
I noticed that this happened after the addition of the visible line of radius on them.

That looks like a combination of modern lighting and PS2 graphics.Zanieon wrote:So... uhmm, i got a problem with dynamic lights in these new versions, they simply have a seizure of brightness when copying and pasting them.
I noticed that this happened after the addition of the visible line of radius on them.
gzdoom's smooth lighting with quake resourcesenderkevin13 wrote:That looks like a combination of modern lighting and PS2 graphics.

Although the skybox(es) is (are) defined in GLDEFS and the image is present in the pwad,[r2465] m-x-d 2016-01-11 13:00:52
Added, Visual mode:
sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
Spoiler:some of my maps are flagged with this error, for example:
Spoiler:and consequently the sky is not rendered in GZDoom Builder
Spoiler:pwad

I don't have dtexpak.wad, but including cc4-tex.wad worked without a problem.ZZYZX wrote:Updated GZDB to the currently latest revision. Created a map. After creation added Dusk's texture pack in map settings (dtexpak.wad).
GZDB died. http://pastebin.com/LmmeLPfm
Also earlier I did the same but with cc4-tex.wad, and GZDB didn't even throw an exception — just silently closed.
Spoiler:
Spoiler:

Yes.|ndußtrial wrote:after obtaining 2.3.0.2467, i found that my mouse's scroll wheel affects both the zoom and the grid size; is this preventable?
== or === 
Did you literally reproduce my steps? First create a map WITHOUT texpack, then adding one in settings and causing resource reload.Kappes Buur wrote:I don't have dtexpak.wad, but including cc4-tex.wad worked without a problem.Spoiler:Spoiler:
Unfixable without rewriting the whole dynamic light rendering system, I'm afraid...Zanieon wrote:So... uhmm, i got a problem with dynamic lights in these new versions, they simply have a seizure of brightness when copying and pasting them.
Addressed.Kappes Buur wrote:Although the skybox(es) is (are) defined in GLDEFS and the image is present in the pwad, some of my maps are flagged with this error...
Fixed.ZZYZX wrote:Updated GZDB to the currently latest revision. Created a map. After creation added Dusk's texture pack in map settings (dtexpak.wad).
GZDB died.
It's on the toolbar just beside the "fog" button. The button has the word "Sky" on it. :PTormentor667 wrote:Is there a way to disable the sky live view?
How didn't you notice it before? Just wondering...Tormentor667 wrote:Thanks Nash, that helped