GZDoom Builder 2.3

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future
Contact:

Re: GZDoom Builder 2.3

Post by Zanieon »

So... uhmm, i got a problem with dynamic lights in these new versions, they simply have a seizure of brightness when copying and pasting them.

Image

I noticed that this happened after the addition of the visible line of radius on them.
User avatar
enderkevin13
Posts: 1383
Joined: Tue Jul 07, 2015 7:30 am
Location: :noiƚɒɔo⅃

Re: GZDoom Builder 2.3

Post by enderkevin13 »

Zanieon wrote:So... uhmm, i got a problem with dynamic lights in these new versions, they simply have a seizure of brightness when copying and pasting them.

Image

I noticed that this happened after the addition of the visible line of radius on them.
That looks like a combination of modern lighting and PS2 graphics.
User avatar
|ndußtrial
Posts: 398
Joined: Sat Aug 17, 2013 11:39 am
Graphics Processor: Intel (Modern GZDoom)
Location: Ivy Mercy Lyons

Re: GZDoom Builder 2.3

Post by |ndußtrial »

enderkevin13 wrote:That looks like a combination of modern lighting and PS2 graphics.
gzdoom's smooth lighting with quake resources
User avatar
ZZYZX
 
 
Posts: 1384
Joined: Sun Oct 14, 2012 1:43 am
Location: Ukraine
Contact:

Re: GZDoom Builder 2.3

Post by ZZYZX »

Updated GZDB to the currently latest revision. Created a map. After creation added Dusk's texture pack in map settings (dtexpak.wad).
GZDB died. http://pastebin.com/LmmeLPfm

Also earlier I did the same but with cc4-tex.wad, and GZDB didn't even throw an exception — just silently closed.
User avatar
Kappes Buur
 
 
Posts: 4197
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

Re: GZDoom Builder 2.3

Post by Kappes Buur »

[r2465] m-x-d 2016-01-11 13:00:52
Added, Visual mode:
sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
Although the skybox(es) is (are) defined in GLDEFS and the image is present in the pwad,
Spoiler:
some of my maps are flagged with this error, for example:

Unable to create "NECROS" skybox: unable to find "set_N" texture
Unable to create "ELBRUS" skybox: unable to find "ELBRUS_N" texture
Unable to create "NITEY" skybox: unable to find "nitey_up" texture
Unable to create "ARCTIC" skybox: unable to find "arctic_N" texture
Unable to create "DARKBLUE" skybox: unable to find "dkbl_N" texture
Unable to create "SUNSET02" skybox: unable to find "nb_N" texture
Unable to create "FORGE" skybox: unable to find "forge_N" texture
Spoiler:
and consequently the sky is not rendered in GZDoom Builder
Spoiler:
pwad
resource is ZDCC_RES.wad
User avatar
Kappes Buur
 
 
Posts: 4197
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

Re: GZDoom Builder 2.3

Post by Kappes Buur »

ZZYZX wrote:Updated GZDB to the currently latest revision. Created a map. After creation added Dusk's texture pack in map settings (dtexpak.wad).
GZDB died. http://pastebin.com/LmmeLPfm

Also earlier I did the same but with cc4-tex.wad, and GZDB didn't even throw an exception — just silently closed.
I don't have dtexpak.wad, but including cc4-tex.wad worked without a problem.
Spoiler:
Spoiler:
User avatar
|ndußtrial
Posts: 398
Joined: Sat Aug 17, 2013 11:39 am
Graphics Processor: Intel (Modern GZDoom)
Location: Ivy Mercy Lyons

Re: GZDoom Builder 2.3

Post by |ndußtrial »

after obtaining 2.3.0.2467, i found that my mouse's scroll wheel affects both the zoom and the grid size; is this preventable?
User avatar
Kappes Buur
 
 
Posts: 4197
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

Re: GZDoom Builder 2.3

Post by Kappes Buur »

|ndußtrial wrote:after obtaining 2.3.0.2467, i found that my mouse's scroll wheel affects both the zoom and the grid size; is this preventable?
Yes.
Toggle it in either of two ways:

Image == or === Image
Last edited by Kappes Buur on Wed Jan 13, 2016 12:36 am, edited 1 time in total.
User avatar
|ndußtrial
Posts: 398
Joined: Sat Aug 17, 2013 11:39 am
Graphics Processor: Intel (Modern GZDoom)
Location: Ivy Mercy Lyons

Re: GZDoom Builder 2.3

Post by |ndußtrial »

thank you so much, kappes!
User avatar
ZZYZX
 
 
Posts: 1384
Joined: Sun Oct 14, 2012 1:43 am
Location: Ukraine
Contact:

Re: GZDoom Builder 2.3

Post by ZZYZX »

Kappes Buur wrote:I don't have dtexpak.wad, but including cc4-tex.wad worked without a problem.
Spoiler:
Spoiler:
Did you literally reproduce my steps? First create a map WITHOUT texpack, then adding one in settings and causing resource reload.
Also dtexpak http://realm667.com/index.php/en/compon ... 90&Itemid=
User avatar
MaxED
Posts: 2246
Joined: Tue Feb 28, 2012 12:55 pm

Re: GZDoom Builder 2.3

Post by MaxED »

Zanieon wrote:So... uhmm, i got a problem with dynamic lights in these new versions, they simply have a seizure of brightness when copying and pasting them.
Unfixable without rewriting the whole dynamic light rendering system, I'm afraid...
Kappes Buur wrote:Although the skybox(es) is (are) defined in GLDEFS and the image is present in the pwad, some of my maps are flagged with this error...
Addressed.
ZZYZX wrote:Updated GZDB to the currently latest revision. Created a map. After creation added Dusk's texture pack in map settings (dtexpak.wad).
GZDB died.
Fixed.
User avatar
Tormentor667
Posts: 13556
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Re: GZDoom Builder 2.3

Post by Tormentor667 »

Is there a way to disable the sky live view?
User avatar
Nash
 
 
Posts: 17503
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: GZDoom Builder 2.3

Post by Nash »

Tormentor667 wrote:Is there a way to disable the sky live view?
It's on the toolbar just beside the "fog" button. The button has the word "Sky" on it. :P

And you can also bind a key to toggle it on or off, just go to Preferences > Controls and type "sky" in the filter
User avatar
Tormentor667
Posts: 13556
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Re: GZDoom Builder 2.3

Post by Tormentor667 »

Thanks Nash, that helped :)
User avatar
enderkevin13
Posts: 1383
Joined: Tue Jul 07, 2015 7:30 am
Location: :noiƚɒɔo⅃

Re: GZDoom Builder 2.3

Post by enderkevin13 »

Tormentor667 wrote:Thanks Nash, that helped :)
How didn't you notice it before? Just wondering...
Locked

Return to “Abandoned/Dead Projects”