Wrath of Cronos RPG V3A

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MaxRideWizardLord
Posts: 345
Joined: Tue Jan 26, 2016 8:05 pm

Re: Wrath of Cronos RPG 1.8A

Post by MaxRideWizardLord »

Exeor wrote:Try to open the wrathofcronosr1_8a2.pk3 and change the values of the PLAYERS.txt for every class as you wish, I guess that is the right file.
Already tried to look there but haven't found anything that would be related to increase hp per level up\constitution points. :?
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Void Weaver
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Re: Wrath of Cronos RPG 1.8A

Post by Void Weaver »

Thetis wrote:
Spoiler: CHANGELOG
OH SHI~
That's very hard nerf, Imho as far as Drain Life turned into a curse I think it should be mass-skill at least. Somebody a managed playthrough by Necro in massacre wads like as "sunder" now?
JJAP
Posts: 1
Joined: Wed Jun 08, 2016 4:20 pm

Re: Wrath of Cronos RPG 1.8A

Post by JJAP »

I just played this online after an hour or two single player. My biggest problems:
With so many items, monsters, and general chaos, most items need to be entirely ignored. I bind a key to the big item that gives a lot of everything and the big item that gives a lot of health. The gameplay is too hectic for anything else, and these huge items are plentiful.

I like to play as a support character, so I played as cleric. The healing was pointless. My teammates were flying around and blowing things up to fast to get close enough to heal them. Besides, they're spamming health potions. Switching to the aura spells helps, but I suprised I could only use 2 at a time and not all 3. The projectile wall was very useful when my teammates noticed it. Basically, the fast pace and endless items of multiplayer makes support spells pointless, as well as most items themselves.

There definitely needs to be some explaination about the weapons. Alchemy looks like a waste of time but I'm not sure, and so I've just ignored it. So, many, items.

I love magic in doom, and this is becoming my favorite mod behind Guncaster. It has the chance to become a great coop mod... but with doom's natural chaos, I think it will be hard to encourage teamplay.
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MaxRideWizardLord
Posts: 345
Joined: Tue Jan 26, 2016 8:05 pm

Re: Wrath of Cronos RPG 1.8A

Post by MaxRideWizardLord »

JJAP wrote:I just played this online after an hour or two single player. My biggest problems:
With so many items, monsters, and general chaos, most items need to be entirely ignored. I bind a key to the big item that gives a lot of everything and the big item that gives a lot of health. The gameplay is too hectic for anything else, and these huge items are plentiful.

I like to play as a support character, so I played as cleric. The healing was pointless. My teammates were flying around and blowing things up to fast to get close enough to heal them. Besides, they're spamming health potions. Switching to the aura spells helps, but I suprised I could only use 2 at a time and not all 3. The projectile wall was very useful when my teammates noticed it. Basically, the fast pace and endless items of multiplayer makes support spells pointless, as well as most items themselves.

There definitely needs to be some explaination about the weapons. Alchemy looks like a waste of time but I'm not sure, and so I've just ignored it. So, many, items.

I love magic in doom, and this is becoming my favorite mod behind Guncaster. It has the chance to become a great coop mod... but with doom's natural chaos, I think it will be hard to encourage teamplay.
I guess it's meaningless expect a teamwork of a mod like this. A lot of people being a demigods and kill things solo anyway. By the way, Cleric is insanely overpowered, and have more powerful combat magic than the Mage. All you have to do is simply level up divine punishment to 10 and click button once, and whole room full of enemies even chillax become all empty literally in seconds, so the healing mostly used for self and hardly anyone do care about teammates unfortunatelly.
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Legend
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Re: Wrath of Cronos RPG 1.8A

Post by Legend »

Is there some sort of guide somewhere which explains how the mechanics work like reagents?
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Valherran
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Re: Wrath of Cronos RPG 1.8A

Post by Valherran »

Legend wrote:Is there some sort of guide somewhere which explains how the mechanics work like reagents?
No guides have been written yet. Others like myself have hesitated on making one til the MOD is mostly complete.
poloniumv
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Joined: Sun Jul 24, 2016 4:16 am

Re: Wrath of Cronos RPG 1.8A

Post by poloniumv »

Domain static.**LINK_DISABLED**.org does not resolve. Can't download Wrath of Cronos files.
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4thcharacter
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Re: Wrath of Cronos RPG 1.8A

Post by 4thcharacter »

**LINK_DISABLED**.org is down permanently. Ask in the downloads request thread and someone there will likely give you a backup link.
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JimpArgon
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Re: Wrath of Cronos RPG 1.8A

Post by JimpArgon »

poloniumv wrote:Domain static.**LINK_DISABLED**.org does not resolve. Can't download Wrath of Cronos files.
Cant you find the file here?

http://allfearthesentinel.net/wads
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Janus3003
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Re: Wrath of Cronos RPG 1.8A

Post by Janus3003 »

I've got 1.8a here: https://www.sendspace.com/file/d7vo8g
If anyone wants to put it someplace more permanent, go for it.
DoomCommander 1706
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Re: Wrath of Cronos RPG 1.8A

Post by DoomCommander 1706 »

Anyone can reupload the doom monsters replacement?
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Frozenwolf150
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Re: Wrath of Cronos RPG 1.8A

Post by Frozenwolf150 »

Accidentally deleted my old post. Basically, been having problems running this with Viscerus. As the Cleric, any weapons I pick up do not count as the versions of the weapons from this mod, meaning I can't switch back to them if I switch away. When I got the Serpent Staff, for example, WOC did not recognize it, and I could not equip it even if I used the "next weapon" key. The same happened with the Firestorm, though oddly it did not happen with the flail. I ended up having to console both weapons in.
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4thcharacter
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Re: Wrath of Cronos RPG 1.8A

Post by 4thcharacter »

I haven't played Viscerus but if the weapons there have it's own version of the original weapons and they have different actor names maybe that's the reason why the weapons aren't working properly.
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Frozenwolf150
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Re: Wrath of Cronos RPG 1.8A

Post by Frozenwolf150 »

I keep getting another glitch as well. Sometimes when I start a new game (this has happened in both Heretic and Hexen) and start killing monsters, I get absolutely no XP. Other times, it works just fine. It seems to have something to do with the monster alert states, as hitting monsters before they become aware of you yields no XP.

I had all the patches in the right order, so I'm not sure what's going on.
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Valherran
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Re: Wrath of Cronos RPG 1.8A

Post by Valherran »

Frozenwolf150 wrote:I keep getting another glitch as well. Sometimes when I start a new game (this has happened in both Heretic and Hexen) and start killing monsters, I get absolutely no XP. Other times, it works just fine. It seems to have something to do with the monster alert states, as hitting monsters before they become aware of you yields no XP.

I had all the patches in the right order, so I'm not sure what's going on.
Maybe the MOD needs to catch up to the latest GZDoom builds? It has been a very long time since an update for this MOD was released.
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