediocre mappers might hurt more than help. Once again by mappers--i mean decorate, lump, and all that other editing shit terms i and many others know nothing about.

Honestly though i think Enjay makes a good point. Adding on to his thing, even just an update every week or two weeks would be nice, hell, even if you got NOTHING done at least have the decency to tell us that, Kronos in the Doomworld thread "Doom 3 in Doom 2" had the right idea in my opinion, listing the maps and his weapons and such, and giving a percentage to how close he was to finishing that particular part. That might be harder with maps, instead of weapons, with all the decorate, lump, et cetera et cetera crap, but just SOMETHING like that would solve a lot of problems.
User avatar
Vader
Posts: 4241
Joined: Fri Jul 30, 2004 4:00 am
Location: Germany

Post by Vader »

Ther´re enough people on this board, who could do this decorate job!
It´s basically nothing more than copy and paste from existing decorations.Even if you don´t know anything about decorate that shouldn´t be to hard!

About the weekly update:
It might be a good idea, to give at least a little progress info from time to time, but that certainly is Tormentors decision :wink:
Post Reply

Return to “Levels”