Yholl wrote:Technically, that already exists. I don't know how well it would work, somethings might break, or maybe it works perfectly fine.Baconator wrote:I have a one wish or suggestion: make regular doomguy playable character without any buffs or strengths. Just for fun purpose.
If you open up DRLA and look in the MAPINFO lump, there's a section that should look like this.AddCode: Select all
playerclasses = "DoomRLMarine", "DoomRLScout", "DoomRLTechnician", "DoomRLRenegade", "DoomRLDemolitionist", "DoomRLCommando"
to the end of that, and you should be able to play as a generic marine with no special effects at all. Hopefully.Code: Select all
, "DoomRLPlayer"
If you don't have it, you can get a program called SLADE 3 that will allow you to open up DRLA and edit it; it's what most of us use for making Doom mods.
I tried that too, and it does work fine — but only when the wad is open in SLADE. When it is closed, the game crashes on game start with a null pointer dereference. Very odd. Eh, keeping that open is not that much of a hassle, i guess?..Yholl wrote:Nice, glad to hear it's working for you!Baconator wrote:Used SLADE and seems to work.
Thanks for help!